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Prime NMZ

Joined
Sep 15, 2017
Messages
22
How fast are you trying to catch a ban? dumbass

If you're actually spending money on prayer pots for the extra 10k/hr you should probably rethink your strategy

Can you please add Jungle demon support (melee only in hard mode) and dragon thrown axes support (it's insane range xp hr for specs)
 
Can you please add Jungle demon support (melee only in hard mode) and dragon thrown axes support (it's insane range xp hr for specs)
At the moment it actually ignores power surge and doesn't spec. You NEED to fix this. Should be super easy
 
Joined
Jan 1, 2020
Messages
5
Bot is currently ignoring rock cake. Went afk and came back to it on 25hp. Can't get it to rock cake again, tried manually rock caking but to no avail.

Edit: noticed it hadn't used an overload but was on 25hp. Not sure where it went wrong.

Double edit: seems fine today, was probably an isolated incident :)
 
Can you add an option for random rock caking between say 1-7hp? Its a bit less obvious when running the script for long periods of time. Normal players wouldnt consistently rock cake at 2hp for hours as its typically an afk method. Additionally, it randomly tried to chop an oak tree north east of NMZ when I started it earlier. Dunno what caused it to do this..@Party
 
Joined
Nov 23, 2019
Messages
9
At the moment it actually ignores power surge and doesn't spec. You NEED to fix this. Should be super easy

Currently have the same issue. Never picks up surge and never switches to G maul.


EDIT: Seems to be doing it now after shutting it down for a long break. First time it has done it though out of the few occasions I've ran the bot.
 
Last edited:
Joined
Aug 9, 2016
Messages
1
realized the bot was afk at bob's in lumbridge for a few hours trying to repair. would it be possible to reimburse the credits used if i send over the logs? super close to 99 :x
 
Joined
Jul 21, 2019
Messages
1
Party submitted a new resource:

Prime NMZ - Zzzz... Max combat!?



Read more about this resource...
Hi! I'm new to using this bot, I have not been able to get the bot to successfully work. I have not completed the quest rewquired for "dwarven rock cake". However, I am training range right now and do not have a need for the rock cake. Is there a way to get the bot to run without the rock cake? Please respond quickly, as I can only use this bot on my work computer and I go home a 3:30pm
 
Joined
Apr 24, 2016
Messages
27
Hi,

I've been using this bot for about 30 hours or so.
I'ts okay, but I dont feel really comfortable using it.

First of all it ALWAYS stands at the exact same spot when you either use the option to sit in a corner, and if you dont choose that one it just stands still once you went into the dream.

Special attacks don't work for me, it keeps saying that it doesnt recognize any special attack on my weapon ( granite maul, DDS, magic shortbow )

It doesn't pick up the special powers.

It immediately uses prayer and drinks a potion once it entered the dream ( This I find so extremely bot like ).

Many times it just stood outside the dream ( what happened I do now know ) and just stood there for a long time.

I also have to manually zoom out because else it is unable to click on the dream or take any potions from the barrels.

I think atleast 5 times I had to restart the script because it just froze and so 50 cents were deducted from my wallet.

I mean, for a NMZ bot I really rate this 2/5. The reason why I give this rating is it ALWAYS does the exact same thing without ANY variation, it only randomly picks a potion to drink from (I think) but other then that its kinda static.

If you could please work on these things I'd feel much more comfortable using this one, thanks.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,590
Many times it just stood outside the dream ( what happened I do now know ) and just stood there for a long time.
lol thats bad

please supply the logs to the author by opening the client and logging in

upload_2020-1-23_17-49-58.png

@Party now that ur active maybe u can correct these issues : )
First of all it ALWAYS stands at the exact same spot when you either use the option to sit in a corner, and if you dont choose that one it just stands still once you went into the dream.
why does this feature even exist
 
Joined
Jan 1, 2020
Messages
5
lol thats bad

please supply the logs to the author by opening the client and logging in

View attachment 10045

@Party now that ur active maybe u can correct these issues : )

why does this feature even exist

Standing in the corner is so when using absorption and overloads you only take damage from one npc at a time so your absorptions last longer and so your nmz session lasts longer
 
Joined
Dec 31, 2018
Messages
1
Special attacks only happen when the power orb drops.

Pathing is pretty bad and predictable, but think that's more of a runemate thing.

