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Bug RM Spectre not starting script (Linux)

Joined
Dec 18, 2015
Messages
4
I'm running a server with unbutu 14.04 with the unity desktop environment. I am able to get RSU old school client up and running, and spectre as well, but whenever I click "start instance" nothing happens. I manually start the RSU old school client, and spectre will detect the client, but the script wont start. Any suggestions?

Also, whenever i try to login manually to runescape, RM Spectre and the runescape client will close.

Double eddit: It seems to be if I have the RSU client running and im logged in, when I start up RM and loggin, RM crashes
 
@Arbiter @Cloud
 
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Joined
Jul 26, 2013
Messages
3,046
I'm running a server with unbutu 14.04 with the unity desktop environment. I am able to get RSU old school client up and running, and spectre as well, but whenever I click "start instance" nothing happens. I manually start the RSU old school client, and spectre will detect the client, but the script wont start. Any suggestions?

Also, whenever i try to login manually to runescape, RM Spectre and the runescape client will close.

Double eddit: It seems to be if I have the RSU client running and im logged in, when I start up RM and loggin, RM crashes
 
@Arbiter @Cloud
How much memory do you have? Check your logs and post the contents here: ~/RuneMate/logs/.
 
Joined
Dec 18, 2015
Messages
4
How much memory do you have? Check your logs and post the contents here: ~/RuneMate/logs/.
It's got 1Gb ram. I figured that would be enough since RM and runescape only take up around 500mb with a script running, atleast that's what it takes up on my main comp. I'll post the logs ASAP when I get home
 
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Messages
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It's got 1Gb ram. I figured that would be enough since RM and runescape only take up around 500mb with a script running, atleast that's what it takes up on my main comp. I'll post the logs ASAP when I get home
Nah that's not nearly enough. You have to keep in mind that the operating system always has an overhead as well as other applications, including your desktop environment. I'd say 2GB at the very least, but even that may not work. 4GB recommended for sure.
 
Joined
Dec 18, 2015
Messages
4
Nah that's not nearly enough. You have to keep in mind that the operating system always has an overhead as well as other applications, including your desktop environment. I'd say 2GB at the very least, but even that may not work. 4GB recommended for sure.

Well shit... thought never crossed my mind. Guess i should try to find a cheap 2Gb Ram one then haha. Anyway, some of the logs just show
"
[Debug] RuneMate Version: 2.0.12
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64

"

while a few show
:
[Debug] RuneMate Version: 2.0.12
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64
Scanned for and identified 1 game frames in 4612ms.
Scanned for and identified 1 game frames in 3829ms.
java.lang.UnsatisfiedLinkError: no attach in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
at java.lang.Runtime.loadLibrary0(Runtime.java:870)
at java.lang.System.loadLibrary(System.java:1122)
at sun.tools.attach.LinuxVirtualMachine.<clinit>(bn:21101)
at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(pf:55)
at com.sun.tools.attach.VirtualMachine.attach(pj:10)
at nul.IIIIIIiiIiII.const(yyb:54)
at nul.iIiIIIiiiIII.run(zdc:90)
"

But every log corresponds with the RM crashed, so im not sure what to make of that.
 
Joined
Aug 26, 2015
Messages
12
I'm getting a similar issue under arch. Logs look different though (I have 8GB ram):
Code:
[Debug] RuneMate Version: 2.1.0
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64
Scanned for and identified 0 game frames in 1445ms.
Scanned for and identified 0 game frames in 1213ms.
Attempting to start official client. If it does not open shortly please do so manually.
Checking for a new game instance every second for two minutes or until one is found.
Scanned for and identified 0 game frames in 1151ms.
Scanned for and identified 0 game frames in 1166ms.
Scanned for and identified 0 game frames in 1214ms.
Scanned for and identified 0 game frames in 1263ms.
Scanned for and identified 0 game frames in 1195ms.
Scanned for and identified 0 game frames in 1145ms.
Scanned for and identified 0 game frames in 1228ms.
Scanned for and identified 0 game frames in 1172ms.
Scanned for and identified 0 game frames in 1131ms.
Scanned for and identified 0 game frames in 1150ms.
Scanned for and identified 1 game frames in 1446ms.
Scanned for and identified 1 game frames in 1090ms.
Found a new game instance after 10 seconds.
java.lang.UnsatisfiedLinkError: no attach in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
    at java.lang.Runtime.loadLibrary0(Runtime.java:870)
    at java.lang.System.loadLibrary(System.java:1122)
    at sun.tools.attach.LinuxVirtualMachine.<clinit>(sm:16086)
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)

Scanned for and identified 1 game frames in 1161ms.
Scanned for and identified 1 game frames in 1620ms.
java.lang.NoClassDefFoundError: Could not initialize class sun.tools.attach.LinuxVirtualMachine
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)
 
