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Qve Waterfiends [Deleted]

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Joined
Jun 11, 2015
Messages
81
Any chance you can change how the bot uses prayer renewals? At the moment it seems to drink a sip every time it runs out. However, in many cases if I manually activate penance aura or vampyrism my prayer is just always at max points.

Maybe you could implement a slider or a checkbox for prayer renewals as well. So for example only drink a sip if my points fall behind 50% and prayer renewal has ended. I believe this would make the trips the bot does even longer. Although I'm not to flustered by this as I'm doing solid 6+ hour trips anyway.

Very good bot, thank you for your work!
 
Joined
Apr 10, 2017
Messages
42
it keeps loading preset 1 after it's already loaded, am I doing sosmething wrong?
Edit: found out that I was mixing between prayer potion and prayer renewals in banking settings, because im actually using normal prayer potion which doesn't have a "banking when out of it" option, everything is fine now. but im going to test if the bot 's going to actually bank when out of prayer pot or no.
 
Last edited:
Joined
Sep 22, 2015
Messages
1,610
@calibur999 It does loot charms, write their appopriate name in the list, with capital letters etc.............. And edit the review if it does work. My bot isn't responsible for your faulty of reading/understanding.
 

led

Joined
Jun 9, 2015
Messages
449
do i have to manually add all the things i want it to loot or can you have it loot above x value?
 
another thing i have noticed is that it will repeatedly click and attack the same waterfiend that it's already attacking, it also sometimes attacks a second one randomly while its already engaged with the first one.
 
Joined
Apr 10, 2017
Messages
42
do i have to manually add all the things i want it to loot or can you have it loot above x value?
 
another thing i have noticed is that it will repeatedly click and attack the same waterfiend that it's already attacking, it also sometimes attacks a second one randomly while its already engaged with the first one.
I think attacking another mob occurs because you use a skill which the bot doesn't support
"
PS: Make sure to not use abilities that use a chain of skills like rapid fire etc! It will attack a new NPC." That's what he says.
 

led

Joined
Jun 9, 2015
Messages
449
I think attacking another mob occurs because you use a skill which the bot doesn't support
"
PS: Make sure to not use abilities that use a chain of skills like rapid fire etc! It will attack a new NPC." That's what he says.
no that isn't it, its not from abilities the bot literally right clicks and clicks attack on a fresh one as while its already attacking one. I am underleveled so it takes some time for my character to kill them but it seems like is a timer when it just attacks another one if i havent killed the last one in time
 
And to make matters worse when i stopped the bot it started spinning my screen around and i had to close both runemate and the client to get it to stop happening.
 
Joined
Apr 10, 2017
Messages
42
no that isn't it, its not from abilities the bot literally right clicks and clicks attack on a fresh one as while its already attacking one. I am underleveled so it takes some time for my character to kill them but it seems like is a timer when it just attacks another one if i havent killed the last one in time
 
And to make matters worse when i stopped the bot it started spinning my screen around and i had to close both runemate and the client to get it to stop happening.
when this happen I usually use the arrow key with the same direction as it spins "like Im trying to spin it more" that usually make this stop.
 
Joined
Sep 22, 2015
Messages
1,610
no that isn't it, its not from abilities the bot literally right clicks and clicks attack on a fresh one as while its already attacking one. I am underleveled so it takes some time for my character to kill them but it seems like is a timer when it just attacks another one if i havent killed the last one in time
 
And to make matters worse when i stopped the bot it started spinning my screen around and i had to close both runemate and the client to get it to stop happening.
You prolly stopped the bot when it tried to turn the camera to some entity. ali122 told a simple fix for it. And for that matter i'll need a log file to see what was happening so i could possibly fix the issue. I've made several fixes a while updates back so it checks for chain abilities to not break them, but something might have changed, so please paste a logfile on gist or pastebin
 

led

Joined
Jun 9, 2015
Messages
449
You prolly stopped the bot when it tried to turn the camera to some entity. ali122 told a simple fix for it. And for that matter i'll need a log file to see what was happening so i could possibly fix the issue. I've made several fixes a while updates back so it checks for chain abilities to not break them, but something might have changed, so please paste a logfile on gist or pastebin
where do i get the file? sorry for being a noob.

also since it used games necklace to tele out can you have it so that if your character is about to die (under like 20% health) it just auto runs away and up onto the safe ledge because if it still has a waterfiend attacking it, it can't teleport away.

Also what about adding an option to loot over X value?
 
