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QuickHerblore Lite [Deleted]

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Aug 1, 2017
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I don't know what else to do to fix this issue for you at this time, sorry! I've noticed the same thing happening occasionally while banking so I'm thinking it could be client related. I'll keep you posted about this.

I normally resort to a paid bot (Qosmiof2's Quality Herblore) and that seems to be able to run forever without getting stuck.

No problem buddy! If you ever find a solution do tag me :)

Thanks man.
 
Joined
Aug 1, 2017
Messages
60
You're still running the old version of the bot (v1.0.8) for some reason. Please let me know how v1.0.9 runs when it's available to you.

My mistake, just restarted RuneMate. Running 1.0.9.

1 inventory down, same problem :(
 
Joined
May 24, 2016
Messages
1,113
The bot works really well, can't find any real flaws aside from that it takes a while for it to interact with the portable, which I would assume is a client issue because it just hovers it and spazzes. It does however seem to be very heavy on the CPU:

zSFJ0kC.png


I have a semi-monster pc so I don't think this is normal. I don't really know what else I should add to help you with that, but let me know if there's anything.
 
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Joined
Nov 4, 2013
Messages
864
The bot works really well, can't find any real flaws aside from that it takes a while for it to interact with the portable, which I would assume is a client issue because it just hovers it and spazzes. It does however seem to be very heavy on the CPU:

zSFJ0kC.png


I have a semi-monster pc so I don't think this is normal. I don't really know what else I should add to help you with that, but let me know if there's anything.
The client currently doesn't handle collapsed menus and tooltips yet so it has trouble with interacting when there are a lot of people standing on the same location. I'm working with Cloud to get this implemented into the client as soon as possible.

Have you tried running the bot at a location with less players? I'd assume that causes high CPU usage, but I'll see if I can optimize it further nevertheless.
 
Joined
May 24, 2016
Messages
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Tried a less populated world and didn't notice much of a difference in CPU usage.

Also there's a small problem where it will attempt to change the potion category in the MakeX (RS3) eventhough it's already correct. I'm creating finished potions and it has happened to all the different types I've tried so far.

Other than that I'd like to point out I'm already 80 Herblore in like 1 day :)
 
Joined
Nov 4, 2013
Messages
864
Tried a less populated world and didn't notice much of a difference in CPU usage.

Also there's a small problem where it will attempt to change the potion category in the MakeX (RS3) eventhough it's already correct. I'm creating finished potions and it has happened to all the different types I've tried so far.

Other than that I'd like to point out I'm already 80 Herblore in like 1 day :)
Then there must be something on my side that's using a lot of resources.

I'll see what could be bugging the Make X interface.
 
Joined
Jul 12, 2017
Messages
104
Has issues clicking the portable well (Moves mouse in a triagle over it)
 
Joined
Dec 19, 2014
Messages
230
if it right clicks on too many people then it just gets stuck looking thrue all the right click options. otherwise works great for me.. could be faster but thats the same for all portable bots on rm
also the same issue as above
 
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Joined
Nov 4, 2013
Messages
864
Has issues clicking the portable well (Moves mouse in a triagle over it)

if it right clicks on too many people then it just gets stuck looking thrue all the right click options. otherwise works great for me.. could be faster but thats the same for all portable bots on rm
also the same issue as above
Unfortunately this is a client issue because it doesn't support collapsed menus yet. Nothing I can do about it, sorry!
 
Joined
Jul 23, 2016
Messages
112
Running into the issue where hitting "change settings" removes the UI. Any advice?
 
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