Does seem very static though, perhaps there could be a "I'm stuck, stop bot" thing where if it stands outside of dream it'll autolog?

I babysit it though on another monitor.
 
Joined
Nov 19, 2019
Messages
12
Bot was working well for me for the past 3 days or so, however I think today's update really broke it. I noticed when I first started it it kept spamming in chat the number of pots it wants to take out, and it just kept spamming. I paused it and moved my character away and it seemed to fix it however after the first round of nmz it continued to spam "28" in the chat over and over. Not sure if it's misclicking the potions or just not clicking on them. Also sorry I closed and stopped the bot before I thought to get the logs.
 
Joined
Apr 24, 2016
Messages
27
Bot was working well for me for the past 3 days or so, however I think today's update really broke it. I noticed when I first started it it kept spamming in chat the number of pots it wants to take out, and it just kept spamming. I paused it and moved my character away and it seemed to fix it however after the first round of nmz it continued to spam "28" in the chat over and over. Not sure if it's misclicking the potions or just not clicking on them. Also sorry I closed and stopped the bot before I thought to get the logs.


damn I just checked my public chat and I have the same issue lol, I'll try to find logs
 
Joined
May 20, 2017
Messages
10
Hi, im having the same exact problem as Street Farm and steef above. I caught it at the exact moment it was typing the quantity of absorptions in the chat instead of clicking on them as normal. Here are the logs:

01:36:01 INFO [Select Dream] Talking to Dominic
01:36:01 INFO [WebServices] Update successful for nmz
01:36:03 DEBUG [Refresh] Refreshed with Dominic Onion(level: 0, position: 2608, 3116, 0)
01:36:06 DEBUG [TargetWatcher] No Target -> Dominic Onion(level: 0, position: 2608, 3116, 0)
01:36:07 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
01:36:07 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
01:36:07 DEBUG [TargetWatcher] Dominic Onion(level: 0, position: 2608, 3116, 0) -> No target
01:36:08 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
01:36:08 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
01:36:10 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
01:36:10 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
01:36:11 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
01:36:12 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
01:36:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
01:36:14 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
01:36:25 INFO [Unnamed Leaf] Purchasing Absorption potions
01:36:32 INFO [Unnamed Leaf] Purchasing Overload potions
01:36:48 INFO [Unnamed Leaf] Walking to barrel
01:36:53 INFO [Unnamed Leaf] Withdrawing Overload potions
01:37:01 INFO [WebServices] Update successful for nmz
01:38:01 INFO [WebServices] Update successful for nmz
01:38:11 INFO [Unnamed Leaf] Withdrawing Absorption potions
 
Joined
Apr 24, 2016
Messages
27
holy shit man my bot was standing somewhere outside spamming numbers all the time lmao , and also 2 days in a row it just stood outside of nmz a couple of times with half the inverntory with absorptions and overloads gg account
 
Joined
Jan 22, 2020
Messages
2
This bot is no longer functional, paid 0.30 and it just keeps trying to withdraw pots. It also spamms the number of pots selected

