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Sign up now!Thanks for the suggestion. However, I have noticed that it is still very difficult to get realistic 'Pickpocket' actions in my bot.Mouse.setMouseMultiplier(1.2D)
if (Environment.isSDK()) {
Mouse.setPathGenerator(new Mouse.PathGenerator() {
@Override
public boolean move(Interactable interactable, double v) {
return interactable != null && interactable.getInteractionPoint() != null && hop(interactable.getInteractionPoint());
}
});
}
This also wouldn't be allowed on the bot store but you could do new InteractablePoint(interactable.getInteractionPoint()).interact("action", "target");Could try removing mouse movement from the equation completely, but this only works in SDK mode as it isn't allowed on SVN.
Code:if (Environment.isSDK()) { Mouse.setPathGenerator(new Mouse.PathGenerator() { @Override public boolean move(Interactable interactable, double v) { return interactable != null && interactable.getInteractionPoint() != null && hop(interactable.getInteractionPoint()); } }); }
Thank you for all the answers.This also wouldn't be allowed on the bot store but you could do new InteractablePoint(interactable.getInteractionPoint()).interact("action", "target");
but it's also not recommended.
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