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QuickSmith PRO

Joined
Nov 4, 2013
Messages
857
Hyperion submitted a new resource:

QuickSmith PRO - Return of the classic!

QuickSmith PRO

Features
  • Smiths/smelts all items including Corrupted ore, Protean Bars, and Cannonballs
  • Task Queuing
  • Support for many different locations
  • Automatically uses Portable Forge anywhere
  • Option to deploy your own Portable Forges if none are available nearby
  • Supports Rings of Forging and Coal Bag
  • Option to use and set Bank Presets (RS3)
  • Superheat Smelting support
  • Support for Stamina and Energy/Super...

Read more about this resource...
 
Last edited by a moderator:
Abides
Joined
Jul 12, 2015
Messages
60
What are the benefits of this version over the Lite version?
 
Disregard, I see the info in the bot description.
 
Immortality
Joined
Nov 19, 2016
Messages
44
Hello, from last update. Sometimes it doesn't click steel bar on furance to make cannonballs, it just stays at furance "afk". Happens often atleast in Port Phas. Also you can improve the path between furance and the bank in Port Phas. Such as it doesnt need to turn the screen every time when to bank and to furance, takes too much time with every action. It should just have the screen in the direction to the bank and just use mini map to walk to furance. Less actions to do, faster smelting. Or the opposition, the screen direction to furance and use minimap to walk to the bank.

Great bot otherwise been using it for a long time.
 
Joined
Nov 4, 2013
Messages
857
Hello, from last update. Sometimes it doesn't click steel bar on furance to make cannonballs, it just stays at furance "afk". Happens often atleast in Port Phas. Also you can improve the path between furance and the bank in Port Phas. Such as it doesnt need to turn the screen every time when to bank and to furance, takes too much time with every action. It should just have the screen in the direction to the bank and just use mini map to walk to furance. Less actions to do, faster smelting. Or the opposition, the screen direction to furance and use minimap to walk to the bank.

Great bot otherwise been using it for a long time.
Can you please send me the log when the bot gets stuck? Thanks!
 
Joined
Feb 19, 2016
Messages
12
Bot did nothing, tell me how to send a file and I will. So far, I have had the bot attempting about 10 times, and lost about 1 full dollar due to it's failure to launch. This place needs a discord or a better system in place for contact. Also, would like to see this work as all I read about it are good things, hope you get back to me fast so this isn't a huge waste. Also, Cannonballs Burth is the problem, it will only work the first time and never again after that. It has no idea what it's doing.
 
I figured I should show my attempts....
 

Attachments

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Immortality
Joined
Nov 19, 2016
Messages
44
Can you please send me the log when the bot gets stuck? Thanks!
The bot repeats with same "error" for a while until it logs out because of "afk". Same lines repeats:

00:40:20 WARN Interacting with Make-X
00:40:20 DEBUG Current Action -> iIiIIiIiiI (0) | 0ms
00:40:20 DEBUG Current Action -> IIiiiIiiii (0-0) | 0ms
00:40:20 DEBUG Current Action -> iiIIIIiIiI (0-1) | 0ms
00:40:20 DEBUG Current Action -> iiiIiiIIII (0-1-0) | 0ms
00:40:20 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:40:20 DEBUG Current Action -> IiiIiIiiiI (0-5) | 49ms
00:40:20 DEBUG Current Action -> iiiiiIiiii (0-5-2) | 0ms
00:40:20 DEBUG Interface opened -> true
00:40:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2]) | 1ms
00:40:20 DEBUG Component contains mouse: true | mouse: java.awt.Point[x=257,y=375] | bounds: InteractableRectangle(227, 364, 62, 83)
 
Joined
Nov 4, 2013
Messages
857
Bot did nothing, tell me how to send a file and I will. So far, I have had the bot attempting about 10 times, and lost about 1 full dollar due to it's failure to launch. This place needs a discord or a better system in place for contact. Also, would like to see this work as all I read about it are good things, hope you get back to me fast so this isn't a huge waste. Also, Cannonballs Burth is the problem, it will only work the first time and never again after that. It has no idea what it's doing.
 
