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[PREMIUM?] def(Chin)Hunter

Primate
Joined
Oct 30, 2014
Messages
3,475
I'm working on a chinchompa hunter. The script is already functional, but before I'm releasing it, I want it to fulfill more needs.

Current features:
- Auto-detect how many traps have to be placed
- Auto-detect positions for the traps to be put on
- Prioritization - Pick up collapsed box traps first, then dismantle successful traps, then fill empty spots, then dismantle failed traps
- Lay traps from collapsed traps if they are on one of your trap spots, else pick it up
- Grey and red chinchompas
- GUI
- Option to kill chinchompas that are too far away from your area (with a bow)
- Fail-safes
- Switch to 5 traps instead of 4 after leveling up to 80
- Hop worlds if someone is hunting in your area
- Informative paint - Currently looks like this:
89d286c198.jpg

The spots are color coded to show whether they are empty (black), successful (green), waiting (orange) or failed (red). I'm taking suggestions for more information on the paint.

Suggested features (under consideration):
- AIO instead of just chinchompas

Please, feel free to leave suggestions. I want my scripts to be top tier quality, so no suggestion is too much (that doesn't mean I'll accept anything though).
 
Last edited:
Primate
Joined
Oct 30, 2014
Messages
3,475
Finished GUI and support for both types of chinchompas last night, working on the chin shooting part now.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Now lays traps straight from the GroundItem if a trap collapses and it's on one of your trap spots.

Also added the chin killing, but it's far from done.
 
Primate
Joined
Oct 30, 2014
Messages
3,475
Releasing beta on next push, world hopping soon (not like it's needed though).
 
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