By registering with us, you'll be able to discuss, share and private message with other members of our community.
Sign up now!Actor.isPoisonedI'm not really sure where I'd include this at in the API.
If someone can get the complimentary values for RS3 I will add this to the API. Potentially the Health class.In Oldschool I used varp[102] to determine whether or not the local player is poisoned. The value is greater than 0 when poisoned, and 0 or below when not poisoned (Goes negative when you drink anti-poison). Probably something similar for RS3.
We use essential cookies to make this site work, and optional cookies to enhance your experience.