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RS3 SafeCracking

Joined
Mar 18, 2018
Messages
27
New routes with safecracking allow anywhere from 300k xp/hr at 65 to > 900k XP/hr at 95+. Doesn't seem that complex, run to 3-7 spots and click and wait.
 
Joined
Apr 23, 2018
Messages
80
Fully support this and whoever might develop this bot.
  • Game Mode: RS3
  • Link to wiki: Safecracking Wiki
  • Summary: Players can open safes by turning a dial and attempting to open the safe upon observing a visual and audio cue. Experience is gained while trying to open a safe, with more experience rewarded for successfully opening it. After cracking a safe, the player can fill up their loot bag which can be fenced at the Thieves' Guild with Robin for coins and points to spend in Dodgy Derek's Dirty Deals.
  • Required stats: Minimum 62 thieving, 96 to access all safes.
  • Required quests: All parts of Buyers & Cellars quest, Lost City for a level 90/94 hidden safe.
  • Required items: Stethoscope and loot bag (loot bag sizes can vary)
  • Other notes: This method can get you upwards of 800k+ exp/hr at max level, and with an efficient bot could get even more.
 
Joined
May 24, 2016
Messages
1,113
RuneMate can't detect the glowing safe, until it can this bot won't be worth making or even using.
 
Joined
Aug 10, 2017
Messages
134
If this does get created - Happy to test privately (longer sessions), and also happy to provide an account for short term testing.
 
Joined
Nov 14, 2016
Messages
6
I made a safecracking bot using VisualRM, there is a way to indeed check for flashing. Was very satisfied when discovering how :) Possibly looking to sell but so far only goes from one safe to another. Looking to work on it more today actually.
 
Joined
Aug 10, 2017
Messages
134
I made a safecracking bot using VisualRM, there is a way to indeed check for flashing. Was very satisfied when discovering how :) Possibly looking to sell but so far only goes from one safe to another. Looking to work on it more today actually.

Hit me up if you want some extra testing and feedback - @proxi can vouch that I do a good job with feedback and "humanizing" elements for sure.
 
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