- Thread Author
- #1
Computer Specs:
Operating system: Windows 10 home-64 bit
System Manufacturer: Lenovo
System Model: 80NW
Processor: Intel(r) Core(TM) i7-6700HQ CPU @ 2.60GHZ
Memory: 16384MB RAM
Page file: 5182 used, 17972MB available
Java version 8 update 91
Information: Basically I open up runemate, select a bot (I've tried a few different bots to make sure it wasnt a single bot issue) and run it. After about one second Runemate freezes. I thought maybe I had too many programs on my computer so I restarted my computer and only ran runemate and OSRS. Looking at Task manager everything seems to be fine with runemate and osrs open. Then when i run the bot, GPU for runemate is off the charts so maybe thats a problem but i dont know how to fix it. Actually, i just tried again, and it looks like GPU for runemate is pretty high without even running any bots. CPU for runemate is about 20% and GPU is about 30%, obviously it fluctuates (and it goes up when i run a bot).
The logs for runemate spectre look a little like this:
Any help would be appreciated,
Thank you
Edit: Looks like this guy is having the same issue >>
Question - Increased CPU Usage following recent update
@kazemanie replied to my other thread in under an hour but nobody replies to this thread which ive filled out correctly.
@Arbiter @Cloud
Really looking for a solution here. anyone please help.
Bump - I still need an answer.
I used to be a big supporter here, its unfortunate that its taking this long for a response.
Operating system: Windows 10 home-64 bit
System Manufacturer: Lenovo
System Model: 80NW
Processor: Intel(r) Core(TM) i7-6700HQ CPU @ 2.60GHZ
Memory: 16384MB RAM
Page file: 5182 used, 17972MB available
Java version 8 update 91
Information: Basically I open up runemate, select a bot (I've tried a few different bots to make sure it wasnt a single bot issue) and run it. After about one second Runemate freezes. I thought maybe I had too many programs on my computer so I restarted my computer and only ran runemate and OSRS. Looking at Task manager everything seems to be fine with runemate and osrs open. Then when i run the bot, GPU for runemate is off the charts so maybe thats a problem but i dont know how to fix it. Actually, i just tried again, and it looks like GPU for runemate is pretty high without even running any bots. CPU for runemate is about 20% and GPU is about 30%, obviously it fluctuates (and it goes up when i run a bot).
The logs for runemate spectre look a little like this:
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
at com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
at com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:153)
at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:147)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
at com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
at com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:153)
at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:147)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
Any help would be appreciated,
Thank you
Edit: Looks like this guy is having the same issue >>
Question - Increased CPU Usage following recent update
@kazemanie replied to my other thread in under an hour but nobody replies to this thread which ive filled out correctly.
@Arbiter @Cloud
Really looking for a solution here. anyone please help.
Bump - I still need an answer.
I used to be a big supporter here, its unfortunate that its taking this long for a response.