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Prime Blast Furnace [Deleted]

Status
Not open for further replies.
Joined
Mar 4, 2017
Messages
20
Well i mean it is, because it was intentional.

watever nerd
 
I think there may be an issue with gold bars. I'm using stamina potions and goldsmith gauntlets, and it withdraws ore from the bank but never puts it on the belt, just stands in front of the bank chest. If I manually walk to the belt, it will put down the ore. It was working great with mithril bars though.
 
Joined
Jan 4, 2017
Messages
167
Gold may be a bit buggy but idk, the rest seems to be working fairly good.
watever nerd
 
I think there may be an issue with gold bars. I'm using stamina potions and goldsmith gauntlets, and it withdraws ore from the bank but never puts it on the belt, just stands in front of the bank chest. If I manually walk to the belt, it will put down the ore. It was working great with mithril bars though.
 
Joined
May 27, 2017
Messages
61
Using Ice Gloves and iron ores.

It manages to do everything except close the "take bars" screen after taking the bars.
Thus making it useless.
Same happening with steel bars. It doesn't continue after looting the bars into the bag.

00:00:00 INFO Logger Initialised - this log file can be found at 02-12-05 - Prime Blast Furnace.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Start button pushed
00:00:03 INFO Starting
00:00:03 DEBUG Start pressed: IRON
00:00:03 INFO 1
00:00:03 INFO BOT STARTUP - Checking current Coal Count In Furnace!
00:00:03 INFO BOT STARTUP - Checking current Coal Count In Furnace! Varbit valid amount: 0
00:00:03 INFO 2
00:00:03 INFO 3
00:00:03 INFO 4
00:00:03 INFO 5
00:00:03 DEBUG successfully invoked start
00:00:03 INFO Time to execute
00:00:03 INFO Execution of simple case: ^Iron ore$
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:08 INFO Coalbag: 0
00:00:14 INFO Coal Change. Old Coal: 0, New Coal: 0, Diff: 0
00:00:14 INFO Ore Change. Old Ore: 28, New Ore: 0, Diff: 28
00:00:14 INFO ORE CHANGE. OLD: 0 NEW: 28
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:18 INFO Varbit for bars has changed new value: 28 old value: 0
00:00:18 INFO Bars added! Coal to change: 0, Ore to change: -28.
00:00:18 INFO ORE CHANGE. OLD: 28 NEW: 0
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:22 INFO Varbit for bars has changed new value: 0 old value: 28
00:00:22 INFO Transitioning banking
 
Last edited:
Joined
Apr 10, 2017
Messages
42
One small issue I have noticed is that every time it starts up on steel(not sure about other bars) the first trip is a bag full of coal and inv of coal. Afterwards it's smooth sailing. I remedy this currently by manually doing a trip to get rid of extra coal. However, if you run it a few times without noticing this it can lead to having the furnace full of coal and unable to deposit more. Not to mention this seems a bit strange and may potentially raise some red flags for fagex.
 
Joined
Mar 4, 2017
Messages
20
One small issue I have noticed is that every time it starts up on steel(not sure about other bars) the first trip is a bag full of coal and inv of coal. Afterwards it's smooth sailing. I remedy this currently by manually doing a trip to get rid of extra coal. However, if you run it a few times without noticing this it can lead to having the furnace full of coal and unable to deposit more. Not to mention this seems a bit strange and may potentially raise some red flags for fagex.
thanks u, nigerson
 
Joined
May 28, 2017
Messages
40
Hey i'm sure everyone is having this problem that after depositing all coal and mithril ore in the furance. It withdraws the bars but doesnt close interface and just stands there till i manually close it then it starts depsoiting bars into bank. I wanted to say thank you for making this bot free and i do appriciate your hard work into making this bot, but fixing this minor problem of closing the interface after withdrawing bars would make this bot the best! Again thank you for your time and effort into making this bot. it's amazing for that one bug. Don't let haters bring you down. You made an amazing bot just had a bug is all. All bots come with bugs. Just takes time to fix them :)
 
Joined
Jan 12, 2016
Messages
385
Hey i'm sure everyone is having this problem that after depositing all coal and mithril ore in the furance. It withdraws the bars but doesnt close interface and just stands there till i manually close it then it starts depsoiting bars into bank. I wanted to say thank you for making this bot free and i do appriciate your hard work into making this bot, but fixing this minor problem of closing the interface after withdrawing bars would make this bot the best! Again thank you for your time and effort into making this bot. it's amazing for that one bug. Don't let haters bring you down. You made an amazing bot just had a bug is all. All bots come with bugs. Just takes time to fix them :)

Do you have escape to close interfaces enabled?
 
