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Omni Agility [Deleted]

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Dec 28, 2013
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Aydex submitted a new resource:

Omni Agility - Omniscient Botting

Omni Agility
Part of the Omni bot line

This bot is part of the Omni botting line. The Omni prefix is an indication of superb quality that is rivaled by none.


Features you will find within every Omni bot:
  • Simple settings interface for user convenience
  • Detailed runtime statistics
  • On-the-fly settings changing
  • Utilization of RuneMates PlayerSense API for unique profiling
  • Built to be stable for long run times...

Read more about this resource...
 
Last edited by a moderator:
Joined
Mar 24, 2017
Messages
341
Doesn't climb the starting wall in Seers.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\va1\RuneMate\logs\05-08 01-25-52 - Omni Agility.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 TRACE [Camera] Start: 316, Goal: 0
00:00:00 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:00 TRACE [Camera] Pressing keys
00:00:00 TRACE [Camera] Start: 316, Goal: 0
00:00:01 TRACE [Camera] Start: 316, Goal: 0
00:00:01 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:01 TRACE [Camera] Pressing keys
00:00:01 TRACE [Camera] Start: 316, Goal: 0
00:00:03 TRACE [Camera] Start: 316, Goal: 0
00:00:03 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:03 TRACE [Camera] Pressing keys
00:00:03 TRACE [Camera] Start: 316, Goal: 0
00:00:05 TRACE [Camera] Start: 316, Goal: 0
00:00:05 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:05 TRACE [Camera] Pressing keys
00:00:05 TRACE [Camera] Start: 316, Goal: 0
00:00:07 TRACE [Camera] Start: 316, Goal: 0
00:00:07 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:07 TRACE [Camera] Pressing keys
00:00:07 TRACE [Camera] Start: 316, Goal: 0
 
Joined
Dec 28, 2013
Messages
190
Doesn't climb the starting wall in Seers.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\va1\RuneMate\logs\05-08 01-25-52 - Omni Agility.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 TRACE [Camera] Start: 316, Goal: 0
00:00:00 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:00 TRACE [Camera] Pressing keys
00:00:00 TRACE [Camera] Start: 316, Goal: 0
00:00:01 TRACE [Camera] Start: 316, Goal: 0
00:00:01 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:01 TRACE [Camera] Pressing keys
00:00:01 TRACE [Camera] Start: 316, Goal: 0
00:00:03 TRACE [Camera] Start: 316, Goal: 0
00:00:03 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:03 TRACE [Camera] Pressing keys
00:00:03 TRACE [Camera] Start: 316, Goal: 0
00:00:05 TRACE [Camera] Start: 316, Goal: 0
00:00:05 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:05 TRACE [Camera] Pressing keys
00:00:05 TRACE [Camera] Start: 316, Goal: 0
00:00:07 TRACE [Camera] Start: 316, Goal: 0
00:00:07 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:07 TRACE [Camera] Pressing keys
00:00:07 TRACE [Camera] Start: 316, Goal: 0
Weird, the climbing action seems to have changed? o_O

Pushed the fix, will update once it's reviewed and pushed out to the public.
 
Joined
Dec 28, 2013
Messages
190
Awesome man, cheers!
Would you mind manually clicking the wall for a few runs and telling me how it works? I know it's a pain but I'm really anxious to get feedback about the alching since I don't have an account with 55 Magic. No worries if you don't want to I completely understand.
 
Joined
Mar 24, 2017
Messages
341
Would you mind manually clicking the wall for a few runs and telling me how it works? I know it's a pain but I'm really anxious to get feedback about the alching since I don't have an account with 55 Magic. No worries if you don't want to I completely understand.

Done.

It seems to sacrifice a lot of agility xp in favor of alching, when it should be the other way around. Like it will often not progress agility wise, because it's too busy getting another alch in. Also, for the Seers village it walks across a tight rope, the whole interaction takes like 2 seconds tops, but while doing it, it's casting alch 2 times. And it can't alch during that interaction, so it might be worth removing that, since a real player wouldn't do that :p

Currently the alching is pretty basic, right? I think ideally you'd want to code a certain amounts of alchs between each obstacle, depending on how long between them. Obv with some randomness, sometimes less, sometimes more.
 
Joined
Dec 28, 2013
Messages
190
Done.

