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pPowerMiner [Deleted]

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Jul 27, 2015
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Thanks for the update, what does it include?
 
There is a bug with the clicking mechanic currently in place. The script will click the rock that it wants to mine and then try to click it again, however the rock has already been mined and it just sits there for 5-7 seconds and finally identifies that the rock has been mined and moves onto the next one. Consider just putting a one time click? I have no idea how coding works so that's just a suggestion. Does this problem every 4 rocks at least.
 
RuneMate Staff
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Oct 2, 2015
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Working well for me on OSRS - occasionally will double click a rock, or click it after the ore has disappeared, dropping could also be improved as it sometimes misses the "drop" text but apart from that it is very quick :)

Edit: When it misses dropping an ore, it seems to then 'forget' that ore exists, and doesn't try to drop it in the future. After about 25 mins of run time, it means half the inventory is always full
 
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Client Developer
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Oct 12, 2015
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Working well for me on OSRS - occasionally will double click a rock, or click it after the ore has disappeared, dropping could also be improved as it sometimes misses the "drop" text but apart from that it is very quick :)

Edit: When it misses dropping an ore, it seems to then 'forget' that ore exists, and doesn't try to drop it in the future. After about 25 mins of run time, it means half the inventory is always full

Mathematically I don't believe it makes a difference whether or not it attempts to:
A. Retry drop cycle
B. Wait until inventory is full before attempting another drop cycle
 
RuneMate Staff
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Mathematically I don't believe it makes a difference whether or not it attempts to:
A. Retry drop cycle
B. Wait until inventory is full before attempting another drop cycle
Regardless, here's a video showing the dropping misclicks:

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Client Developer
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Regardless, here's a video showing the dropping misclicks:

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I still feel like I'd rather have the inaccuracy stay, 82.15% is pretty close to that of a human that isn't using AFK or an Osu player at the speed that it's clicking :p
 
Joined
Sep 4, 2015
Messages
348
Hey, i'm coming across this issue that when, the bot "logs out" or has the status of login lobby handler activated the bot just stops & the instance get closed. Any reason for this? Otherwise seems to be working fine
 
Client Developer
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Oct 12, 2015
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Hey, i'm coming across this issue that when, the bot "logs out" or has the status of login lobby handler activated the bot just stops & the instance get closed. Any reason for this? Otherwise seems to be working fine

Either you don't have a pick axe equipped or it's a Spectre issue.
 
Joined
Jul 27, 2015
Messages
72
It's a spectre issue, I'm having the same problem even with my pickaxe equipped. The script is unusable until this gets fixed. =(
 
Client Developer
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Oct 12, 2015
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Sorry guys can you elaborate a little bit? How exactly do you reproduce this issue?

Is it just a case of:
1. Client is logged out.
2. Start instance.
3. "Login handler activated".
4. Bot stops.
 
Joined
Sep 4, 2015
Messages
348
Its legit all the the above, after login lobby handler activated the client logs out and ends the instance.
 
Joined
Jul 30, 2015
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Standard mining works great. However, when it comes to m1d1, (not sure if it's just me) sometimes it does the following (click on rock, mines, click on rock, drops ore which cancels mining, click on rock again, mines). Not sure if built in or glitch.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Standard mining works great. However, when it comes to m1d1, (not sure if it's just me) sometimes it does the following (click on rock, mines, click on rock, drops ore which cancels mining, click on rock again, mines). Not sure if built in or glitch.

Bit of a glitch, will look into.
 
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