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pNightmareZone [Deleted]

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RuneMate Staff
Joined
Oct 2, 2015
Messages
3,235
Still going strong

yuptSe2.png
 
Joined
Oct 31, 2015
Messages
17
Doesn't seem to hit the accept button when configuring/configured the custom game.
 
Joined
Oct 31, 2015
Messages
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Never had an issue with this - is it hovering the button?

Let me finish my current run and I'll investigate and post back here.

E:/ It throws an error on start now:

Code:
java.lang.NullPointerException
    at bot.cOm2.void(a:98)
    at bot.cOm2.test(a:114)
    at com.runemate.game.api.hybrid.queries.QueryBuilder.accepts(rra:75)
    at com.runemate.game.api.hybrid.queries.InteractableQueryBuilder.accepts(zza:167)
    at com.runemate.game.api.hybrid.queries.LocatableEntityQueryBuilder.accepts(qza:25)
    at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(dab:17226)
    at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(dab:72)
    at com.runemate.game.api.hybrid.queries.QueryBuilder.results(rra:204)
    at com.pBots.bots.p_nightmarezone.NightmareZone.this(a:150)
    at bot.cOn.validate(s:165)
    at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dua:243)
    at com.runemate.game.api.script.framework.LoopingScript.run(xta:29)
    at com.runemate.game.api.script.framework.AbstractScript.start(cna:97)
    at nul.iIIiIIiIIIii.run(hxa:6)
 
Client Developer
Joined
Oct 12, 2015
Messages
3,763
Weird, what settings are you using (and also what have you got equipped as main weapon, and do you have an item in shield slot?)
 
Joined
Oct 31, 2015
Messages
17
Weird, what settings are you using (and also what have you got equipped as main weapon, and do you have an item in shield slot?)

D scimmy/Rune kite, absorbt, hard mode.

Unsure if they would be relevant to the NPE, as it's crashing as soon as I launch script, prior to even choosing any settings from the UI.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,763
D scimmy/Rune kite, absorbt, hard mode.

Unsure if they would be relevant to the NPE, as it's crashing as soon as I launch script, prior to even choosing any settings from the UI.

It's crashing when I try to set your main hand weapon - I can see it in the exceptions you've posted. Try without a spec weapon and go from there.
 
Joined
Oct 31, 2015
Messages
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I have no spec weapon set ;s. It crashes before I can toggle anything in the UI.
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,235
@Party yes I am getting an error on launch. There was an OSRS update about 12 hours ago, and prior to that PNMZ has been fine.

No spec weapon, am using Dharoks (fully charged)

Code:
java.lang.NullPointerException
    at bot.cOm2.void(a:98)
    at bot.cOm2.test(a:114)
    at com.runemate.game.api.hybrid.queries.QueryBuilder.accepts(rra:75)
    at com.runemate.game.api.hybrid.queries.InteractableQueryBuilder.accepts(zza:167)
    at com.runemate.game.api.hybrid.queries.LocatableEntityQueryBuilder.accepts(qza:25)
    at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(dab:17226)
    at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(dab:72)
    at com.runemate.game.api.hybrid.queries.QueryBuilder.results(rra:204)
    at com.pBots.bots.p_nightmarezone.NightmareZone.this(a:150)
    at bot.cOn.validate(s:165)
    at com.runemate.game.api.script.framework.task.TaskScript.onLoop(dua:243)
    at com.runemate.game.api.script.framework.LoopingScript.run(xta:29)
    at com.runemate.game.api.script.framework.AbstractScript.start(cna:97)
    at nul.iIIiIIiIIIii.run(hxa:6)
 
Client Developer
Joined
Oct 12, 2015
Messages
3,763
Won't be able to look at it until Monday I'm afraid.
 
Joined
Oct 31, 2015
Messages
17
Gets as far as setting the HP with the rock cake now, but then it seems to freeze on that action. Sets my HP to 51 then doesn't proceed to enter the game.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,763
Gets as far as setting the HP with the rock cake now, but then it seems to freeze on that action. Sets my HP to 51 then doesn't proceed to enter the game.

Must be something to do with fetching local state of game objects. I'll take a proper look at it on Monday but like I said, for now it should work fine just entering the game manually.
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,235
Suggestion:

Allow user to configure how many absorbtions/overloads to use in groups of (4)

Reason:

If I am using full void I use more absorptions than overloads due to the lower defensive bonus.

If I am using Dharoks, I use less absorptions due to the higher defense bonus. It would be nice to take a few more overloads in place of the absorptions I don't need.
 
Skill tracker done broked

Whc0U8h.png

 
Hmm interesting, first time I've seen this come up.

3 Hours 45 mins of run time (approx) and I got this message in chatbox:

7YJ8QEi.png


Is it possible to put a safeguard in to make the bot stop the dream and restart if you reach maximum points?
 
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