It seems to sacrifice a lot of agility xp in favor of alching, when it should be the other way around. Like it will often not progress agility wise, because it's too busy getting another alch in. Also, for the Seers village it walks across a tight rope, the whole interaction takes like 2 seconds tops, but while doing it, it's casting alch 2 times. And it can't alch during that interaction, so it might be worth removing that, since a real player wouldn't do that :p

Currently the alching is pretty basic, right? I think ideally you'd want to code a certain amounts of alchs between each obstacle, depending on how long between them. Obv with some randomness, sometimes less, sometimes more.
Have you tried the spam click mode? That should improve the agility experience. Regardless I'll definitely tone down the alch times.

Do you mean it's attempting to alch while traversing an obstacle? Good catch, I'll be sure to add in a check for that.

Thanks a ton for the feedback, much appreciated.
 
Joined
Mar 24, 2017
Messages
341
Have you tried the spam click mode? That should improve the agility experience. Regardless I'll definitely tone down the alch times.

Do you mean it's attempting to alch while traversing an obstacle? Good catch, I'll be sure to add in a check for that.

Thanks a ton for the feedback, much appreciated.

Yup I had spam click on, but it was still preoccupied with alching a lot of the time ^^ and yeah it attempts to alch while traversing an obstacle. This isn't a problem if it's a short obstacle, since the alch will just happen right after you're done traversing it, but for a 2 second long obstacle it doesn't work like that ^^

And you're welcome man ^^
 
Joined
Jan 12, 2016
Messages
385
So I am currently using this at Seers course, and it does as expected! Picks up marks of grace, and runs the course without a hitch! Another brilliant bot from Aydex.

I do have a question though.. does it automatically eat food in your inventory? There are no "settings" for it.

In addition, some randomness with camera movements would be nice, I feel as if it literally moves it to the exact dimensions every time it runs around.
 
Joined
Dec 28, 2013
Messages
190
So I am currently using this at Seers course, and it does as expected! Picks up marks of grace, and runs the course without a hitch! Another brilliant bot from Aydex.

I do have a question though.. does it automatically eat food in your inventory? There are no "settings" for it.

In addition, some randomness with camera movements would be nice, I feel as if it literally moves it to the exact dimensions every time it runs around.
Yes, food eating on low HP is built into the bot. No need to toggle a setting for it :)

The camera movements are randomized based on your unique player profile so no worries if it seems a little static. I'll work on adding some more randomization though as it couldn't hurt.
 
Joined
Jan 12, 2016
Messages
385
Yes, food eating on low HP is built into the bot. No need to toggle a setting for it :)

The camera movements are randomized based on your unique player profile so no worries if it seems a little static. I'll work on adding some more randomization though as it couldn't hurt.

It is extremely static, it literally won't stop using the exact same turns. Please do introduce some :D
 
Joined
Dec 28, 2013
Messages
190
It is extremely static, it literally won't stop using the exact same turns. Please do introduce some :D
The next update will utilize PlayerSense much more in determining what the bot does. Camera movements may still appear static but you can be confident they're tailored uniquely to your player.
 
Joined
Jan 12, 2016
Messages
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The next update will utilize PlayerSense much more in determining what the bot does. Camera movements may still appear static but you can be confident they're tailored uniquely to your player.

I get that, is it normal for my camera movements to always be the same? They may be customised to my character but it's pointless if it goes to the exact same dimension every time.
 
Joined
Dec 28, 2013
Messages
190
I get that, is it normal for my camera movements to always be the same? They may be customised to my character but it's pointless if it goes to the exact same dimension every time.
It's all randomized. It may appear to go to the same dimension but keep in mind yaw is 360 degrees.
 
Joined
Mar 24, 2017
Messages
341
Hey mate, I ran it for roughly an hour or so yesterday and it does it job and is very stable now. BUT it's still quite slow compared to Prime Agility for instance. Your bot gets me roughly 20k xp per hour, while alching as well, Prime Agility gets me around 30k per hour. So there's definitely room for improvement on the efficiency.
 
Joined
Dec 28, 2013
Messages
190
Hey mate, I ran it for roughly an hour or so yesterday and it does it job and is very stable now. BUT it's still quite slow compared to Prime Agility for instance. Your bot gets me roughly 20k xp per hour, while alching as well, Prime Agility gets me around 30k per hour. So there's definitely room for improvement on the efficiency.
Are there any noticeable differences between this bot and the others? Any tips for increased efficiency? I personally think it's quite fast but it may just be because I'm a slow player :p
 
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