Joined
Dec 31, 2015
Messages
602
Using Ice Gloves and iron ores.

It manages to do everything except close the "take bars" screen after taking the bars.
Thus making it useless.
Same happening with steel bars. It doesn't continue after looting the bars into the bag.

00:00:00 INFO Logger Initialised - this log file can be found at 02-12-05 - Prime Blast Furnace.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Start button pushed
00:00:03 INFO Starting
00:00:03 DEBUG Start pressed: IRON
00:00:03 INFO 1
00:00:03 INFO BOT STARTUP - Checking current Coal Count In Furnace!
00:00:03 INFO BOT STARTUP - Checking current Coal Count In Furnace! Varbit valid amount: 0
00:00:03 INFO 2
00:00:03 INFO 3
00:00:03 INFO 4
00:00:03 INFO 5
00:00:03 DEBUG successfully invoked start
00:00:03 INFO Time to execute
00:00:03 INFO Execution of simple case: ^Iron ore$
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron ore"})
00:00:08 INFO Coalbag: 0
00:00:14 INFO Coal Change. Old Coal: 0, New Coal: 0, Diff: 0
00:00:14 INFO Ore Change. Old Ore: 28, New Ore: 0, Diff: 28
00:00:14 INFO ORE CHANGE. OLD: 0 NEW: 28
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Iron ore"})
00:00:18 INFO Varbit for bars has changed new value: 28 old value: 0
00:00:18 INFO Bars added! Coal to change: 0, Ore to change: -28.
00:00:18 INFO ORE CHANGE. OLD: 28 NEW: 0
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Iron bar"})
00:00:22 INFO Varbit for bars has changed new value: 0 old value: 28
00:00:22 INFO Transitioning banking
Enable the close interfaces with ESC. Then it will work.
 
Hey i'm sure everyone is having this problem that after depositing all coal and mithril ore in the furance. It withdraws the bars but doesnt close interface and just stands there till i manually close it then it starts depsoiting bars into bank. I wanted to say thank you for making this bot free and i do appriciate your hard work into making this bot, but fixing this minor problem of closing the interface after withdrawing bars would make this bot the best! Again thank you for your time and effort into making this bot. it's amazing for that one bug. Don't let haters bring you down. You made an amazing bot just had a bug is all. All bots come with bugs. Just takes time to fix them :)
Same as the dude above, you must enable close interfaces with escape.
 
Joined
Feb 1, 2017
Messages
2
Hi just tried out the script but when it comes to collect the bars it does not walk back tot the bank it just stays in the instance
 
Joined
Jun 10, 2017
Messages
42
One small issue I have noticed is that every time it starts up on steel(not sure about other bars) the first trip is a bag full of coal and inv of coal. Afterwards it's smooth sailing. I remedy this currently by manually doing a trip to get rid of extra coal. However, if you run it a few times without noticing this it can lead to having the furnace full of coal and unable to deposit more. Not to mention this seems a bit strange and may potentially raise some red flags for fagex.

This. And every time it deposits steel bars, it always does "deposit x -> random number greater than 27." Why not just code it to deposit all?
 
Joined
Mar 4, 2017
Messages
20
This. And every time it deposits steel bars, it always does "deposit x -> random number greater than 27." Why not just code it to deposit all?

Yeah that would probably look a lot less bot-like than generating a new random number every time.
 
Joined
Dec 31, 2015
Messages
602
I must have missed something when uploading the code since it wasn't doing that for me. I'll investigate at some point, I unfortunately am on a business trip so won't be able to push code updates until Friday evening.
 
Joined
Apr 10, 2017
Messages
42
I must have missed something when uploading the code since it wasn't doing that for me. I'll investigate at some point, I unfortunately am on a business trip so won't be able to push code updates until Friday evening.
Ah, the runescape bot authors business trip. Location Blue Moon Inn, Varrock.
 
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