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Prime Clue Hunter BETA [Deleted]

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Primate
Joined
Oct 30, 2014
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Last edited by a moderator:
Primate
Joined
Oct 30, 2014
Messages
3,475
Defeat3d updated Prime Clue Hunter BETA with a new update entry:

Prime Clue Hunter BETA v0.1.1 Released!

Prime Clue Hunter BETA updated to v0.1.1.

Read the rest of this update entry...
 
One suggestion I have for the future is POH support to maximize transportation and reduce costs.
It's definitely something I'd like to add. It might be quite a challenge to add something like this to a Dijksta/A* implementation, so it has a lower priority than some of the other additions I'm planning (spirit trees and gnome gliders mainly).
 
Joined
Oct 12, 2020
Messages
15
Awesome script man the troubleshooting guide was thorough I started it up without issues after reading it. Responses are timely and interactions/pauses are human like. I just want you to know that on this clue step here after taking out the Dramen staff to go to the fairy ring it stopped, not sure if it's because of all those trees around it. Very impressed with this script great work and can't wait to see what else comes along (y)(y) thank you! upload_2021-1-10_15-32-52.png
upload_2021-1-10_15-33-48.png
 
Joined
Feb 7, 2017
Messages
269
This looks absolutely amazing. Is there any chance you could implement a function that could replace implings with fally guards? I would love to be able to use this on my ironman. Regardless, gratz on release this looks top notch.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
This looks absolutely amazing. Is there any chance you could implement a function that could replace implings with fally guards? I would love to be able to use this on my ironman. Regardless, gratz on release this looks top notch.
Yes, it's something I have planned for the future.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Defeat3d updated Prime Clue Hunter BETA with a new update entry:

Prime Clue Hunter BETA v0.1.3 Released!

Prime Clue Hunter BETA updated to v0.1.3.

Read the rest of this update entry...
 
G3hs29S.png


The bot is starting to do some work. :) Looking to add Zeah teleports tomorrow, with spirit trees and gnome gliders coming a bit later.
 
I just pushed an update to the navigation graph that adds Xeric's talisman teleports.
 
Joined
Feb 7, 2017
Messages
269
Defeat3d updated Prime Clue Hunter BETA with a new update entry:

Prime Clue Hunter BETA v0.1.3 Released!



Read the rest of this update entry...
 
G3hs29S.png


The bot is starting to do some work. :) Looking to add Zeah teleports tomorrow, with spirit trees and gnome gliders coming a bit later.
 
I just pushed an update to the navigation graph that adds Xeric's talisman teleports.
Incredible how fast you're making progress on this man, love seeing unique bots like this make a return on Runemate
 
Joined
Sep 25, 2021
Messages
3
I am having this same issue. The bot instantly goes to click quest list once in "traversal" step and just freezes there. It will sometimes continue opening and closing quest list.
 
Joined
Oct 12, 2020
Messages
15
Would love to see a feature that allows you to keep the caskets instead of opening them and maybe a fally guard option. Hope to see more features in the future!
 
Joined
Nov 3, 2017
Messages
29
It gives an error on starting. Hasn't started yet, even with a new client window.

Still work?
 
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Primate
Joined
Oct 30, 2014
Messages
3,475
This resource has been removed and is no longer available for download.
 
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