I figured I should show my attempts....
Thanks for the logs. Some paths might be broken currently due to client experiencing some issues.

There is no reason why the bot wouldn't start when you pressed the "Start Bot" button at the bottom. This could be due to client bugging because there are no errors in the bots log. Can you send me the Spectre logs as well please?

There is RuneMate Slack channel available. Click on the "Developer" tab on the top to find a link to the invite.
The bot repeats with same "error" for a while until it logs out because of "afk". Same lines repeats:

00:40:20 WARN Interacting with Make-X
00:40:20 DEBUG Current Action -> iIiIIiIiiI (0) | 0ms
00:40:20 DEBUG Current Action -> IIiiiIiiii (0-0) | 0ms
00:40:20 DEBUG Current Action -> iiIIIIiIiI (0-1) | 0ms
00:40:20 DEBUG Current Action -> iiiIiiIIII (0-1-0) | 0ms
00:40:20 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:40:20 DEBUG Current Action -> IiiIiIiiiI (0-5) | 49ms
00:40:20 DEBUG Current Action -> iiiiiIiiii (0-5-2) | 0ms
00:40:20 DEBUG Interface opened -> true
00:40:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2]) | 1ms
00:40:20 DEBUG Component contains mouse: true | mouse: java.awt.Point[x=257,y=375] | bounds: InteractableRectangle(227, 364, 62, 83)
Thanks for the log. Does the bot hover the component? E.i. is the tooltip action visible in the top-left corner of the screen?
 
Immortality
Joined
Nov 19, 2016
Messages
44
Thanks for the logs. Some paths might be broken currently due to client experiencing some issues.

There is no reason why the bot wouldn't start when you pressed the "Start Bot" button at the bottom. This could be due to client bugging because there are no errors in the bots log. Can you send me the Spectre logs as well please?

There is RuneMate Slack channel available. Click on the "Developer" tab on the top to find a link to the invite.

Thanks for the log. Does the bot hover the component? E.i. is the tooltip action visible in the top-left corner of the screen?
No idea what you're talking about tbh xD You maybe can test it yourself so you'll see? It happens very fast though
 
Joined
Feb 19, 2016
Messages
12
Thanks for the logs. Some paths might be broken currently due to client experiencing some issues.

There is no reason why the bot wouldn't start when you pressed the "Start Bot" button at the bottom. This could be due to client bugging because there are no errors in the bots log. Can you send me the Spectre logs as well please?

There is RuneMate Slack channel available. Click on the "Developer" tab on the top to find a link to the invite.

Thanks for the log. Does the bot hover the component? E.i. is the tooltip action visible in the top-left corner of the screen?

Would you mind passing me a refund for the time till this is all working? It's not like I am not going to use it again, just trying to get my monies worth honestly. Also, do you have a ETA on when this will all be working again?
 
Joined
Nov 4, 2013
Messages
857
Hyperion updated QuickSmith PRO with a new update entry:

QuickSmith PRO v1.0.19 Released!

QuickSmith PRO updated to v1.0.19.

Read the rest of this update entry...
 
What's new:
  • Fixed an issue with interacting with production interface in OSRS.
  • Improved banking.
No idea what you're talking about tbh xD You maybe can test it yourself so you'll see? It happens very fast though
Should be fixed now. Please let me know how it runs.
Would you mind passing me a refund for the time till this is all working? It's not like I am not going to use it again, just trying to get my monies worth honestly. Also, do you have a ETA on when this will all be working again?
Refunded since this was an edge-case scenario. Keep in mind for next time that refunds are only given for broken bots due to bot bugs. If the bot is broken due to client bugs we unfortunately cannot give refunds because fixing it is beyond our control. Features can be tested in the Lite version before running the Pro one.

