Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

QuickCrafter PRO

Joined
Nov 4, 2013
Messages
857
Hyperion submitted a new resource:

QuickCrafter PRO - The quickest Crafter in Gielinor!

QuickCrafter Pro
Features
  • Crafts all items, including Protein Hide
  • Task Queuing
  • Support for many different locations
  • Automatically uses Portable Crafter/Forge anywhere
  • Option to deploy your own Portable Crafter/Forge if none are available nearby
  • Option to use and set Bank Presets (RS3)
  • Support for Stamina and Energy/Super Energy Potions (OS)
  • Advanced break handler, which generates different breaks for each user and...

Read more about this resource...
 
Last edited by a moderator:
Joined
May 3, 2015
Messages
484
same issue with portables as before. when facing a certain direction the bot is able to click the portable crafter. after a minute the bot turned the camera a bit and then tried to click the portable but just kept moving the mouse around the portable instead of clicking.

logs
Code:
00:01:20 DEBUG    Parsed collision flags in 2915ms
00:01:20 DEBUG    Flood-Filled the area in 6ms
00:01:20 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:20 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:20 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:01:20 WARN    Missing ingredient with id 1631 for item DRAGONSTONE, banking...
00:01:20 DEBUG    Current Action -> iiIIIIiiII (0-3) | 0ms
00:01:21 DEBUG    Current Action -> IIIiiIIIII (0-3-2) | 240ms
00:01:21 DEBUG    Current Action -> iiiIIIiIiI (0-3-2-0) | 11ms
00:01:21 DEBUG    Turning camera towards bank -> Bank chest [3215, 3257, 0] (fail count: 5)
00:01:23 DEBUG    Current Action -> iIIIIiIIII (0-3-2-2) | 19ms
00:01:24 DEBUG    Parsed collision flags in 3156ms
00:01:24 DEBUG    Flood-Filled the area in 3ms
00:01:25 DEBUG    Successfully selected preset, waiting for bank to be closed
00:01:25 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:25 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:25 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:25 DEBUG    Interface opened -> false
00:01:27 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:27 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:27 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:27 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:27 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:27 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:27 DEBUG    Interface opened -> false
00:01:28 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:28 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:28 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:28 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:28 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:28 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:28 DEBUG    Interface opened -> false
00:01:28 DEBUG    Parsed collision flags in 2996ms
00:01:28 DEBUG    Flood-Filled the area in 4ms
00:01:29 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:29 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:29 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:29 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:29 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:29 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:29 DEBUG    Interface opened -> false
00:01:30 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:30 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:01:30 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:30 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:30 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:30 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:30 DEBUG    Interface opened -> false
00:01:31 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:31 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:31 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:31 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:31 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:31 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:31 DEBUG    Interface opened -> false
00:01:32 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:32 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:32 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:32 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:32 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:32 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:32 DEBUG    Interface opened -> false
00:01:32 DEBUG    Parsed collision flags in 3235ms
00:01:32 DEBUG    Flood-Filled the area in 4ms
00:01:42 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:42 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:42 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:42 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:42 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:42 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:42 DEBUG    Interface opened -> false
00:01:44 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:44 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:44 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:44 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:44 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:44 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:44 DEBUG    Interface opened -> false
00:01:45 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:45 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:45 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:01:45 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:45 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:45 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:45 DEBUG    Interface opened -> false
00:01:45 DEBUG    Parsed collision flags in 3126ms
00:01:45 DEBUG    Flood-Filled the area in 5ms
00:01:46 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:46 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:46 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:46 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:46 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:46 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:46 DEBUG    Interface opened -> false
00:01:47 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:47 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:01:47 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:47 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:47 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:47 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:47 DEBUG    Interface opened -> false
00:01:48 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
00:01:48 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:48 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:48 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:48 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:48 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:48 DEBUG    Interface opened -> false
00:01:49 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:49 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:49 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:49 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:49 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:49 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:49 DEBUG    Interface opened -> false
00:01:49 DEBUG    Parsed collision flags in 3323ms
00:01:49 DEBUG    Flood-Filled the area in 5ms
00:01:50 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:50 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:50 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:50 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:50 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:50 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:50 DEBUG    Interface opened -> false
00:01:51 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:51 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:51 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:51 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:51 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:51 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:51 DEBUG    Interface opened -> false
00:01:52 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:52 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:52 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:52 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:52 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:52 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:52 DEBUG    Interface opened -> false
00:01:53 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:53 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:53 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:53 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:53 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:53 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:53 DEBUG    Interface opened -> false
00:01:54 DEBUG    Parsed collision flags in 3270ms
00:01:54 DEBUG    Flood-Filled the area in 6ms
