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Quantum Agility Pyramid [Deleted]

Status
Not open for further replies.
Joined
Feb 22, 2018
Messages
3
yo everytime i select start in the UI i get an error and it never starts
 
Joined
Feb 22, 2018
Messages
3
sure, im pretty new to this so i could just be potatoing,


java.lang.NullPointerException
at robot.iIiiIIIIIi.do(c:183)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8413)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
 
Joined
Jun 9, 2015
Messages
3,708
sure, im pretty new to this so i could just be potatoing,

java.lang.NullPointerException
at robot.iIiiIIIIIi.do(c:183)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8413)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
That's the exception, yes. Log files can be found in your client, under Help -> View logs. Locate the "Quantum Agility Pyramid" file and upload it here please. Thanks
 
Joined
Feb 22, 2018
Messages
3
hah my bad :p
 

Attachments

  • 03-03 13-43-07 - Quantum Agility Pyramid.txt
    2.4 KB · Views: 5
Joined
May 3, 2015
Messages
484
Ran it today. I had waterskind swordfish in inv (which i selected as my food) and started at the pyramid. it ran all the way to the bank, opened it then got stuck. After a min of doing nothing i deposited all and it withdrew waterskins and got stuck again. Not withdrawing any food. I tried swordfish and lobsters.

Anything im doing wrong? My bot settings are no staminas and swordfish as food.
 
Joined
Jun 9, 2015
Messages
3,708
Ran it today. I had waterskind swordfish in inv (which i selected as my food) and started at the pyramid. it ran all the way to the bank, opened it then got stuck. After a min of doing nothing i deposited all and it withdrew waterskins and got stuck again. Not withdrawing any food. I tried swordfish and lobsters.

Anything im doing wrong? My bot settings are no staminas and swordfish as food.
Try having a couple waterskins (4) in your inventory. Let me know if this works for you.
Also, could you send me the logs so I can take a look at what went wrong? You can find these under 'Help -> View logs' in your client.

Thanks!
 
Joined
May 3, 2015
Messages
484
It withdrew waterskins on its own. so it did have waterskins in inv.

Code:
00:00:18 INFO    Waiting for user to press start
00:00:19 INFO    Waiting for user to press start
00:00:20 INFO    Waiting for user to press start
00:00:20 DEBUG    Bank when out of food false
00:00:20 DEBUG    Bank when out of potions true
00:00:20 DEBUG    Stop when low health true
00:00:20 DEBUG    Stop when out of potions false
00:00:20 DEBUG    Food selected Swordfish
00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:41 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:42 INFO    Interacted with Climbing rocks [3349, 2829, 0]
00:00:43 INFO    Interacted with Climbing rocks [3349, 2829, 0]
00:00:44 INFO    Turning camera to Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:48 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:50 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:01:00 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:01:00 INFO    Walking to Bank
00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 18.
00:01:08 INFO    Walking to Bank
00:01:16 DEBUG    [WebPath] Incremented the last successful step index cache to 16.
00:01:16 INFO    Walking to Bank
00:01:23 DEBUG    [WebPath] Incremented the last successful step index cache to 8.
00:01:23 INFO    Walking to Bank
00:01:31 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:01:31 INFO    Walking to Bank
00:01:39 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:01:39 INFO    Walking to Bank
00:01:47 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:01:47 INFO    Walking to Bank
00:01:55 DEBUG    [WebPath] Incremented the last successful step index cache to 20.
00:01:55 INFO    Walking to Bank
00:01:56 INFO    Walking to Bank
00:02:04 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:02:04 INFO    Walking to Bank
00:02:05 INFO    Walking to Bank
00:02:13 DEBUG    [WebPath] Incremented the last successful step index cache to 17.
00:02:13 INFO    Walking to Bank
00:02:14 INFO    Walking to Bank
00:02:15 INFO    Walking to Bank
00:02:23 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:02:23 INFO    Walking to Bank
00:02:23 INFO    Walking to Bank
00:02:25 INFO    Interacted with Bank booth [3426, 2889, 0]
00:02:27 DEBUG    Bank Pin has been activated!
00:03:22 INFO    Withdrawn Waterskin(4) x8
00:03:22 WARN    Failed to find Waterskin(4) #1 times.
00:03:23 WARN    Failed to find Waterskin(4) #2 times.
00:03:24 WARN    Failed to find Waterskin(4) #3 times.
00:03:26 WARN    Failed to find Waterskin(4) #4 times.
00:03:27 WARN    Failed to find Waterskin(4) #5 times.
00:03:28 WARN    Failed to find Waterskin(4) #6 times.
00:03:29 WARN    Failed to find Waterskin(4) #7 times.
00:03:30 WARN    Failed to find Waterskin(4) #8 times.
00:03:31 WARN    Failed to find Waterskin(4) #9 times.
00:03:53 INFO    Withdrawn Waterskin(4) x7
00:04:25 DEBUG    Bank when out of food false
00:04:25 DEBUG    Bank when out of potions true
00:04:25 DEBUG    Stop when low health true
00:04:25 DEBUG    Stop when out of potions false
00:04:25 DEBUG    Food selected Swordfish

It says failed to withdraw waterskins after withdrawing them, i tried updating settings again in the end but it just did nothing.
 
Joined
Jun 9, 2015
Messages
3,708
It withdrew waterskins on its own. so it did have waterskins in inv.

