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Regal Rogue Maze [Deleted]

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Snufalufugus submitted a new resource:

Regal Rogue Maze - Avoid death from traps, and boredom!

Completes the Rogue's Den Maze to get you the Rogue Armor set.

The maze is a big obstacle course that eventually leads to a room with 8 safes inside. The goal is to traverse all obstacles, and attempt to steal from a safe. These safes are often failed due to the obstacle course lowering your thieving level.

If you want to use stamina potions, have plenty of 3 and 4 dose ones in the bank. I highly recommend you use stamina potions, or you will spend a lot of time waiting for run to...

Read more about this resource...
 
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Joined
Dec 25, 2017
Messages
66
Used for 15 minutes. Bugs listed below.

1) Bot keeps moving crazily up and down on these known coordinates (see attachment, including bug report). Please fix.
2) When stamina potions are finished, player idles beside Richard (NPC for Rouge Den's bank) until energy is 100%. It will run towards the gate then run back to Richard again.
3) Please add in energy potion option. Cheaper and practical since we are not carrying anything much other than jewel in our inventory.
4) Failed to complete a single round. Either go to rouge guard or get stucked in traps before being sent to the entrance.
5) Would like to request a refund.
 

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  • 02-02 14-25-40 - Regal Rogue Maze.txt
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Last edited:
Joined
Aug 23, 2015
Messages
1,961
Used for 15 minutes. Bugs listed below.

1) Bot keeps moving crazily up and down on these known coordinates (see attachment). Please fix.
2) When stamina potions are finished, player idles beside Richard (NPC for Rouge Den's bank) until energy is 100%. It will run towards the gate then run back to Richard again.
3) Please add in energy potion option. Cheaper and practical since we are not carrying anything much other than jewel in our inventory.
4) Failed to complete a single round. Either go to rouge guard or get stucked in traps before being sent to the entrance.
5) Would like to request a refund.
Were you running in fixed or resizeable mode?

Running back and forth from entrance will be fixed next push once I look into the camera.

Energy potions won't be added.

Refund sent.
 
Joined
Dec 25, 2017
Messages
66
I was running in fixed mode and default zoom. Also, just attached bot log. Thank you for the refund. If there's anything I can help, do tell me.
 
Joined
Apr 19, 2017
Messages
9
Bot is is doing same as yeahboy just opens bank runs off and goes back. Could i please request a refund aswell will be happy to try it out when its fixed
 
Joined
Aug 23, 2015
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Bot is is doing same as yeahboy just opens bank runs off and goes back. Could i please request a refund aswell will be happy to try it out when its fixed
Were you running in fixed or resizeable mode?

Please upload your logs and I'll refund you.
 
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Snufalufugus updated Regal Rogue Maze with a new update entry:

Regal Rogue Maze v2.0.1 Released!

Regal Rogue Maze updated to v2.0.1.

  • Adjusted entering maze to avoid running back and forth between bank
  • The bot now automatically zooms out if you're not at maximum zoom
  • The bot now warns you if you're running in fixed mode
  • Adjusted passing the guards at the end of the maze to make it more reliable
  • Adjusted a couple of obstacle traversals to make them more reliable

Read the rest of this update entry...
 
Last edited:
Joined
Dec 11, 2014
Messages
397
Lot of misclicks and bugs, for example take sometimes the wrong path when the obstacle is not passed
 

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  • 02-06 12-11-49 - Regal Rogue Maze.txt
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Joined
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Regal Rogue Maze updated to v2.0.1.

  • Adjusted entering maze to avoid running back and forth between bank
  • The bot now automatically zooms out if you're not at maximum zoom
  • The bot now warns you if you're running in fixed mode
  • Adjusted passing the guards at the end of the maze to make it more reliable
  • Adjusted a couple of obstacle traversals to make them more reliable

I was running in fixed mode and default zoom. Also, just attached bot log. Thank you for the refund. If there's anything I can help, do tell me.
The bug you were encountering should be fixed in the update.

Bot is is doing same as yeahboy just opens bank runs off and goes back. Could i please request a refund aswell will be happy to try it out when its fixed
This bug has been fixed in the update.

Lot of misclicks and bugs, for example take sometimes the wrong path when the obstacle is not passed
Misclicks are from clouse as far as I can tell, and therefore out of my control.
 
Joined
Dec 25, 2017
Messages
66
I did use it when you updated 10 hours ago I think but it's quite slow. A run takes roughly 10 minutes. I used it for an hour with full sizeable mode and camera zoomed out. Is this normal? A run normally takes 6 mins tops.
 
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I did use it when you updated 10 hours ago I think but it's quite slow. A run takes roughly 10 minutes. I used it for an hour with full sizeable mode and camera zoomed out. Is this normal? A run normally takes 6 mins tops.
I had to slow it down a bit to help reduce misclicks. This is the best middle ground I could find between accuracy and speed, it's hard when one clouse mistake can make you have to restart the entire run.
 
Joined
Aug 23, 2015
Messages
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Have you tried checking if the model of the object contains mouse position before interacting?
I first hover the destination tile, and if that hover returns true, I interact ("Walk here") with the destination tile, and then delay to help prevent spazzy interactions in quick succession. I could try setting a forced model for the coordinates, but there shouldn't be anything wrong with the model. They're just standard game tiles.
 
Joined
Nov 4, 2013
Messages
864
I first hover the destination tile, and if that hover returns true, I interact ("Walk here") with the destination tile, and then delay to help prevent spazzy interactions in quick succession. I could try setting a forced model for the coordinates, but there shouldn't be anything wrong with the model. They're just standard game tiles.
Does the interaction happen while in motion or do you wait for the player to stop moving?
 
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