00:01:54 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:54 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:54 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:54 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:54 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:54 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:54 DEBUG    Interface opened -> false
00:01:55 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:55 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:55 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:55 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:55 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:55 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:55 DEBUG    Interface opened -> false
00:01:56 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:56 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:56 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:56 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:56 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:56 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:56 DEBUG    Interface opened -> false
00:01:57 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:57 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:57 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:57 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:57 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:57 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:57 DEBUG    Interface opened -> false
00:01:57 DEBUG    Parsed collision flags in 3083ms
00:01:57 DEBUG    Flood-Filled the area in 4ms
00:01:58 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:58 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:58 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:58 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:58 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:58 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:58 DEBUG    Interface opened -> false
00:01:59 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:59 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:59 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:59 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:59 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:59 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:59 DEBUG    Interface opened -> false
00:02:00 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:00 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:00 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:00 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:00 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:00 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:00 DEBUG    Interface opened -> false
00:02:01 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
00:02:01 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:01 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:01 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:01 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:01 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:01 DEBUG    Interface opened -> false
00:02:01 DEBUG    Parsed collision flags in 3156ms
00:02:01 DEBUG    Flood-Filled the area in 4ms
00:02:02 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:02 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:02 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:02:02 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:02 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:02 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:02 DEBUG    Interface opened -> false
00:02:03 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:03 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:03 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:03 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:03 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:03 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:03 DEBUG    Interface opened -> false
00:02:04 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:04 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:04 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:04 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:04 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:04 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:04 DEBUG    Interface opened -> false
00:02:05 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:05 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:05 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:05 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:05 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:05 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:05 DEBUG    Interface opened -> false
00:02:05 DEBUG    Parsed collision flags in 3050ms
00:02:05 DEBUG    Flood-Filled the area in 4ms
00:02:06 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:06 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:06 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:06 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:06 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:06 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:06 DEBUG    Interface opened -> false
00:02:07 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:07 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:07 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:07 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:07 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:07 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:07 DEBUG    Interface opened -> false
00:02:08 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:08 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:08 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:08 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:08 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:08 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:08 DEBUG    Interface opened -> false
00:02:09 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:09 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:09 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:09 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:09 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:09 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:09 DEBUG    Interface opened -> false
00:02:09 DEBUG    Parsed collision flags in 3001ms
00:02:09 DEBUG    Flood-Filled the area in 7ms
00:02:10 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:10 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:10 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:10 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:10 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:10 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:10 DEBUG    Interface opened -> false
00:02:11 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:11 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:02:11 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:11 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:11 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:11 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:11 DEBUG    Interface opened -> false
00:02:12 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:12 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:12 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:12 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:12 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:12 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:12 DEBUG    Interface opened -> false
00:02:13 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:13 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:13 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:13 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:13 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:13 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:13 DEBUG    Interface opened -> false
00:02:13 DEBUG    Parsed collision flags in 3077ms
00:02:13 DEBUG    Flood-Filled the area in 11ms
00:02:14 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:14 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:14 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:14 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:14 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:14 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:14 DEBUG    Interface opened -> false
00:02:15 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:15 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:15 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:15 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:15 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:15 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:15 DEBUG    Interface opened -> false
 
Joined
Nov 4, 2013
Messages
857
same issue with portables as before. when facing a certain direction the bot is able to click the portable crafter. after a minute the bot turned the camera a bit and then tried to click the portable but just kept moving the mouse around the portable instead of clicking.

