- Joined
- Apr 7, 2017
- Messages
- 27
I tried setting the break timer to min 120, max 120 minutes (so it would take a break at exactly 2 hours. Resulted in the bot crashing. Error report sent.
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Sign up now!Yea of course it would crashI tried setting the break timer to min 120, max 120 minutes (so it would take a break at exactly 2 hours. Resulted in the bot crashing. Error report sent.
00:11:34 INFO Interacted with: Nature rift
00:11:39 INFO Crafted runes
00:11:42 INFO Teleported to: Edgeville
00:14:35 INFO Walking to: Bank
00:14:36 INFO Opening: Bank
00:14:40 INFO Interacted with banker
00:14:40 INFO Filling: Pouches
Seems to be getting stuck trying to teleport to Edgeville for me. I have to manually teleport and then the bot carries on fine by itself.
Legacy interface.
Code:00:11:34 INFO Interacted with: Nature rift 00:11:39 INFO Crafted runes 00:11:42 INFO Teleported to: Edgeville 00:14:35 INFO Walking to: Bank 00:14:36 INFO Opening: Bank 00:14:40 INFO Interacted with banker 00:14:40 INFO Filling: Pouches
Here is my setup:
View attachment 2243
Also it doesn't seem to be using the preset function. I've set preset 1 to have the pouches in my inventory and familiar full. Yet it manually right clicks > fill to fill them. I could be misunderstanding the preset function though.
Hi!Seems to be getting stuck trying to teleport to Edgeville for me. I have to manually teleport and then the bot carries on fine by itself.
Legacy interface.
Code:00:11:34 INFO Interacted with: Nature rift 00:11:39 INFO Crafted runes 00:11:42 INFO Teleported to: Edgeville 00:14:35 INFO Walking to: Bank 00:14:36 INFO Opening: Bank 00:14:40 INFO Interacted with banker 00:14:40 INFO Filling: Pouches
Here is my setup:
View attachment 2243
Also it doesn't seem to be using the preset function. I've set preset 1 to have the pouches in my inventory and familiar full. Yet it manually right clicks > fill to fill them. I could be misunderstanding the preset function though.
Hi!
It might not be teleporting because the sword is on your last action bar. Try moving it to a different one. Also, if you haven't already, please make sure chat is locked. I've explained how to do that in the overview.
Pouches do not get filled within the preset. It will fill them, and then withdraw the preset, unless one of the pouches break. If one of the pouches degrade while filling, it will manually withdraw the essence so it won't screw up the preset.
If you would like to be refunded, please shoot me a PM. If something is still unclear, let me know.
Lol it thinks you need adrenaline for something you don't have on your action bar?I've discovered that it has something to do with me alt-tabbing between windows.
I've tested this manually with no bot running, and if I alt-tab out of or in to RuneScape, I am then unable to use abilities on my ability bar (eg: the teleport function of the sword). The chat box is locked.
If I refrain from using alt-tab, the bot seems to function fine.
--A second thing I am noticing is that after entering the first layer of the abyss through an obstacle, it occasionally gets stuck for a few seconds:
View attachment 2249
Finally, what is the expected GP/Hour with this bot?
Lol it thinks you need adrenaline for something you don't have on your action bar?
Expected GP/Hour is very hard to say. Really depends on your levels and what equipment you are using
Max. gp/hour from what I've seen is close to 4m.
My setup was:
Small, medium, large, giant pouch
Abyssal titan
Wilderness sword 1
Double nature runes
I got around 2.6M/h with that setup.
I'm actually doing some bug fixing, as well as improving performance. I'll get to the bottom of this and figure out why it is slow for some people. Do you mind posting the logs from one of your sessions?Hmm okay, I'm using the same setup as you with 99 Runecrafting but only getting around 30-35 runs per hour. I forget the stated GP/H but it was lowed than 2M.
Will give it another go and see
I'm actually doing some bug fixing, as well as improving performance. I'll get to the bottom of this and figure out why it is slow for some people. Do you mind posting the logs from one of your sessions?
It generally averages about 48 runs an hour in my experience. Lower if you get pked. The highest I've seen reported in this thread (or prehaps the free version thread, I don't remember) is 51/hr. I'll use 48, since it's a happy medium and seems consistently repeatable. So multiply that by how many runes you're making.Finally, what is the expected GP/Hour with this bot?
Rob's Abyss Crafter Pro updated to v3.1.8.