With that being said, I'd appreciate if you could post the Spectre bot logs after the bot failed to start, I'm 90% sure it threw some kind of error there which prevented the bot to start for you.

Regarding the walking issue, I was talking to Cloud earlier and we may have found the cause of this. Hopefully it gets fixed with next client update.
 
Joined
Feb 19, 2016
Messages
12
Hyperion updated QuickSmith PRO with a new update entry:

QuickSmith PRO v1.0.19 Released!



Read the rest of this update entry...
 
What's new:
  • Fixed an issue with interacting with production interface in OSRS.
  • Improved banking.

Should be fixed now. Please let me know how it runs.

Refunded since this was an edge-case scenario. Keep in mind for next time that refunds are only given for broken bots due to bot bugs. If the bot is broken due to client bugs we unfortunately cannot give refunds because fixing it is beyond our control. Features can be tested in the Lite version before running the Pro one.

With that being said, I'd appreciate if you could post the Spectre bot logs after the bot failed to start, I'm 90% sure it threw some kind of error there which prevented the bot to start for you.

Regarding the walking issue, I was talking to Cloud earlier and we may have found the cause of this. Hopefully it gets fixed with next client update.

Thank you for being honest, I sadly though don't know how to do that as I am very new, and have been using my own home made bot for a while now so I don't know the in's and out's of this. When I do though I will give waaaay better feed back and most likely figure out what the hell a Spectre log is xD
 
Immortality
Joined
Nov 19, 2016
Messages
44
Hyperion updated QuickSmith PRO with a new update entry:

QuickSmith PRO v1.0.19 Released!



Read the rest of this update entry...
 
What's new:
  • Fixed an issue with interacting with production interface in OSRS.
  • Improved banking.

Should be fixed now. Please let me know how it runs.

Refunded since this was an edge-case scenario. Keep in mind for next time that refunds are only given for broken bots due to bot bugs. If the bot is broken due to client bugs we unfortunately cannot give refunds because fixing it is beyond our control. Features can be tested in the Lite version before running the Pro one.

With that being said, I'd appreciate if you could post the Spectre bot logs after the bot failed to start, I'm 90% sure it threw some kind of error there which prevented the bot to start for you.

Regarding the walking issue, I was talking to Cloud earlier and we may have found the cause of this. Hopefully it gets fixed with next client update.

It is fixed, amazing and quick. :)

I ran it while I went to bed and saw it got stuck again I forgot to tell you. It happens rare but still, in Port Phas at the bank, at side of the bank there is a "broken" half wall. Sometimes the bot goes there and then try to "talk" to bank through wall but it cant reach the bank of course.
06:00:31 DEBUG Turning camera towards bank -> Ghost banker(level: 0, position: 3691, 3464, 0) (fail count: 3472)
06:00:35 WARN Checking coal bag chat box -> I can't reach that!
06:00:36 WARN Failed to open bank
 
Joined
Nov 4, 2013
Messages
857
Thank you for being honest, I sadly though don't know how to do that as I am very new, and have been using my own home made bot for a while now so I don't know the in's and out's of this. When I do though I will give waaaay better feed back and most likely figure out what the hell a Spectre log is xD
You're welcome. Spectre log can be found in the same place you found the bots logs: by going to Help -> View Logs in the RuneMate client.
It is fixed, amazing and quick. :)

I ran it while I went to bed and saw it got stuck again I forgot to tell you. It happens rare but still, in Port Phas at the bank, at side of the bank there is a "broken" half wall. Sometimes the bot goes there and then try to "talk" to bank through wall but it cant reach the bank of course.
06:00:31 DEBUG Turning camera towards bank -> Ghost banker(level: 0, position: 3691, 3464, 0) (fail count: 3472)
06:00:35 WARN Checking coal bag chat box -> I can't reach that!
06:00:36 WARN Failed to open bank
I'll get it fixed with next update, thanks for letting me know.
 