logs
Code:
00:01:20 DEBUG    Parsed collision flags in 2915ms
00:01:20 DEBUG    Flood-Filled the area in 6ms
00:01:20 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:20 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:20 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:01:20 WARN    Missing ingredient with id 1631 for item DRAGONSTONE, banking...
00:01:20 DEBUG    Current Action -> iiIIIIiiII (0-3) | 0ms
00:01:21 DEBUG    Current Action -> IIIiiIIIII (0-3-2) | 240ms
00:01:21 DEBUG    Current Action -> iiiIIIiIiI (0-3-2-0) | 11ms
00:01:21 DEBUG    Turning camera towards bank -> Bank chest [3215, 3257, 0] (fail count: 5)
00:01:23 DEBUG    Current Action -> iIIIIiIIII (0-3-2-2) | 19ms
00:01:24 DEBUG    Parsed collision flags in 3156ms
00:01:24 DEBUG    Flood-Filled the area in 3ms
00:01:25 DEBUG    Successfully selected preset, waiting for bank to be closed
00:01:25 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:25 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:25 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:25 DEBUG    Interface opened -> false
00:01:27 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:27 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:27 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:27 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:27 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:27 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:27 DEBUG    Interface opened -> false
00:01:28 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:28 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:28 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:28 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:28 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:28 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:28 DEBUG    Interface opened -> false
00:01:28 DEBUG    Parsed collision flags in 2996ms
00:01:28 DEBUG    Flood-Filled the area in 4ms
00:01:29 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:29 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:29 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:29 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:29 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:29 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:29 DEBUG    Interface opened -> false
00:01:30 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:30 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:01:30 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:30 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:30 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:30 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:30 DEBUG    Interface opened -> false
00:01:31 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:31 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:31 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:31 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:31 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:31 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:31 DEBUG    Interface opened -> false
00:01:32 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:32 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:32 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:32 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:32 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:32 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:32 DEBUG    Interface opened -> false
00:01:32 DEBUG    Parsed collision flags in 3235ms
00:01:32 DEBUG    Flood-Filled the area in 4ms
00:01:42 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:42 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:42 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:42 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:42 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:42 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:42 DEBUG    Interface opened -> false
00:01:44 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:44 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:44 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:44 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:44 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:44 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:44 DEBUG    Interface opened -> false
00:01:45 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:45 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:45 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:01:45 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:45 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:45 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:45 DEBUG    Interface opened -> false
00:01:45 DEBUG    Parsed collision flags in 3126ms
00:01:45 DEBUG    Flood-Filled the area in 5ms
00:01:46 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:46 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:46 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:46 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:46 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:46 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:46 DEBUG    Interface opened -> false
00:01:47 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:47 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:01:47 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:47 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:47 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:47 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:47 DEBUG    Interface opened -> false
00:01:48 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
00:01:48 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:48 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:48 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:48 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:48 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:48 DEBUG    Interface opened -> false
00:01:49 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:49 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:49 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:49 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:49 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:49 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:49 DEBUG    Interface opened -> false
00:01:49 DEBUG    Parsed collision flags in 3323ms
00:01:49 DEBUG    Flood-Filled the area in 5ms
00:01:50 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:50 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:50 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:50 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:50 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:50 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:50 DEBUG    Interface opened -> false
00:01:51 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:51 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:51 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:51 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:51 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:51 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:51 DEBUG    Interface opened -> false
00:01:52 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:52 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:52 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:52 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:52 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:52 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:01:52 DEBUG    Interface opened -> false
00:01:53 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:53 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:53 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:53 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:53 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:53 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:53 DEBUG    Interface opened -> false
00:01:54 DEBUG    Parsed collision flags in 3270ms
00:01:54 DEBUG    Flood-Filled the area in 6ms
00:01:54 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:54 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:54 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:54 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:54 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:54 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:54 DEBUG    Interface opened -> false
00:01:55 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:55 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:55 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:55 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:55 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:55 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:55 DEBUG    Interface opened -> false
00:01:56 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:56 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:56 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:56 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:56 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:56 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:56 DEBUG    Interface opened -> false
00:01:57 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:57 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:57 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:57 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:57 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:57 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:57 DEBUG    Interface opened -> false
00:01:57 DEBUG    Parsed collision flags in 3083ms
00:01:57 DEBUG    Flood-Filled the area in 4ms
00:01:58 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:58 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:58 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:58 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:01:58 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:01:58 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:58 DEBUG    Interface opened -> false
00:01:59 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:01:59 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:01:59 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:01:59 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:01:59 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:01:59 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:01:59 DEBUG    Interface opened -> false
00:02:00 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:00 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:00 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:00 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:00 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:00 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:00 DEBUG    Interface opened -> false
00:02:01 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
00:02:01 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:01 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:01 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:01 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:01 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:01 DEBUG    Interface opened -> false
00:02:01 DEBUG    Parsed collision flags in 3156ms
00:02:01 DEBUG    Flood-Filled the area in 4ms
00:02:02 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:02 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:02 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
00:02:02 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:02 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:02 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:02 DEBUG    Interface opened -> false
00:02:03 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:03 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:03 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:03 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:03 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:03 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:03 DEBUG    Interface opened -> false
00:02:04 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:04 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:04 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:04 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:04 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:04 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:04 DEBUG    Interface opened -> false
00:02:05 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:05 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:05 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:05 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:05 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:05 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:05 DEBUG    Interface opened -> false
00:02:05 DEBUG    Parsed collision flags in 3050ms
00:02:05 DEBUG    Flood-Filled the area in 4ms
00:02:06 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:06 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:06 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:06 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:06 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:06 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:06 DEBUG    Interface opened -> false
00:02:07 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:07 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:07 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:07 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:07 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:07 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:07 DEBUG    Interface opened -> false
00:02:08 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:08 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:08 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:08 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
00:02:08 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:08 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:08 DEBUG    Interface opened -> false
00:02:09 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:09 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:09 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:09 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:09 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:09 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:09 DEBUG    Interface opened -> false
00:02:09 DEBUG    Parsed collision flags in 3001ms
00:02:09 DEBUG    Flood-Filled the area in 7ms
00:02:10 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:10 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:10 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:10 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:10 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:10 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:10 DEBUG    Interface opened -> false
00:02:11 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:11 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
00:02:11 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:11 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:11 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:11 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:11 DEBUG    Interface opened -> false
00:02:12 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:12 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:12 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:12 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:12 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
00:02:12 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:12 DEBUG    Interface opened -> false
00:02:13 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:13 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:13 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:13 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:13 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:13 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
00:02:13 DEBUG    Interface opened -> false
00:02:13 DEBUG    Parsed collision flags in 3077ms
00:02:13 DEBUG    Flood-Filled the area in 11ms
00:02:14 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:14 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:14 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:14 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:14 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:14 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:14 DEBUG    Interface opened -> false
00:02:15 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
00:02:15 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
00:02:15 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
00:02:15 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
00:02:15 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
00:02:15 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
00:02:15 DEBUG    Interface opened -> false
This is a client issue with menus in rs3. It doesn't support collapsed menus and tooltips yet. I've been talking to the developers and it should be implemented soon.
 