Joined
Sep 22, 2015
Messages
1,610
where do i get the file? sorry for being a noob.

also since it used games necklace to tele out can you have it so that if your character is about to die (under like 20% health) it just auto runs away and up onto the safe ledge because if it still has a waterfiend attacking it, it can't teleport away.

Also what about adding an option to loot over X value?
I don't have that much time to add this feature, only simple fixes, too busy with uni and u can find logs in runemate -> help -> logs

Sent from my MI 5s using Tapatalk
 

led

Joined
Jun 9, 2015
Messages
449

led

Joined
Jun 9, 2015
Messages
449
For me everything seems fine. So it attacks new npcs ya?
Yes, it will attack a new npc while already engaged with one, and i know it is bot doing it and not an ability because i still have to right click and click attack on waterfiends since they're overleveled and i've seen it right click and click attack mid combat
 
Joined
Mar 31, 2017
Messages
24
Bot will get stuck in a loop while looting. In the instance attached, the bot was set to loot Crimson charm. Seems to get out of the loop if prayer or renewal pots are needed.
Please see the following time stamp in debug log:
00:02:16
00:04:49
00:38:14
 

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  • 06-01 21-40-31 - QveWaterfiends.txt
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Joined
Sep 22, 2015
Messages
1,610
Yes, it will attack a new npc while already engaged with one, and i know it is bot doing it and not an ability because i still have to right click and click attack on waterfiends since they're overleveled and i've seen it right click and click attack mid combat
I'll look into this, but u can change attack option to left click in combat settings in rs.

Bot will get stuck in a loop while looting. In the instance attached, the bot was set to loot Crimson charm. Seems to get out of the loop if prayer or renewal pots are needed.
Please see the following time stamp in debug log:
00:02:16
00:04:49
00:38:14
Sometimes charms bug in rs on the ground, so even if you try to take them, they're still on ground (they're not pickable) so i advice you to get charming imp to not occure this bug again. It's not the bots bug, just runescape works like that.
 
Joined
Mar 31, 2017
Messages
24
I'll look into this, but u can change attack option to left click in combat settings in rs.


Sometimes charms bug in rs on the ground, so even if you try to take them, they're still on ground (they're not pickable) so i advice you to get charming imp to not occure this bug again. It's not the bots bug, just runescape works like that.

Hey thanks for the info, I will keep that in mind :)
 
Joined
Sep 26, 2015
Messages
6
Hi, I encountered a problem, it continously tried to attack the same target over and over again. Right clicks and uses Attack repeatedly. I will take a screenshot of the settings or just post them here.