Joined
Dec 10, 2014
Messages
3,255
I'm getting a similar issue under arch. Logs look different though (I have 8GB ram):
Code:
[Debug] RuneMate Version: 2.1.0
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64
Scanned for and identified 0 game frames in 1445ms.
Scanned for and identified 0 game frames in 1213ms.
Attempting to start official client. If it does not open shortly please do so manually.
Checking for a new game instance every second for two minutes or until one is found.
Scanned for and identified 0 game frames in 1151ms.
Scanned for and identified 0 game frames in 1166ms.
Scanned for and identified 0 game frames in 1214ms.
Scanned for and identified 0 game frames in 1263ms.
Scanned for and identified 0 game frames in 1195ms.
Scanned for and identified 0 game frames in 1145ms.
Scanned for and identified 0 game frames in 1228ms.
Scanned for and identified 0 game frames in 1172ms.
Scanned for and identified 0 game frames in 1131ms.
Scanned for and identified 0 game frames in 1150ms.
Scanned for and identified 1 game frames in 1446ms.
Scanned for and identified 1 game frames in 1090ms.
Found a new game instance after 10 seconds.
java.lang.UnsatisfiedLinkError: no attach in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
    at java.lang.Runtime.loadLibrary0(Runtime.java:870)
    at java.lang.System.loadLibrary(System.java:1122)
    at sun.tools.attach.LinuxVirtualMachine.<clinit>(sm:16086)
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)

Scanned for and identified 1 game frames in 1161ms.
Scanned for and identified 1 game frames in 1620ms.
java.lang.NoClassDefFoundError: Could not initialize class sun.tools.attach.LinuxVirtualMachine
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)
I'm having no issues on Arch for me :/
Although I had installed the 64bit JDK before installing RuneMate...

@Vaped I remember having a similar issue before (UnsatisfiedLinkError) when I only had a JRE, but no JDK.
 
Joined
Aug 26, 2015
Messages
12
I'm having no issues on Arch for me :/
Although I had installed the 64bit JDK before installing RuneMate...

@Vaped I remember having a similar issue before (UnsatisfiedLinkError) when I only had a JRE, but no JDK.

That's most likely the case, i'll stick 64bit jdk on and report back

EDIT:
Still no luck w/ these :
Code:
2 extra/jdk8-openjdk 8.u92-1 [installed]
  OpenJDK Java 8 development kit
5 extra/jre8-openjdk 8.u92-1 [installed]
  OpenJDK Java 8 full runtime environment
6 extra/jre8-openjdk-headless 8.u92-1 [installed]
  OpenJDK Java 8 headless runtime environment

(I'm using yaourt to install jdk)
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
That's most likely the case, i'll stick 64bit jdk on and report back

EDIT:
Still no luck w/ these :
Code:
2 extra/jdk8-openjdk 8.u92-1 [installed]
  OpenJDK Java 8 development kit
5 extra/jre8-openjdk 8.u92-1 [installed]
  OpenJDK Java 8 full runtime environment
6 extra/jre8-openjdk-headless 8.u92-1 [installed]
  OpenJDK Java 8 headless runtime environment

(I'm using yaourt to install jdk)
Use the oracle jdk, not the open jdk.
Should just be as easy as "yaourt -S jdk" xD
 
Joined
Aug 26, 2015
Messages
12
Use the oracle jdk, not the open jdk.
Should just be as easy as "yaourt -S jdk" xD

$ yaourt -S jdk
then did the suggested
$ sudo archlinux-java set java-8-jdk

$ archlinux-java status
Available Java environments:
java-8-jdk (default)
java-8-openjdk/jre

Still hanging on 'Start Instance' with the output logs being:
Code:
[Debug] RuneMate Version: 2.1.0
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64
Scanned for and identified 1 game frames in 1773ms.
Scanned for and identified 1 game frames in 1629ms.
java.lang.UnsatisfiedLinkError: no attach in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
    at java.lang.Runtime.loadLibrary0(Runtime.java:870)
    at java.lang.System.loadLibrary(System.java:1122)
    at sun.tools.attach.LinuxVirtualMachine.<clinit>(sm:16086)
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)
 
Joined
Dec 10, 2014
Messages
3,255
then did the suggested




Still hanging on 'Start Instance' with the output logs being:
Code:
[Debug] RuneMate Version: 2.1.0
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Linux x64
Scanned for and identified 1 game frames in 1773ms.
Scanned for and identified 1 game frames in 1629ms.
java.lang.UnsatisfiedLinkError: no attach in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
    at java.lang.Runtime.loadLibrary0(Runtime.java:870)
    at java.lang.System.loadLibrary(System.java:1122)
    at sun.tools.attach.LinuxVirtualMachine.<clinit>(sm:16086)
    at sun.tools.attach.LinuxAttachProvider.attachVirtualMachine(dn:212)
    at com.sun.tools.attach.VirtualMachine.attach(rm:196)
    at nul.iiIIiIiIIIIi.float(iyb:137)
    at nul.IiIIIIiIiIii.run(bac:221)
Hella strange dude :/ Maybe try uninstalling all of them and then running the runemate installer sh again
 
Joined
Aug 26, 2015
Messages
12
Completely unrelated question though:
Which DE are you running? :p

Uninstalling it all and reinstalling still ain't fixed. Guess i'll wait for input from @Cloud :)

Running Manjaro + i3, i'm pretty new to arch but i favor pacman/yaourt over apt
 
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