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Project Celestial FDK

12 year old normie
Joined
Jan 8, 2015
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Celestial FDK development thread

Introduction


As you might have read in the title, I'm working on a new bot. The bot we're working on is called Celestial FDK, a bot for killing frost dragons. This method is well-known for its money making ability. We plan on making this bot premium, but we have to release the bot to the public first, to filter out all bugs. This also enables people to get a demo, so to say, before they actually pay they can test the product.

Progression

Obviously a lot of work has to be put into the writing and testing of the bot. We separated the development into a few steps we have to complete to get a working product. Those steps are noted below:

  1. Attacking
  2. Running from orbs
  3. Eating
  4. Banking
  5. Emergency teleporting
  6. Walking from the bank to the dragons
  7. Prayer potion drinking
  8. Antifire potion drinking
  9. Prayer enabling/disabling
  10. Looting
  11. UI
  12. Magic notepaper support
  13. Winter storage support
  14. Beast of burden support
  15. .....and more to be determined!
Log

In the log we will post progression, and on what date we made that progression. We currently have no ETA, we don't want to rush development at the cost of quality. We also both have personal projects we have to maintain. The log will be updated regularly:

Code:
Before 22 sept 2016
- Wrote attacking
- Wrote running from orb
- Wrote notepaper support
- Wrote partial winter storage support (need fix in RM api to get it working)
- Wrote emergency teleporting
- Wrote walking to dragons
- Wrote partial banking support (depositing and withdrawing still need to be done, traversal to bank and preparations for needed items for withdrawing are done)

22 sept 2016
- Attacking fixes regarding locating next dragon
- Looting prioritised over attacking new dragon
- Noting bones using magic notepaper will not try noting already noted bones (and any noted item, for that matter)
- Created classes for looting setting and eating settings

23 sept 2016
- Wrote antifire support (supporting brightfire, antifire, super antifire and antifire mix)
- Fixes to attacking algorithm to turn camera more instead of walking
- Wrote prayer potion support (supports prayer potion and flask, super prayer potion and flask and super prayer renewal
- Wrote quickprayer activating and deactivating
- Small fixes to deactivating quickprayer, got to include deactivating when outside of the dungeon as well

24 sept 2016
- Reformatting and optimising imports
- Wrote settings class for prayer percentage trigger
- Wrote settings class for teleportation health trigger

27 sept 2016
- Wrote winter storage banking
- Wrote setting special move as left click option

1 oct 2016
- Wrote summoning potion/super restore support
- Partial design of UI
- Controller for UI created
- Banking items for withdrawing written
- Withdrawing from bank written
- Depositting items and BoB written

21 oct 2016
- Fixes to parsing info from the UI to the classes
- Banking completely works
- Walking splitted up in 2 parts to improve speed
- Created methods for potion withdrawing
- Teleporting away if inventory is full
- Basic teleporting away if resources are gone (need to fix not teleporting away if inventory contains potions below full dose)

Appendix

Obviously a lot can and probably will change. Please check the thread regularly for updates. We're open for any suggestions and tips. Please comment below!
 
Last edited:
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
Code:
23 sept 2016
- Wrote antifire support (supporting brightfire, antifire, super antifire and antifire mix)
- Fixes to attacking algorithm to turn camera more instead of walking

Another few fixes/add-ons
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
Code:
23 sept 2016
- Wrote prayer potion support (supports prayer potion and flask, super prayer potion and flask and super prayer renewal

Added prayer potion support

Hit me up if you have special requests for potion support. (Overloads and prayer renewals will be supported soon!)
 
Code:
- Wrote quickprayer activating and deactivating
- Small fixes to deactivating quickprayer, got to include deactivating when outside of the dungeon as well

Another few add-ons and fixes. Let me know what you guys think about quickprayer support only, it's both fast to activate/deactive (doesn't require going into the prayer tab, just one click and it's done) and also keeps more options open for what you guys want to use (soulsplit in combination with turmoil, or just anti mage, whatever you prefer).
 
Code:
- Reformatting and optimising imports
- Wrote settings class for prayer percentage trigger
- Wrote settings class for teleportation health trigger
 
12 year old normie
Joined
Jan 8, 2015
Messages
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Setting amount to withdraw etc.

Bonecrusher can be worn right? And so can the sanctifier. What is there to withdraw?

OT:

Code:
Wrote winter storage banking
Wrote setting special move as left click option
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
Code:
1 oct 2016
- Wrote summoning potion/super restore support
- Partial design of UI
- Controller for UI created
- Banking items for withdrawing written
- Withdrawing from bank written
- Depositting items and BoB written
 
12 year old normie
Joined
Jan 8, 2015
Messages
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Testing will be open to the public before we apply for premium. We do expect some proper feedback from you guys when it's done, so we can satisfy everyone's needs and make it a truly premium experience.

@xXSlykidXx @goldenbuttbuddies
 
Some bad luck, unfortunately. The account that is used to test all the aspects of the bot has been recovered back by the previous owner. Randomly 8 months (roughly) later I didn't expect it whatsoever.

It goes without saying that without account the creation of the bot is pretty much coming to a screeching hold. Without testing you can't develop a premium worthy bot.

Now, I could request to borrow an account from one of you guys, which has access to soulsplit, yak, and is willing to risk the account for the sake of this bot, but I'm pretty confident that there will be no people that are willing to play ball. If you are considering to lend out an account, hit me up.

This project is paused until further notice....
 
Joined
Jan 13, 2016
Messages
116
Testing will be open to the public before we apply for premium. We do expect some proper feedback from you guys when it's done, so we can satisfy everyone's needs and make it a truly premium experience.

@xXSlykidXx @goldenbuttbuddies
 
Some bad luck, unfortunately. The account that is used to test all the aspects of the bot has been recovered back by the previous owner. Randomly 8 months (roughly) later I didn't expect it whatsoever.

It goes without saying that without account the creation of the bot is pretty much coming to a screeching hold. Without testing you can't develop a premium worthy bot.

Now, I could request to borrow an account from one of you guys, which has access to soulsplit, yak, and is willing to risk the account for the sake of this bot, but I'm pretty confident that there will be no people that are willing to play ball. If you are considering to lend out an account, hit me up.

This project is paused until further notice....
i have an account for you
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
We're back! We have some great users on this forum to lend out accounts and bonds to restart bot development. Massive shout-outs to @auxi and @janharmveenstra !

Some fixes and add-ons I've been working on:

Fixes to parsing info from the UI to the classes
Banking completely works
Walking splitted up in 2 parts to improve speed
Created methods for potion withdrawing
Teleporting away if inventory is full
Basic teleporting away if resources are gone (need to fix not teleporting away if inventory contains potions below full dose)
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
@Bertrand any ETA? :D Or at what percentage it is done?

I'd say it's 80% done. The only major thing that isn't codes yet is beast of burden support, really. The rest is coded, but in some places not complete or experiencing some bugs. Those stack up pretty quickly though. I don't really have an ETA, I have to combine this with school and work which means sometimes I can't work on it for a whole week. It also depends whether Mihael has time to do his part. A safe bet would be before the end of this year. Could be sooner, probably not later.
 
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