Code:
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    [WebServices] New session created!
00:00:24 DEBUG    Player has no target, trying to attack.
00:00:24 DEBUG    Waterfiend is valid
00:00:24 DEBUG    Waterfiend is visible, trying to attack
00:00:25 DEBUG    Attacked waterfiend
00:00:26 DEBUG    Abilities handler
00:00:26 DEBUG    Abilities handler
00:00:26 DEBUG    Add abilities
00:00:28 DEBUG    Player has no target, trying to attack.
00:00:28 DEBUG    Waterfiend is valid
00:00:28 DEBUG    Waterfiend is visible, trying to attack
00:00:28 DEBUG    Attacked waterfiend
00:00:30 DEBUG    Eating
00:00:33 DEBUG    Player has no target, trying to attack.
00:00:33 DEBUG    Waterfiend is valid
00:00:33 DEBUG    Waterfiend is visible, trying to attack
00:00:34 DEBUG    Player has no target, trying to attack.
00:00:34 DEBUG    Waterfiend is valid
00:00:34 DEBUG    Waterfiend is visible, trying to attack
00:00:35 DEBUG    Attacked waterfiend
00:00:38 DEBUG    Player has no target, trying to attack.
00:00:38 DEBUG    Waterfiend is valid
00:00:38 DEBUG    Waterfiend is visible, trying to attack
00:00:39 DEBUG    Attacked waterfiend
00:00:41 DEBUG    Abilities handler
00:00:41 DEBUG    Abilities handler
00:00:42 DEBUG    Player has no target, trying to attack.
00:00:42 DEBUG    Waterfiend is valid
00:00:42 DEBUG    Waterfiend is visible, trying to attack
00:00:44 DEBUG    Attacked waterfiend
00:00:48 DEBUG    Abilities handler
00:00:48 DEBUG    Abilities handler
00:00:49 DEBUG    Abilities handler
00:00:49 DEBUG    Abilities handler
00:00:50 DEBUG    Abilities handler
00:00:50 DEBUG    Abilities handler
00:00:51 DEBUG    Player has no target, trying to attack.
00:00:51 DEBUG    Waterfiend is valid
00:00:51 DEBUG    Waterfiend is visible, trying to attack
00:00:52 DEBUG    Attacked waterfiend
00:00:55 DEBUG    Player has no target, trying to attack.
00:00:55 DEBUG    Waterfiend is valid
00:00:55 DEBUG    Waterfiend is visible, trying to attack
00:00:56 DEBUG    Attacked waterfiend
00:00:58 DEBUG    Player has no target, trying to attack.
00:00:58 DEBUG    Waterfiend is valid
00:00:58 DEBUG    Waterfiend is visible, trying to attack
00:00:59 DEBUG    Attacked waterfiend
00:01:00 DEBUG    Player has no target, trying to attack.
00:01:00 DEBUG    Waterfiend is valid
00:01:00 DEBUG    Waterfiend is visible, trying to attack
00:01:01 DEBUG    Attacked waterfiend
00:01:02 DEBUG    Abilities handler
00:01:02 DEBUG    Abilities handler
00:01:03 DEBUG    Player has no target, trying to attack.
00:01:03 DEBUG    Waterfiend is valid
00:01:03 DEBUG    Waterfiend is visible, trying to attack
00:01:03 DEBUG    Attacked waterfiend
00:01:05 DEBUG    Player has no target, trying to attack.
00:01:05 DEBUG    Waterfiend is valid
00:01:05 DEBUG    Waterfiend is visible, trying to attack
00:04:12 DEBUG    Player has no target, trying to attack.
00:04:12 DEBUG    Waterfiend is valid
00:04:12 DEBUG    Waterfiend is visible, trying to attack
00:04:14 DEBUG    Attacked waterfiend
00:04:14 DEBUG    Abilities handler
00:04:14 DEBUG    Abilities handler
00:04:15 DEBUG    Abilities handler
00:04:15 DEBUG    Abilities handler
00:04:16 DEBUG    Player has no target, trying to attack.
00:04:16 DEBUG    Waterfiend is valid
00:04:16 DEBUG    Waterfiend is visible, trying to attack
00:04:17 DEBUG    Player has no target, trying to attack.
00:04:17 DEBUG    Waterfiend is valid
00:04:18 DEBUG    Waterfiend is visible, trying to attack
00:04:18 DEBUG    Attacked waterfiend
00:04:19 DEBUG    Abilities handler
00:04:19 DEBUG    Abilities handler
00:04:20 DEBUG    Abilities handler
00:04:20 DEBUG    Abilities handler
00:04:21 DEBUG    Player has no target, trying to attack.
00:04:21 DEBUG    Waterfiend is valid
00:04:21 DEBUG    Waterfiend is visible, trying to attack
00:04:22 DEBUG    Player has no target, trying to attack.
00:04:22 DEBUG    Waterfiend is valid
00:04:22 DEBUG    Waterfiend is visible, trying to attack
00:04:23 DEBUG    Attacked waterfiend
00:04:24 DEBUG    Abilities handler
00:04:24 DEBUG    Abilities handler
00:04:25 DEBUG    Abilities handler
00:04:25 DEBUG    Abilities handler
00:04:26 DEBUG    Abilities handler
00:04:26 DEBUG    Abilities handler
00:04:27 DEBUG    Player has no target, trying to attack.
00:04:27 DEBUG    Waterfiend is valid
00:04:27 DEBUG    Waterfiend is visible, trying to attack
00:04:28 DEBUG    Player has no target, trying to attack.