Joined
May 27, 2017
Messages
34
Hi, the bot only runs for a couple of minutes then will close saying it has completed all actions despite me having all the supplies necessary in the bank. I can post the logs if that helps?
 
Joined
Nov 4, 2013
Messages
857
Hi, the bot only runs for a couple of minutes then will close saying it has completed all actions despite me having all the supplies necessary in the bank. I can post the logs if that helps?
Yes, please post the log.
 
Joined
Oct 18, 2016
Messages
44
After one or two runs of gold bracelets at Edgeville, the bot says all tasks are complete and stops running even tho I have 20k bars left in my bank. Would be fine if it didn't charge me a full hour everytime it ran for only 5 minutes...
 
Joined
Nov 4, 2013
Messages
857
After one or two runs of gold bracelets at Edgeville, the bot says all tasks are complete and stops running even tho I have 20k bars left in my bank. Would be fine if it didn't charge me a full hour everytime it ran for only 5 minutes...
Please post the log when the issue happens and you will get refunded if it's a bot issue. Charging is done by the client, not the bot.
 
Joined
Oct 18, 2016
Messages
44
Please post the log when the issue happens and you will get refunded if it's a bot issue. Charging is done by the client, not the bot.

I'm not sure how to get the logs but if you could point me in the right direction, I'm sure I could replicate issue.

As far as the money, I'm not worried about it. I've never been refunded for any bot error and support ignores me everytime I email. Just wanted to let you know there was a bug