00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 INFO [WebServices] Now tracking 9 statistics and 6 skills for nmz
00:00:01 INFO [Performance] Performance monitoring DISABLED for this session.
00:00:01 INFO [Setup] Running start-up configuration
00:00:01 INFO [Setup] Completed start-up configuration
00:00:01 INFO [Preparing] Waiting for user input...
00:00:01 INFO [Preparing] (1/3) Running First Query: Game Objects
00:00:01 INFO [Preparing] (2/3) Running First Query: Items
00:00:01 INFO [Preparing] (3/3) Running First Query: Npcs
00:00:01 INFO [Preparing] (3/3) Background Setup Done
00:00:29 INFO [Settings] Strategy set to ABSORPTION
00:00:49 INFO [Settings] Potion Absorption set to quantity x20 and purchasing true
00:00:49 INFO [Settings] Potion Overload set to quantity x4 and purchasing true
00:00:49 INFO [Settings] Potion Super magic set to quantity x0 and purchasing true
00:00:49 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing true
00:00:49 INFO [Settings] Potion Prayer set to quantity x0 and purchasing false
00:00:49 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_critical_absorption_threshold with value 36.116104872610464
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_critical_prayer_threshold with value 5.676848347117465
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_staggered_absorption_drink with value true
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_staggered_absorption_upper with value 594.6176858660574
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_unsafe_prayer_difference with value 27.47519853798272
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_staggered_absorption_modifier with value 0.4715282428477003
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_rapid_heal_frequency with value 37.909237144836986
00:01:33 DEBUG [PrimeSense] Initialized PlayerSense key prime_nmz_prefer_left_side with value false
00:01:33 INFO [Setup] Starting bot...
00:01:33 INFO [Preparing] Building Logic Tree
00:01:37 INFO [Select Dream] Talking to Dominic
00:01:38 DEBUG [Refresh] Refreshed with Dominic Onion(level: 0, position: 2608, 3116, 0)
00:01:44 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:01:44 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:01:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:01:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:01:45 DEBUG [PrimeSense] Initialized PlayerSense key prime_dialog_hotkeys with value true
00:01:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:01:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:01:46 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:01:46 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:01:47 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:01:47 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:01:47 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:01:47 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:01:48 DEBUG [Refresh] Refreshed with Overload potion [2600, 3116, 0]
00:01:48 INFO [Unnamed Leaf] Walking to barrel
00:01:51 INFO [Unnamed Leaf] Withdrawing Overload potions
00:02:01 INFO [WebServices] Update successful for nmz
00:03:01 INFO [WebServices] Update successful for nmz
00:04:00 INFO [Settings] Strategy set to ABSORPTION
00:04:01 INFO [WebServices] Update successful for nmz
00:04:10 DEBUG [PrimeSense] Initialized PlayerSense key prime_menu_close_flick_distance with value 23.55255310039499
00:04:10 DEBUG [PrimeSense] Initialized PlayerSense key prime_menu_close_speed_multiplier with value 4.231906053334736
00:04:10 DEBUG [PrimeSense] Initialized PlayerSense key prime_menu_close_mouse_bend with value 13.382345175373366
00:04:34 INFO [Settings] Strategy set to PRAY_MELEE
00:05:00 INFO [Settings] Strategy set to ABSORPTION
00:05:01 INFO [WebServices] Update successful for nmz
00:05:08 INFO [Settings] Potion Absorption set to quantity x1 and purchasing true
00:05:08 INFO [Settings] Potion Overload set to quantity x1 and purchasing true
00:05:08 INFO [Settings] Potion Super magic set to quantity x0 and purchasing false
00:05:08 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing false
00:05:08 INFO [Settings] Potion Prayer set to quantity x0 and purchasing false
00:05:08 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:06:01 INFO [WebServices] Update successful for nmz
00:07:01 INFO [WebServices] Update successful for nmz
00:08:01 INFO [WebServices] Update successful for nmz
00:09:01 INFO [WebServices] Update successful for nmz
00:10:01 INFO [WebServices] Update successful for nmz
00:11:01 INFO [WebServices] Update successful for nmz
00:12:01 INFO [WebServices] Update successful for nmz
00:13:01 INFO [WebServices] Update successful for nmz
00:14:01 INFO [WebServices] Update successful for nmz
00:15:01 INFO [WebServices] Update successful for nmz
00:15:51 INFO [Settings] Potion Absorption set to quantity x14 and purchasing true
00:15:51 INFO [Settings] Potion Overload set to quantity x0 and purchasing false
00:15:51 INFO [Settings] Potion Super magic set to quantity x0 and purchasing false
00:15:51 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing false
00:15:51 INFO [Settings] Potion Prayer set to quantity x0 and purchasing false
00:15:51 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:16:01 INFO [WebServices] Update successful for nmz
00:16:04 INFO [Setup] Starting bot...
00:16:04 INFO [Preparing] Building Logic Tree
00:16:45 INFO [Settings] Strategy set to ABSORPTION
00:16:47 INFO [Settings] Potion Absorption set to quantity x14 and purchasing true
00:16:47 INFO [Settings] Potion Overload set to quantity x0 and purchasing false
00:16:47 INFO [Settings] Potion Super magic set to quantity x0 and purchasing false
00:16:47 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing false
00:16:47 INFO [Settings] Potion Prayer set to quantity x0 and purchasing false
00:16:47 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:16:54 INFO [Setup] Starting bot...
00:16:54 INFO [Preparing] Building Logic Tree
00:17:01 INFO [WebServices] Update successful for nmz
00:17:21 INFO [WebServices] No longer tracking nmz
 
Last edited:
Joined
Jan 28, 2020
Messages
2
The bot has wasted like 4 hours worth of credits spamming trying to take out pots, when it already has a full invent. Wtf?

update: I’ve also been banned now, would appreciate if this could all be looked into and ideally hours refunded
 
Last edited:
Joined
Apr 24, 2016
Messages
27
The bot has wasted like 4 hours worth of credits spamming trying to take out pots, when it already has a full invent. Wtf?