Joined
Aug 19, 2017
Messages
3
Posted this on the lite version thread, but I figured I'd post the same thing here. From what I've used of it, it could use some more work. When I tested smithing on the lite version, it worked well. But when I tried the the pro version to smelt cannonballs, I was kind of disappointed. In edgeville, sometimes my character would end up outside the furnace building. Then it would take a minute for it to go back inside and smelt the cannonballs. After the cannonballs were smelted, running to the bank seemed to have some issues as well. Sometimes I would run away from the bank... It'd take a minute for it to figure itself out and then go back to working as intended.

Posted on Lite version thread: Pro version gets buggy when making cannonballs. It will continuously try to make all cannonballs even when it's already succeeded the first time.

Good luck updating the bot, it looks promising!
 
Joined
Nov 4, 2013
Messages
857
Posted this on the lite version thread, but I figured I'd post the same thing here. From what I've used of it, it could use some more work. When I tested smithing on the lite version, it worked well. But when I tried the the pro version to smelt cannonballs, I was kind of disappointed. In edgeville, sometimes my character would end up outside the furnace building. Then it would take a minute for it to go back inside and smelt the cannonballs. After the cannonballs were smelted, running to the bank seemed to have some issues as well. Sometimes I would run away from the bank... It'd take a minute for it to figure itself out and then go back to working as intended.

Posted on Lite version thread: Pro version gets buggy when making cannonballs. It will continuously try to make all cannonballs even when it's already succeeded the first time.

Good luck updating the bot, it looks promising!
Do you maybe have bots log of when this happened? Not sure why it would randomly walk all over the place.
 
Joined
Aug 19, 2017
Messages
3
Sure, I just found it. Multiple issues occurred here, I can't quite remember what all happened since it was over a week ago. Hope it helps, I'll continue to look around for more abnormal data on these logs.

