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Bug Odd Random Lag Spikes(memory leak?)

Joined
Oct 26, 2018
Messages
14
Been using RuneMate for a couple months without a problem. I use only VisualRM because I enjoy programming custom bots with it and found that ban rates are abysmal when using it.

Today I start up my bots and realize that my clients have horrible lag spikes when doing certain actions. Not only that but there are often long delays between actions as well. While in debug mode with VisualRM I can see it stopping on nodes and creating lag spikes. It's not just VisualRM causing the issue. Running any script causes my client to lag out.

Would greatly appreciate a list of possible solutions to fix this.
 
I do notice that in the log file I see this line spammed 20k~ times:
DEBUG ID: 7464Map: {java.awt.Color[r=48,g=48,b=48]=java.awt.Color[r=66,g=0,b=63]}, colors: [java.awt.Color[r=66,g=0,b=63]]
 
Joined
Oct 26, 2018
Messages
14
Seems my testing was faulty. VisualRM is the only cause to it. Every other script works just fine. Once I load VisualRM it causes every other script after that to also adopt the lagginess until I restart the client.
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Sounds like a potential memory leak in VisualRM then, what are these 'certain actions' causing this issue?
 
Joined
Oct 26, 2018
Messages
14
From what I can tell so far just anything GameObject related. Like interacting, searching, etc.
 
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