Read the comments above, this bot isnt functional at this moment. Just wait for the author to reply, instead look at the bot store for other scripts you'd like to use.
 
Joined
Jan 20, 2020
Messages
10
Lost over 10hrs with this bug, is it possible to fix it and refund like $1-2 worth of credits? - Can provide proof if needed. Bot worked flawlessly for a long time until the update on Feb 27.

00:00:00 INFO
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN [LootTracker] Disabling for 5000ms
00:00:00 INFO [WebServices] Now tracking 9 statistics and 6 skills for nmz
00:00:01 INFO [Performance] Performance monitoring DISABLED for this session.
00:00:02 INFO [Setup] Running start-up configuration
00:00:02 INFO [Setup] Completed start-up configuration
00:00:02 INFO [Preparing] Waiting for user input...
00:00:02 INFO [Preparing] (1/3) Running First Query: Game Objects
00:00:05 DEBUG Login Handler has been activated!
00:00:07 INFO [Preparing] (2/3) Running First Query: Items
00:00:13 INFO [Preparing] (3/3) Running First Query: Npcs
00:00:14 WARN [LootTracker] Disabling for 5000ms
00:00:16 INFO [Preparing] (3/3) Background Setup Done
00:00:24 DEBUG Interface Closer - Play Button has been activated!
00:00:48 INFO [Settings] Strategy set to ABSORPTION
00:00:55 INFO [Settings] Potion Absorption set to quantity x19 and purchasing true
00:00:55 INFO [Settings] Potion Overload set to quantity x5 and purchasing true
00:00:55 INFO [Settings] Potion Super magic set to quantity x0 and purchasing true
00:00:55 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing true
00:00:55 INFO [Settings] Potion Prayer set to quantity x0 and purchasing false
00:00:55 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:01:16 INFO [Setup] Starting bot...
00:01:16 INFO [Preparing] Building Logic Tree
00:01:17 DEBUG [Refresh] Refreshed with Dominic's coffer [2607, 3114, 0]
00:01:17 INFO [Navigation] Building route
00:01:17 INFO [Navigation] Walking Path
00:01:17 INFO [Navigation] Building RegionPath route from Coordinate(2613, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:17 INFO [Navigation] Building WebPath route from Coordinate(2613, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:18 INFO [Navigation] Building BresenhamPath route from Coordinate(2613, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:18 INFO [Navigation] Built IiIIiIiiiIi: [Coordinate(2613, 3094, 0), Coordinate(2613, 3095, 0), Coordinate(2612, 3096, 0), Coordinate(2612, 3097, 0), Coordinate(2612, 3098, 0), Coordinate(2612, 3099, 0), Coordinate(2611, 3100, 0), Coordinate(2611, 3101, 0), Coordinate(2611, 3102, 0), Coordinate(2610, 3103, 0), Coordinate(2610, 3104, 0), Coordinate(2610, 3105, 0), Coordinate(2609, 3106, 0), Coordinate(2609, 3107, 0), Coordinate(2609, 3108, 0), Coordinate(2609, 3109, 0), Coordinate(2608, 3110, 0), Coordinate(2608, 3111, 0), Coordinate(2608, 3112, 0), Coordinate(2607, 3113, 0), Coordinate(2607, 3114, 0)]
00:01:23 INFO [Navigation] Building RegionPath route from Coordinate(2611, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:23 INFO [Navigation] Building WebPath route from Coordinate(2611, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:24 INFO [Navigation] Building BresenhamPath route from Coordinate(2609, 3094, 0) to Dominic's coffer [2607, 3114, 0]
00:01:24 INFO [Navigation] Built IiIIiIiiiIi: [Coordinate(2609, 3094, 0), Coordinate(2609, 3095, 0), Coordinate(2609, 3096, 0), Coordinate(2609, 3097, 0), Coordinate(2609, 3098, 0), Coordinate(2609, 3099, 0), Coordinate(2608, 3100, 0), Coordinate(2608, 3101, 0), Coordinate(2608, 3102, 0), Coordinate(2608, 3103, 0), Coordinate(2608, 3104, 0), Coordinate(2608, 3105, 0), Coordinate(2608, 3106, 0), Coordinate(2608, 3107, 0), Coordinate(2608, 3108, 0), Coordinate(2608, 3109, 0), Coordinate(2607, 3110, 0), Coordinate(2607, 3111, 0), Coordinate(2607, 3112, 0), Coordinate(2607, 3113, 0), Coordinate(2607, 3114, 0)]
00:01:25 INFO [Navigation] Building RegionPath route from Coordinate(2608, 3095, 0) to Dominic's coffer [2607, 3114, 0]
00:01:25 INFO [Navigation] Building WebPath route from Coordinate(2608, 3095, 0) to Dominic's coffer [2607, 3114, 0]
00:01:25 INFO [Navigation] Building BresenhamPath route from Coordinate(2607, 3097, 0) to Dominic's coffer [2607, 3114, 0]
00:01:25 INFO [Navigation] Built IiIIiIiiiIi: [Coordinate(2607, 3097, 0), Coordinate(2607, 3098, 0), Coordinate(2607, 3099, 0), Coordinate(2607, 3100, 0), Coordinate(2607, 3101, 0), Coordinate(2607, 3102, 0), Coordinate(2607, 3103, 0), Coordinate(2607, 3104, 0), Coordinate(2607, 3105, 0), Coordinate(2607, 3106, 0), Coordinate(2607, 3107, 0), Coordinate(2607, 3108, 0), Coordinate(2607, 3109, 0), Coordinate(2607, 3110, 0), Coordinate(2607, 3111, 0), Coordinate(2607, 3112, 0), Coordinate(2607, 3113, 0), Coordinate(2607, 3114, 0)]
00:01:26 INFO [Navigation] Building RegionPath route from Coordinate(2609, 3099, 0) to Dominic's coffer [2607, 3114, 0]
00:01:26 INFO [Navigation] Building WebPath route from Coordinate(2609, 3099, 0) to Dominic's coffer [2607, 3114, 0]
00:01:27 INFO [Navigation] Building BresenhamPath route from Coordinate(2610, 3100, 0) to Dominic's coffer [2607, 3114, 0]
00:01:27 INFO [Navigation] Built IiIIiIiiiIi: [Coordinate(2610, 3100, 0), Coordinate(2610, 3101, 0), Coordinate(2610, 3102, 0), Coordinate(2609, 3103, 0), Coordinate(2609, 3104, 0), Coordinate(2609, 3105, 0), Coordinate(2609, 3106, 0), Coordinate(2609, 3107, 0), Coordinate(2608, 3108, 0), Coordinate(2608, 3109, 0), Coordinate(2608, 3110, 0), Coordinate(2608, 3111, 0), Coordinate(2607, 3112, 0), Coordinate(2607, 3113, 0), Coordinate(2607, 3114, 0)]