It generally averages about 48 runs an hour in my experience. Lower if you get pked. The highest I've seen reported in this thread (or prehaps the free version thread, I don't remember) is 51/hr. I'll use 48, since it's a happy medium and seems consistently repeatable. So multiply that by how many runes you're making.
So with all 4 pouches and an abyssal titan, you'd carry 74 essence per run. That's 3552 essence and 1.5 summoning pouches per hour. Total cost is 11.5k per hour.
For max profit, we'll assume we're making natures with 91+ rc, and that we've completed Hero's Welcome quest. That means double natures with a 5% bonus on top of that from the quest. About 7460 natures made an hour. It'll vary a little bit since over 91 rc will mean you have a slight chance for triple nats. At 410 a pop, that's a gross income of 3,058,600 an hour, and a profit of 3,047,100 per hour. A tad higher than that (maybe 10%) thanks to triple nats.
This is assuming you 91 rc and 93 summoning. Most people do not.
TLDR it's very profitable, but many other activities/bots will be more lucrative if you consider the initial time investment to gain the prerequisite levels. All that time spent leveling could be spent making money elsewhere. Opportunity cost and all that.
Which interface do you use? Legacy or non-legacy? Fixed or resizable?I've only been making 2.5M with all the resources you said :/ Still not bad, though.
I'm actually doing some bug fixing, as well as improving performance. I'll get to the bottom of this and figure out why it is slow for some people. Do you mind posting the logs from one of your sessions?
I'll see about changing that. I wrote it down in the to-do listAn optimization:
The bot is refilling summoning points far more often than needed. You don't need to regularly refill summoning points to counteract drain - you just need to fill it up prior to re-summoning. There's no need for the refill summoning point threshold bar. When you hit 0 points, your familiar does not disappear, and beasts of burden still function normally.
The only time the bot needs summoning points is for renewal of the pouch. Parasite needs 6, Lurker needs 7, and Titan needs 11. As long as you have that initial point cost, you're good to go. The bot also tends to renew the familiar super early - I've seen it renew with 8 minutes left. Really, we can cut that down to 3-4 minutes, since a run should never take more than 2 minutes anyway. The only items at risk are some essence so if the bot does get stuck somewhere and the BoB drops the items, it's not a big deal. (The fact it got stuck is far more concerning in that case).
By removing needless obelisk runs and stopping to renew slightly less often, we can probably squeeze in another 1-2 runs/hr
If (timeremaining < 4.5-9min && points < 7) {
renewpointsthisrun = true;
//always try to renew points during a run so we don't have to run back to bank after obelisk
}
If (points <= 11 && points >= 7 && timeremaining < 15mins) {
Summon();
//resummon if we're about to run out of points and the familiar is going to expire soon
} else if (timeremaining < 3-7.5min && points >=7) {
Summon();
//resummon if familiar is about to expire soon
} else if (summondead && points >= 7) {
Summon();
//Something went wrong. This isn't supposed to happen.
} else if ((timeremaining < 3 minutes || summondead) && points <7) {
failsafe renew points and summon
//we didn't renew our points during a run, so now we have to go to obelisk then come back to bank. Many things went wrong.
}
It generally averages about 48 runs an hour in my experience. Lower if you get pked. The highest I've seen reported in this thread (or prehaps the free version thread, I don't remember) is 51/hr. I'll use 48, since it's a happy medium and seems consistently repeatable. So multiply that by how many runes you're making.
So with all 4 pouches and an abyssal titan, you'd carry 74 essence per run. That's 3552 essence and 1.5 summoning pouches per hour. Total cost is 11.5k per hour.
For max profit, we'll assume we're making natures with 91+ rc, and that we've completed Hero's Welcome quest. That means double natures with a 5% bonus on top of that from the quest. About 7460 natures made an hour. It'll vary a little bit since over 91 rc will mean you have a slight chance for triple nats. At 410 a pop, that's a gross income of 3,058,600 an hour, and a profit of 3,047,100 per hour. A tad higher than that (maybe 10%) thanks to triple nats.
This is assuming you 91 rc and 93 summoning. Most people do not.
TLDR it's very profitable, but many other activities/bots will be more lucrative if you consider the initial time investment to gain the prerequisite levels. All that time spent leveling could be spent making money elsewhere. Opportunity cost and all that.
Price has gone upThanks for the info, although I think you've got the price of nature runes wrong They are ~230ea in Grand Exchange
Nevermind, I was looking at the 2007 Wiki by mistake!
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