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Sign up now!It sounds a bit strange, but try disabling GameEvents.RS3.GRIM_REAPERS_OFFICE.
Yeah GRIM_REAPERS_OFFICE was causing the GameEventController to take 4s to validate. It helped with my npc interaction so I thought it might help with yours too :/ Are you getting a tonne of "Couldn't load model component" errors?Just gave that a shot but interact() on NPC's is still failing and returning false the vast majority of the time, the actual execute() of my task is being called much more frequently after doing that though.
Yeah GRIM_REAPERS_OFFICE was causing the GameEventController to take 4s to validate. It helped with my npc interaction so I thought it might help with yours too :/ Are you getting a tonne of "Couldn't load model component" errors?
Are these npcs that you're struggling with completely visible and uncovered?
Maybe they move off the viewport, thus not validating your visibility filter?Yeah they are, dust devils in the chaos tunnels.
Maybe they move off the viewport, thus not validating your visibility filter?
I did some tests and npc.interact was taking about 2 seconds. npc.getInteractionPoint().interact was taking about 1.5, and interactionPoint.interact was taking about 50-200ms. The way I have my stuff set up I can get the interaction point from previous stuff, so I'm using that at the moment, although it means that it won't account for if the target is moving or you are moving.The mouse is moving to them but the actual interaction fails, I'm going to see if this still happens on the new releases, I haven't had chance to try the last few builds yet.
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