Date of Occurrence: 8/23/2017

0:06:05 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
00:06:06 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:06:06 DEBUG Current Action -> iIiiiiiIiI (0-5) | 995ms
00:06:06 DEBUG Current Action -> IIIiIIiIII (0-5-2) | 0ms
00:06:06 DEBUG Interface opened -> false
00:06:06 DEBUG Parsed collision flags in 1ms
00:06:06 DEBUG Flood-Filled the area in 6ms
00:06:06 DEBUG Target object -> Furnace [3110, 3499, 0]
00:06:06 DEBUG Item to use on the object -> Steel bar
00:06:07 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
00:06:09 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
00:06:09 DEBUG Used item on object -> true
00:06:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2]) | 2ms
00:06:10 WARN Interacting with component InterfaceComponent [309, 3] using action Make All
00:06:10 DEBUG Fail count -> 1 (interacted: false)
00:06:10 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:10 DEBUG Current Action -> IiiIiIIiiI (0-0) | 0ms
00:06:10 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:10 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 0ms
00:06:10 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:06:10 DEBUG Current Action -> iIiiiiiIiI (0-5) | 168ms
00:06:10 DEBUG Current Action -> IIIiIIiIII (0-5-2) | 0ms
00:06:10 DEBUG Interface opened -> true
00:06:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2]) | 1ms
00:06:10 WARN Interacting with component InterfaceComponent [309, 3] using action Make All
00:06:11 DEBUG Fail count -> 0 (interacted: true)
00:06:11 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
00:06:12 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
00:06:13 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
00:06:15 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
00:06:15 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:15 DEBUG Current Action -> IiiIiIIiiI (0-0) | 1ms
00:06:15 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:15 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 1ms
00:06:15 WARN Missing ingredient with id 2353 for item CANNNONBALL, banking...
00:06:15 DEBUG Current Action -> iIIIIiIIIi (0-3) | 0ms
00:06:23 DEBUG Current Action -> IIiIiiiIiI (0-3-2) | 176ms
00:06:23 DEBUG Current Action -> IIIIiIiiii (0-3-2-0) | 1ms
00:06:23 DEBUG Walking towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
00:06:24 DEBUG Turning camera towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
00:06:34 DEBUG Current Action -> iIiIiIIiII (0-3-2-1) | 11ms
00:06:35 WARN [Bank] Action not found in [Cancel]
00:06:35 DEBUG Banking: true | Item null: false | Can make item: false | Working: false
00:06:35 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:35 DEBUG Current Action -> IiiIiIIiiI (0-0) | 0ms
00:06:35 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:35 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 0ms
00:06:35 WARN Missing ingredient with id 2353 for item CANNNONBALL, banking...
00:06:35 DEBUG Current Action -> iIIIIiIIIi (0-3) | 0ms
00:06:36 DEBUG Current Action -> IIiIiiiIiI (0-3-2) | 13ms
00:06:36 DEBUG Current Action -> iIiIiIIiII (0-3-2-1) | 13ms
00:06:37 DEBUG Current Action -> IIiIiiiiIi (0-3-2-2) | 10ms
00:06:37 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
00:06:38 WARN [Bank] Action not found in [Cancel]
00:06:38 DEBUG Failed to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
00:06:39 DEBUG Banking: true | Item null: false | Can make item: false | Working: false
00:06:39 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:39 DEBUG Current Action -> IiiIiIIiiI (0-0) | 1ms
00:06:39 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:39 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 0ms
00:06:39 WARN Missing ingredient with id 2353 for item CANNNONBALL, banking...
00:06:39 DEBUG Current Action -> iIIIIiIIIi (0-3) | 0ms
00:06:39 DEBUG Current Action -> IIiIiiiIiI (0-3-2) | 43ms
00:06:39 DEBUG Current Action -> iIiIiIIiII (0-3-2-1) | 8ms
00:06:40 DEBUG Current Action -> IIiIiiiiIi (0-3-2-2) | 11ms
00:06:40 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
00:06:41 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
00:06:41 DEBUG Current Action -> iiIiiIIiII (0-3-2-3) | 14ms
00:06:41 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
00:06:42 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:06:42 DEBUG Current Action -> iIiiiiiIiI (0-5) | 581ms
00:06:42 DEBUG Current Action -> IIIiIIiIII (0-5-2) | 0ms
00:06:42 DEBUG Interface opened -> false
00:06:42 DEBUG Parsed collision flags in 1ms
00:06:42 DEBUG Flood-Filled the area in 4ms
00:06:42 DEBUG Target object -> Furnace [3110, 3499, 0]
00:06:42 DEBUG Item to use on the object -> Steel bar
00:06:46 DEBUG Used item on object -> true
00:06:50 WARN Checking coal bag chat box -> Nothing interesting happens.
00:06:52 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:52 DEBUG Current Action -> IiiIiIIiiI (0-0) | 0ms
00:06:52 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:52 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 0ms
00:06:52 DEBUG Banking: false | Item null: false | Can make item: true | Working: false
00:06:53 DEBUG Current Action -> iIiiiiiIiI (0-5) | 578ms
00:06:53 DEBUG Current Action -> IIIiIIiIII (0-5-2) | 0ms
00:06:53 DEBUG Interface opened -> false
00:06:53 DEBUG Parsed collision flags in 2ms
00:06:53 DEBUG Flood-Filled the area in 2ms
00:06:53 DEBUG Target object -> Furnace [3110, 3499, 0]
00:06:53 DEBUG Item to use on the object -> Steel bar
00:06:53 DEBUG Used item on object -> false
00:06:53 DEBUG Current Action -> iiiIIIiiiI (0) | 0ms
00:06:53 DEBUG Current Action -> IiiIiIIiiI (0-0) | 0ms
00:06:53 DEBUG Current Action -> IiiIiIiiii (0-1) | 0ms
00:06:53 DEBUG Current Action -> iiiiIiiiiI (0-1-0) | 0ms
00:06:54 DEBUG Banking: false | Item null: false | Can make item: true | Working: false

P.S. if you want the full log i'll PM it to you.
 
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