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- Dec 13, 2016
- Messages
- 273
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Sign up now!Go back to the prayer tab, using quick prayers drains prayer a lot faster, it clicks into the inventory/combat tab when quick prayer is enabled so it drains prayer points, if it just double clicks on it will preserve prayer points so people don't need prayer potsSure, easy fix. Any other improvements to be made?
Go back to the prayer tab, using quick prayers drains prayer a lot faster, it clicks into the inventory/combat tab when quick prayer is enabled so it drains prayer points, if it just double clicks on it will preserve prayer points so people don't need prayer pots
It's 1:18 AM, heading to bed now
Sent from my ONEPLUS A3000 using Tapatalk
Can you make it run to a corner so there's not 4 mobs hitting on me at once? I think that'd help last longerI mean I'd like to have the option of Quick-prayer, but I can balance out the Quick-prayer speed. Also, draining prayer no longer matters so long as you have a rock cake, it will use the rock cake as soon as your HP goes above 1.
Yea, it also wasted 20 cents, but honestly i'm not going to complain. Your bot is great and has leveled up so many of my skills, and if 20 measly cents is what I got to lose to make the bot better, that's fineYeah I just picked it up in exception log, thanks for report.
Yea, it also wasted 20 cents, but honestly i'm not going to complain. Your bot is great and has leveled up so many of my skills, and if 20 measly cents is what I got to lose to make the bot better, that's fine
Eyyyy someone with sense, that's refreshing
java.lang.NullPointerException
at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
at javafx.beans.property.IntegerPropertyBase.fireValueChangedEvent(IntegerPropertyBase.java:106)
at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113)
at javafx.beans.property.IntegerPropertyBase.access$000(IntegerPropertyBase.java:52)
at javafx.beans.property.IntegerPropertyBase$Listener.invalidated(IntegerPropertyBase.java:263)
at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:137)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
at javafx.beans.binding.IntegerBinding.invalidate(IntegerBinding.java:172)
at com.sun.javafx.binding.BindingHelperObserver.invalidated(BindingHelperObserver.java:51)
at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
at javafx.beans.property.IntegerPropertyBase.fireValueChangedEvent(IntegerPropertyBase.java:106)
at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113)
at javafx.beans.property.IntegerPropertyBase.set(IntegerPropertyBase.java:147)
at javafx.beans.property.IntegerProperty.setValue(IntegerProperty.java:69)
at robot.iiIiiiiIII.int(rc:144)
at robot.iiIiiiiIII.int(rc:11)
at robot.iiIiiiiiIi.catch(rc:187)
at robot.iiIiiiiiIi.onItemRemoved(rc:220)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(ofb:186)
at nul.IiIIiIiIIiii.short(sfb:209)
at nul.IiIIiIiIIIiI.run(oya:51)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I agree with #2I have found some flaws.
1)
In my case it entered the dream and so far everything went well. However it missed the rapid heal flicking once... therefore the HP got to 2. Instead of guzzling the dwarven rock cake, it kept spam clicking it without selecting any option. And forgot to flick the prayer.. So I waited for the overload to work out, maybe that did the trick. But it still didn't use the dwarven rock cake to get back to 1 hp.
2)
Another issue I have seen now twice in a row. It stopped drinking the absorbtion potions all of a sudden, which eventually causes the player to die within the nmz. So honestly I don't think this version is yet ready to be released as a premium script. As it requires quite some work to be flawless. Nevertheless if it becomes flawless, it should be premium and the 0.10 cent / h is fair game.
3)
The bot doesn't seem to be able to interact with the dwarven rock cake at all when entering a new dream... Or buy potions. That all has to be done manually... So right now there is no advantage of this version over the light version... besides the special attack.
The bots have been tested a lot and we were fixing a lot of things on the way. However, bots tend to run differently when ran locally from compiled source, that is currently causing some issues we simply could not foresee.This stuff needs to be fixed man, I feel like you released this new "premium" version without looking into its flaws- and you're costing people money.
As I've already said, these are things which were extensively tested locally and have only begun appearing once on the store. All of the bugs that I can fix, I will fix (which currently is all of them).
I was in absolutely no rush to push this to premium, myself a Savior spent a great time of time scrawling through everything with a fine tooth comb.
I'll consider re-deploying for free in the meantime, but that won't be for another 6 hours at minimum whilst I'm at work.
The bots have been tested a lot and we were fixing a lot of things on the way. However, bots tend to run differently when ran locally from compiled source, that is currently causing some issues we simply could not foresee.
Had to babysit the dream entering, got stuck withdrawing absortions, it withrew an absurd amount antd then went to the coffer to buy more.
Btw, it should drop the ocassional steel junk item / arrow generated in case you have ava device turned on.
Second Batch of Feedback.
- After asking Dominion for a dreaming it gets stuck moving the camera up and down.
- Another Comment on the double absortion withrawal, it first goes to withrdaw absortions for the amount stated under absortion and then it withdraws again from the absortion barrel the overload amount.
- Once it rockcaked to 50hp and entered the dream
Extra comment, idk how is it taking into consideration used time since i bought credits for the first time in runemate at 11:50 AM (watch screenshot in spoiler), only run one account and currently its almost 5 but instead of 5 hours i am at the 9th hour. I don´t know if this is a script issue or the client, started using rune mate 2 days ago and it´s the first time purchasing credits from here.
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