00:01:29 INFO [Interact: Coffer] Selecting ^Unlock$
00:02:01 INFO [WebServices] Update successful for nmz
00:02:48 DEBUG [Refresh] Refreshed with Overload potion [2600, 3116, 0]
00:02:48 INFO [Unnamed Leaf] Walking to barrel
00:02:50 INFO [Unnamed Leaf] Withdrawing Overload potions
00:02:57 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please.)
00:02:57 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please.)
00:02:59 DEBUG [Refresh] Refreshed with Overload potion [2600, 3116, 0]
00:03:01 INFO [WebServices] Update successful for nmz
00:03:13 DEBUG [Refresh] Refreshed with Absorption potion [2600, 3117, 0]
00:03:13 INFO [Unnamed Leaf] Withdrawing Absorption potions
00:03:25 DEBUG [Refresh] Refreshed with SpriteItem(name:Dwarven rock cake, quantity: 1, index: 1, origin: INVENTORY)
00:03:25 INFO [Use Rock Cake] Munching on rock cake
00:03:40 INFO [Unnamed Leaf] Clicking Potion
00:03:40 DEBUG [Refresh] Refreshed with Potion [2605, 3117, 0]
00:03:45 DEBUG [Refresh] Refreshed with InterfaceComponent [129, 13]
00:03:45 INFO [Unnamed Leaf] Selecting correct bosses
00:03:45 DEBUG [Refresh] Refreshed with InterfaceComponent [129, 6, 9]
00:03:50 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 22, origin: INVENTORY)
00:03:50 INFO [Drink Absorption] Drinking Absorption
00:03:54 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 21, origin: INVENTORY)
00:03:55 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 21, origin: INVENTORY)
00:03:56 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 4, origin: INVENTORY)
00:03:56 INFO [Drink Overload] Drinking Overload
00:04:00 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 3, origin: INVENTORY)
00:04:01 INFO [WebServices] Update successful for nmz
00:04:01 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 20, origin: INVENTORY)
00:04:01 INFO [Drink Absorption] Drinking Absorption
00:04:02 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 20, origin: INVENTORY)
00:04:03 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 20, origin: INVENTORY)
00:04:05 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 19, origin: INVENTORY)
00:04:16 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 19, origin: INVENTORY)
00:04:26 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 19, origin: INVENTORY)
00:04:36 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (1), quantity: 1, index: 19, origin: INVENTORY)
00:04:56 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 25, origin: INVENTORY)
00:05:01 INFO [WebServices] Update successful for nmz
00:05:53 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 25, origin: INVENTORY)
00:06:01 INFO [WebServices] Update successful for nmz
00:06:13 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (1), quantity: 1, index: 20, origin: INVENTORY)
00:06:34 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 3, origin: INVENTORY)
00:06:34 DEBUG [Refresh] Refreshed with SpriteItem(name:Dwarven rock cake, quantity: 1, index: 1, origin: INVENTORY)
00:06:34 INFO [Use Rock Cake] Munching on rock cake
00:06:54 INFO [Drink Absorption] Drinking Absorption
00:07:51 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 21, origin: INVENTORY)
00:07:53 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 24, origin: INVENTORY)
00:08:01 INFO [WebServices] Update successful for nmz
00:08:03 INFO [Use Rock Cake] Munching on rock cake
00:08:34 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 24, origin: INVENTORY)
00:08:34 INFO [Drink Absorption] Drinking Absorption
00:09:01 INFO [WebServices] Update successful for nmz
00:09:15 INFO [Drink Overload] Drinking Overload
00:10:01 INFO [WebServices] Update successful for nmz
00:10:15 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 24, origin: INVENTORY)
00:10:15 INFO [Drink Absorption] Drinking Absorption
00:11:16 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (1), quantity: 1, index: 21, origin: INVENTORY)
00:11:56 INFO [Select Dream] Talking to Dominic
00:11:58 DEBUG [Refresh] Refreshed with Dominic Onion(level: 0, position: 2608, 3116, 0)
00:12:01 INFO [WebServices] Update successful for nmz
00:13:01 INFO [WebServices] Update successful for nmz
00:14:01 INFO [WebServices] Update successful for nmz
00:15:01 INFO [WebServices] Update successful for nmz
00:16:01 INFO [WebServices] Update successful for nmz
00:17:01 INFO [WebServices] Update successful for nmz
00:17:21 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:21 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:22 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:22 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:26 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:27 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:29 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:29 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:31 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:32 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:17:33 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:17:34 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:17:37 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:17:37 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:17:41 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:42 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:46 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:47 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:49 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:49 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:52 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:53 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:55 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:56 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:56 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:17:57 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:18:01 INFO [WebServices] Update successful for nmz