Code:
00:00:18 INFO    Waiting for user to press start
00:00:19 INFO    Waiting for user to press start
00:00:20 INFO    Waiting for user to press start
00:00:20 DEBUG    Bank when out of food false
00:00:20 DEBUG    Bank when out of potions true
00:00:20 DEBUG    Stop when low health true
00:00:20 DEBUG    Stop when out of potions false
00:00:20 DEBUG    Food selected Swordfish
00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:40 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:41 INFO    Interacted with Climbing rocks [3351, 2829, 0]
00:00:42 INFO    Interacted with Climbing rocks [3349, 2829, 0]
00:00:43 INFO    Interacted with Climbing rocks [3349, 2829, 0]
00:00:44 INFO    Turning camera to Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:46 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:48 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:49 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:50 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:00:51 INFO    Interacted with Climbing rocks [3337, 2828, 0]
00:01:00 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:01:00 INFO    Walking to Bank
00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 18.
00:01:08 INFO    Walking to Bank
00:01:16 DEBUG    [WebPath] Incremented the last successful step index cache to 16.
00:01:16 INFO    Walking to Bank
00:01:23 DEBUG    [WebPath] Incremented the last successful step index cache to 8.
00:01:23 INFO    Walking to Bank
00:01:31 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:01:31 INFO    Walking to Bank
00:01:39 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:01:39 INFO    Walking to Bank
00:01:47 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:01:47 INFO    Walking to Bank
00:01:55 DEBUG    [WebPath] Incremented the last successful step index cache to 20.
00:01:55 INFO    Walking to Bank
00:01:56 INFO    Walking to Bank
00:02:04 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:02:04 INFO    Walking to Bank
00:02:05 INFO    Walking to Bank
00:02:13 DEBUG    [WebPath] Incremented the last successful step index cache to 17.
00:02:13 INFO    Walking to Bank
00:02:14 INFO    Walking to Bank
00:02:15 INFO    Walking to Bank
00:02:23 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:02:23 INFO    Walking to Bank
00:02:23 INFO    Walking to Bank
00:02:25 INFO    Interacted with Bank booth [3426, 2889, 0]
00:02:27 DEBUG    Bank Pin has been activated!
00:03:22 INFO    Withdrawn Waterskin(4) x8
00:03:22 WARN    Failed to find Waterskin(4) #1 times.
00:03:23 WARN    Failed to find Waterskin(4) #2 times.
00:03:24 WARN    Failed to find Waterskin(4) #3 times.
00:03:26 WARN    Failed to find Waterskin(4) #4 times.
00:03:27 WARN    Failed to find Waterskin(4) #5 times.
00:03:28 WARN    Failed to find Waterskin(4) #6 times.
00:03:29 WARN    Failed to find Waterskin(4) #7 times.
00:03:30 WARN    Failed to find Waterskin(4) #8 times.
00:03:31 WARN    Failed to find Waterskin(4) #9 times.
00:03:53 INFO    Withdrawn Waterskin(4) x7
00:04:25 DEBUG    Bank when out of food false
00:04:25 DEBUG    Bank when out of potions true
00:04:25 DEBUG    Stop when low health true
00:04:25 DEBUG    Stop when out of potions false
00:04:25 DEBUG    Food selected Swordfish

It says failed to withdraw waterskins after withdrawing them, i tried updating settings again in the end but it just did nothing.
Odd, it seems that it tries to withdraw 7 or 8 waterskins(4) to your inventory. Does it have enough space to withdraw that many? And enough in your bank?
 
Joined
May 3, 2015
Messages
484
ive got 14 waterskins in bank. Ill try buying more and trying again? but it dint even withdraw all of them before getting stuck
 
Definetly something wrong with banking. I can show u on TV if you want. it just sits there doing nothing after withdrawing 10 waterskins. ran it 2-3 times now.
 
Joined
Jun 9, 2015
Messages
3,708
ive got 14 waterskins in bank. Ill try buying more and trying again? but it dint even withdraw all of them before getting stuck
 
Definetly something wrong with banking. I can show u on TV if you want. it just sits there doing nothing after withdrawing 10 waterskins. ran it 2-3 times now.
Weird, I just tested it (started with empty inventory) and it worked fine. You can PM me so we can set up a TV session, yes :)
 
Joined
Mar 22, 2018
Messages
16
Here is what I'm getting: Fails to withdraw lobsters from bank and got stuck trying to climb down rocks to get to the pyramid. Keeps clicking the middle rocks "I cannot reach that!".

Other than that, the script is great!

Edit: Some more things I've found, the script stopped when I ran out of food in my inventory. It did not check the bank to see if there was more food. I plan on using this script a lot and I think it has a lot of potential, so I will be updating you the more I use it.
 
Last edited:
Joined
Jun 9, 2015
Messages
3,708
Here is what I'm getting: Fails to withdraw lobsters from bank and got stuck trying to climb down rocks to get to the pyramid. Keeps clicking the middle rocks "I cannot reach that!".

Other than that, the script is great!

Edit: Some more things I've found, the script stopped when I ran out of food in my inventory. It did not check the bank to see if there was more food. I plan on using this script a lot and I think it has a lot of potential, so I will be updating you the more I use it.
Does it fail every time? What does the status say? Could you please provide me with some logs? Thanks!
 
Joined
Mar 22, 2018
Messages
16
Does it fail every time? What does the status say? Could you please provide me with some logs? Thanks!
Sorry, I completely forgot to get any of that lol. Will be sure to follow your bug report format next time I encounter something and I will include logs
 
Joined
May 3, 2015
Messages
484
Still cant figure out why this bot just doesnt work for me. I select no staminas and lobsters but its always just stuck at bank after withdrawing waterskins.
 
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