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Regal Agility Lite [Deleted]

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yeah, ill give it a shot soon :) and to answer your earlier question, yes im doing everything i can to not get banned, (regular breaks, 8 hrs online max and questing in between).
 
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Thanks! I need as many testers as possible to keep my bot from glitching and getting users banned. Keep me up to date. ;)
 
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hmm still get stuck on that roof, camera doesn't turn still, don't know why :/

edit: seems to happen even more often now, though not at the back bit but at the front bit this time :/
 
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Darn, i added a camera turn there. Let me check the coordinate i have and see if it is off. I'll respond after i check. Thanks for telling me it's still not fixed! Sorry!
 
I'm trying another fix, hopefully it will walk to a coordinate on the roof if it get's stuck in that position off the roof. The update will be pushed right now, but the version will remain the same, so you may not notice. I will try to post when the update is passed.
 
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alright, i'll keep an eye out :)
 
cb08b499fa205fa34c423c7adcad3e41.png

gets stuck here now (last roof when it cant see the obstacle)

and here:
bc01dfdae24a2791b78f7784330c8545.png

(3rd or 4th roof, same spot as before, when it can't see the obstacle.)

could get you coordinate but i dont think you should fix it coordinate specific. maybe just turn camera after that much seconds of doing nothing so it points at the obstacle.
 
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Ok, so i have added multiply camera turns even if the obstacle is visible for canifis, as my code uses .isVisible which doesnt seem to be working the best for canifis. Hopefully this will be the solution, or at least a temporary one. :D
Pushed update again!
 
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alright, thanks ill refresh and give it a shot! :)

edit: hmmmm stuck on the same spot must have something to do with it clicking it because the obstacle is right in front of it and clearly visible, camera doesn't turn either but it does click when i turn the camera a bit to behind the character, a really odd bug.
 
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That's because i havent gotten the update passed yet. I pushed for the executives to pass it lol. I will tell you when it is released! It may take a while as the executives have been crazy busy. :D
 
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ah okay i'll tell em to hurry their asses up :x (not that they listen to me or anything but its worth the shot uknow)
 
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Lol, haha. They're great people. Just super busy these days. Patience is needed when you are botting :D
 
@mentalpiggie The update was just passed. Feel free to test. I honestly hope the bugs are fixed, because I dont know any other ways to fix it. :D
 
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Alright! No rush! Thanks for all the feedback!
 
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no problem, running it rn, seems to be working doesn't get stuck on the same spot the camera turn is helping alot it seems :) what i noticed last time (pre-update) was that on the Falador course it got stuck (other bots got stuck on the same spot) it was at the part where it has to hold on to the ledge and go around the building.
 
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no problem, running it rn, seems to be working doesn't get stuck on the same spot the camera turn is helping alot it seems :) what i noticed last time (pre-update) was that on the Falador course it got stuck (other bots got stuck on the same spot) it was at the part where it has to hold on to the ledge and go around the building.

And I assume it is still having that problem? :)
 
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i don't know, but if you didnt change anything about the fally course(didnt test this time) i would assume so. Will try to test soon :)

edit: i had a question, if you use the Hours To Run function, will it work from the time you fill it in, or from the time it started?
 
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alright, thanks good to know :) didn't have time to test falador today, might give it a shot tomorrow if i find the time :)
 
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:D I like that a lot! i am guessing falador is still bugged and slower than canifis. Be carefull though, that stuff is dangerous to do for 12 hours!
 
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