00:18:02 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:03 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:04 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:04 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:05 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:06 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:07 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:07 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:09 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:09 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:10 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:10 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:11 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:11 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:12 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:13 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:15 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:15 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:18 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:18 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:21 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:21 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:23 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:24 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:26 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:27 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:18:32 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:01 INFO [WebServices] Update successful for nmz
00:19:01 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:03 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:03 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:07 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:07 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:10 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:10 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please cancel it.)
00:19:14 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please cancel it.)
00:19:16 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please cancel it.)
00:19:16 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes, please cancel it.)
00:19:17 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:18 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:19 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:19 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:20 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:20 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:21 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:21 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:22 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:22 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:23 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:23 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:24 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:24 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:26 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:26 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:27 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:27 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:29 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:30 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:32 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:33 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:35 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:36 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:38 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:38 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:41 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:41 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:43 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:43 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:46 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:46 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:19:48 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:48 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:51 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:51 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:54 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:54 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:57 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:57 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:19:58 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Can I choose a dream?)
00:20:01 INFO [WebServices] Update successful for nmz
00:20:01 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:01 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:02 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:02 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:04 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:04 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:05 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:06 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:08 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:20:09 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [217, 3])
00:21:01 INFO [WebServices] Update successful for nmz
00:21:05 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:21:06 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:21:06 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:21:10 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:10 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:12 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:12 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:15 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:15 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:18 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:18 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:20 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:21 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:25 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:26 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:21:30 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:30 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:32 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:32 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:35 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:35 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:21:37 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:37 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:38 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:40 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:43 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:43 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:45 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:49 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:49 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:49 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:50 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:52 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:52 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:56 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:21:57 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:22:00 DEBUG [Refresh] Refreshed with Rewards chest [2609, 3119, 0]
00:22:01 INFO [WebServices] Update successful for nmz
00:22:45 INFO [Unnamed Leaf] Purchasing Absorption potions
00:23:01 INFO [WebServices] Update successful for nmz
00:23:15 INFO [Unnamed Leaf] Walking to barrel
00:24:01 INFO [WebServices] Update successful for nmz
00:24:19 INFO [Unnamed Leaf] Withdrawing Overload potions
00:24:32 INFO [Unnamed Leaf] Withdrawing Absorption potions
00:24:36 INFO [Use Rock Cake] Munching on rock cake
00:24:51 DEBUG [Refresh] Refreshed with null
00:24:51 INFO [Unnamed Leaf] Clicking Potion
00:24:57 DEBUG [Refresh] Refreshed with InterfaceComponent [129, 13]
00:24:57 INFO [Unnamed Leaf] Selecting correct bosses
00:25:00 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 22, origin: INVENTORY)
00:25:00 INFO [Drink Absorption] Drinking Absorption
00:25:01 INFO [WebServices] Update successful for nmz
00:25:03 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 21, origin: INVENTORY)
00:25:04 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 21, origin: INVENTORY)
00:25:06 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 20, origin: INVENTORY)
00:25:07 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 20, origin: INVENTORY)
00:25:08 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 20, origin: INVENTORY)
00:25:10 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 19, origin: INVENTORY)
00:25:11 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 19, origin: INVENTORY)
00:25:13 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 19, origin: INVENTORY)
00:25:14 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (1), quantity: 1, index: 19, origin: INVENTORY)
00:25:15 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (4), quantity: 1, index: 25, origin: INVENTORY)
00:25:17 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (3), quantity: 1, index: 25, origin: INVENTORY)
00:25:18 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (1), quantity: 1, index: 20, origin: INVENTORY)
00:25:20 DEBUG [Refresh] Refreshed with SpriteItem(name:Absorption (2), quantity: 1, index: 21, origin: INVENTORY)
00:25:22 INFO [Interact: Anti-AFK] Selecting ^Attack$
00:25:34 INFO [Drink Overload] Drinking Overload
00:25:39 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (3), quantity: 1, index: 3, origin: INVENTORY)
00:25:39 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (3), quantity: 1, index: 3, origin: INVENTORY)
00:25:40 INFO [Interact: Anti-AFK] Selecting ^Attack$
00:25:41 DEBUG [TargetWatcher] No Target -> Bouncer (hard)(level: 244, position: 9974, 11609, 3)
00:25:42 INFO [Idle] Waiting for next event
00:26:01 INFO [WebServices] Update successful for nmz
00:26:27 DEBUG [TargetWatcher] Bouncer (hard)(level: 244, position: 9974, 11609, 3) -> No target
00:26:28 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 9972, 11609, 3)
00:26:34 INFO [Use Rock Cake] Munching on rock cake
00:26:36 INFO [Idle] Waiting for next event
00:26:36 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 9972, 11609, 3) -> No target
00:26:38 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 9972, 11609, 3)
 
Joined
Nov 21, 2019
Messages
1
can someone tell me how to use the prayer protection method. it used to work a few weeks ago now it wont even sip a dose of prayer potion or super restore inside the nmz cave. it will just fight until 0 prayer and die. super annoying!
 
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