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Resolved RS3 inventory interaction broken in combat stance

Joined
May 24, 2016
Messages
1,113
Tested by having a bot drink prayer potions using this line of code:

Code:
pot.interact("Drink");

where pot is a SpriteItem.

If I start the bot without a target/combat stance, the bot will drink the potion. As soon as it enters combat however, it won't. If using 'pot.click();' instead, it will click at the top left side of the screen for some reason, and my inventory is at the opposite side of the screen. If I pause the bot and have my character leave combat stance, it drinks the potion again.

@Aidden @Party was told to tag you guys.
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
If you could run Spectre with the -verbose program argument and let me know if you get a warning spammed in your console, that would be great :)
I expect something similar to
Code:
[Interface Debug] Interface of invalid type with uid 47247925935903331 expected=akr found=ara InterfaceComponent [1473, 0]
[Interface Debug] Interface of invalid type with uid 47247925935903331 expected=akr found=ara InterfaceComponent [1473, 0]
[Interface Debug] Interface of invalid type with uid 47247925935903331 expected=akr found=ara InterfaceComponent [1473, 0]
 
Is there any difference when the local player is targetting an Actor, and when it's not?
 
Joined
May 24, 2016
Messages
1,113
I'll try to get around to checking this later today.
 
This is what I'm getting:

Code:
[Interface Debug] Interface of invalid type with uid 12494609623109828 expected=akd found=aro InterfaceComponent [1482, 1]
 
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