00:04:28 DEBUG    Waterfiend is valid
00:04:28 DEBUG    Waterfiend is visible, trying to attack
00:04:29 DEBUG    Attacked waterfiend
00:04:30 DEBUG    Abilities handler
00:04:30 DEBUG    Abilities handler
00:04:31 DEBUG    Abilities handler
00:04:31 DEBUG    Abilities handler
00:04:32 DEBUG    Player has no target, trying to attack.
00:04:32 DEBUG    Waterfiend is valid
00:04:32 DEBUG    Waterfiend is visible, trying to attack
00:04:33 DEBUG    Attacked waterfiend
00:04:34 DEBUG    Player has no target, trying to attack.
00:04:34 DEBUG    Waterfiend is valid
00:04:34 DEBUG    Waterfiend is visible, trying to attack
00:04:35 DEBUG    Attacked waterfiend
00:04:36 DEBUG    Abilities handler
00:04:36 DEBUG    Abilities handler
00:04:42 DEBUG    Player has no target, trying to attack.
00:04:42 DEBUG    Waterfiend is valid
00:04:42 DEBUG    Waterfiend is visible, trying to attack
00:04:43 DEBUG    Player has no target, trying to attack.
00:04:43 DEBUG    Waterfiend is valid
00:04:43 DEBUG    Waterfiend is visible, trying to attack
00:04:44 DEBUG    Player has no target, trying to attack.
00:04:44 DEBUG    Waterfiend is valid
00:04:44 DEBUG    Waterfiend is visible, trying to attack
00:04:46 DEBUG    Player has no target, trying to attack.
00:04:46 DEBUG    Waterfiend is valid
00:04:46 DEBUG    Waterfiend is visible, trying to attack
00:04:48 DEBUG    Player has no target, trying to attack.
00:04:48 DEBUG    Waterfiend is valid
00:04:48 DEBUG    Waterfiend is visible, trying to attack
00:04:50 DEBUG    Attacked waterfiend
00:04:51 DEBUG    Player has no target, trying to attack.
00:04:51 DEBUG    Waterfiend is valid
00:04:51 DEBUG    Waterfiend is visible, trying to attack
00:04:52 DEBUG    Attacked waterfiend
00:04:54 DEBUG    Eating
00:04:58 DEBUG    Player has no target, trying to attack.
00:04:58 DEBUG    Waterfiend is valid
00:04:58 DEBUG    Waterfiend is visible, trying to attack
00:04:59 DEBUG    Attacked waterfiend
00:05:00 DEBUG    Abilities handler
00:05:00 DEBUG    Abilities handler
00:05:01 DEBUG    Abilities handler
00:05:01 DEBUG    Abilities handler
00:05:02 DEBUG    Player has no target, trying to attack.
00:05:02 DEBUG    Waterfiend is valid
00:05:02 DEBUG    Waterfiend is visible, trying to attack
00:05:03 DEBUG    Attacked waterfiend
00:05:04 DEBUG    Player has no target, trying to attack.
00:05:04 DEBUG    Waterfiend is valid
00:05:04 DEBUG    Waterfiend is visible, trying to attack
00:05:06 DEBUG    Attacked waterfiend
00:05:06 DEBUG    Eating
00:05:09 DEBUG    Banking
00:05:13 DEBUG    Banking
00:05:18 DEBUG    Banking
00:05:22 DEBUG    Banking
00:05:27 DEBUG    Banking
00:05:35 DEBUG    Banking
00:05:42 DEBUG    Banking
00:05:49 DEBUG    Banking
00:05:53 DEBUG    Walking handler
00:06:02 DEBUG    Walking handler
00:06:05 DEBUG    Walking handler
00:06:13 DEBUG    Walking handler
00:06:21 DEBUG    Walking handler
00:06:24 DEBUG    Walking handler
00:06:28 DEBUG    Walking handler
00:06:30 DEBUG    Walking handler
00:06:38 DEBUG    Walking handler
00:06:41 DEBUG    Walking handler
00:06:50 DEBUG    Walking handler
00:06:52 DEBUG    Walking handler
00:07:01 DEBUG    Player has no target, trying to attack.
00:07:01 DEBUG    Waterfiend is valid
00:07:01 DEBUG    Waterfiend is visible, trying to attack
00:07:02 DEBUG    Attacked waterfiend
00:07:03 DEBUG    Player has no target, trying to attack.
00:07:03 DEBUG    Waterfiend is valid
00:07:03 DEBUG    Waterfiend is visible, trying to attack
00:07:04 DEBUG    Attacked waterfiend
00:07:06 DEBUG    Player has no target, trying to attack.
00:07:06 DEBUG    Waterfiend is valid
00:07:06 DEBUG    Waterfiend is visible, trying to attack
00:07:06 DEBUG    Attacked waterfiend
00:07:07 DEBUG    Abilities handler
00:07:07 DEBUG    Abilities handler

Thanks for the template @RobinPC from an earlier post.

Game Mode: RS3
Bot settings:
Startup

- Eat at 45
- Thresholds Melee
- Ultimates Melee
Looting
- Disabled
Banking
Enabled banking
- Bank when out of food
Prayer
- Disabled.
Pots
- Disabled.

Bot run duration:
Several sessions. 00:20:00 in total runtime.
Bug description:
Bot repeatedly right-clicks and and chooses the Attack option on the same target.
Steps to reproduce:
Same settings used as I have, and start bot.
Have you found a work-around (manual):
Tried, but so far no.
Logs:
 
Last edited:
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