Edit: Found out where the logs were. Dunno if theres an easy way to post them but here's the ends of the last two times I've run it.
00:16:15 WARN Failed to open bank
00:16:15 WARN Event handlers run duration: 0ms
00:16:15 DEBUG Current Action -> iiIiiiiiii (0) | 0ms
00:16:15 DEBUG Current Action -> iiIiiIiIiI (0-0) | 0ms
00:16:15 DEBUG Current Action -> iiIIIiiIII (0-1) | 0ms
00:16:15 WARN Missing ingredient with id 2357 for item GOLD_BRACELET, banking...
00:16:15 DEBUG Current Action -> iiIIIiIiII (0-3) | 0ms
00:16:15 DEBUG Current Action -> IIIiIIiiII (0-3-2) | 307ms
00:16:15 DEBUG Current Action -> iiIiIiiiiI (0-3-2-0) | 1ms
00:16:16 DEBUG Turning camera towards bank -> Bank booth [3098, 3493, 0] (fail count: 2)
00:16:19 DEBUG Current Action -> IIiIiiIIII (0-3-2-1) | 14ms
00:16:21 WARN Event handlers run duration: 0ms
00:16:21 DEBUG Current Action -> iiIiiiiiii (0) | 0ms
00:16:21 DEBUG Current Action -> iiIiiIiIiI (0-0) | 0ms
00:16:21 WARN Ran out of ingredients for Gold bracelet, moving to next task!

00:31:13 DEBUG Working animation valid, resetting timer...
00:31:13 WARN Event handlers run duration: 0ms
00:31:13 DEBUG Current Action -> iiIiiiiiii (0) | 0ms
00:31:13 DEBUG Current Action -> iiIiiIiIiI (0-0) | 0ms
00:31:13 DEBUG Current Action -> iiIIIiiIII (0-1) | 0ms
00:31:13 WARN Missing ingredient with id 2357 for item GOLD_BRACELET, banking...
00:31:13 DEBUG Current Action -> iiIIIiIiII (0-3) | 1ms
00:31:14 DEBUG Current Action -> IIIiIIiiII (0-3-2) | 189ms
00:31:14 DEBUG Current Action -> iiIiIiiiiI (0-3-2-0) | 1ms
00:31:14 DEBUG Walking towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
00:31:15 DEBUG Turning camera towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
00:31:17 WARN Failed to open bank
00:31:17 WARN Event handlers run duration: 0ms
00:31:17 DEBUG Current Action -> iiIiiiiiii (0) | 0ms
00:31:17 DEBUG Current Action -> iiIiiIiIiI (0-0) | 0ms
00:31:17 DEBUG Current Action -> iiIIIiiIII (0-1) | 0ms
00:31:17 WARN Missing ingredient with id 2357 for item GOLD_BRACELET, banking...
00:31:17 DEBUG Current Action -> iiIIIiIiII (0-3) | 0ms
00:31:17 DEBUG Current Action -> IIIiIIiiII (0-3-2) | 188ms
00:31:17 DEBUG Current Action -> iiIiIiiiiI (0-3-2-0) | 0ms
00:31:18 DEBUG Walking towards bank -> Bank booth [3098, 3493, 0] (fail count: 1)
00:31:18 DEBUG Turning camera towards bank -> Bank booth [3098, 3493, 0] (fail count: 1)
00:31:24 DEBUG Current Action -> IIiIiiIIII (0-3-2-1) | 14ms
00:31:25 WARN [Bank] Action not found in [Cancel, Walk here, Examine]
00:31:27 WARN Event handlers run duration: 0ms
00:31:27 DEBUG Current Action -> iiIiiiiiii (0) | 0ms
00:31:27 DEBUG Current Action -> iiIiiIiIiI (0-0) | 0ms
00:31:27 WARN Ran out of ingredients for Gold bracelet, moving to next task!
 
Last edited:
Joined
May 3, 2015
Messages
484
I ran the lite version for 1 hour and the piad for another hour and it worker great.

but for w/e reason ive always had this same problem with the bot

Screenshot

Just keeps trying to click forge and bank and takes forever to click. was 1.3k items per hour before.
 
Joined
Sep 11, 2017
Messages
13
I'm new to trying to give feedback, because I don't know how bots really work. I started the bot up after finishing up some bowstrings, and my character did nothing for about five minutes until i stopped the bot and did them manually. It didn't click anything, didn't move, no actions.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,540
I'm new to trying to give feedback, because I don't know how bots really work. I started the bot up after finishing up some bowstrings, and my character did nothing for about five minutes until i stopped the bot and did them manually. It didn't click anything, didn't move, no actions.
Which game?
Logs?
How do you replicate this?
Screenshot of where it stopped
 
Joined
Sep 11, 2017
Messages
13
Nevermind, issue was on my end. In windowed mode the "start bot' button is below the window size.

Sorry!
 
Joined
Dec 15, 2017
Messages
1
its not clicking the protable crafter, everytime after it banks its just hovering over the crafter and not clicking
 
Top