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Necks Slayer

Joined
Jul 10, 2023
Messages
21
Awesome script really loving it!
Only thing is, when using the spirit tree to got iorwirth dungeon. ( kurask task )
It keeps pressing tele to port sarim tree.
Not sure why, but had to click manually.
 
Joined
Jun 15, 2020
Messages
5
@goblinneck The only task it has had reoccuring issues with has been cave horrors, If the mini game tele is used, it doesnt do anythin else and shuts down, i rec, adding support for the mos'leeharmless teleport's or even going a step further and using the master teleport book. the cave horrors as a task is stupid.. i get it.. but my rec... is to add support for more travel methods. like the teleport scroll.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,509
@goblinneck The only task it has had reoccuring issues with has been cave horrors, If the mini game tele is used, it doesnt do anythin else and shuts down, i rec, adding support for the mos'leeharmless teleport's or even going a step further and using the master teleport book. the cave horrors as a task is stupid.. i get it.. but my rec... is to add support for more travel methods. like the teleport scroll.
Mocking-Spongebob.jpg
 
Joined
Jul 10, 2023
Messages
21
Keeps using from teleport, when travelling to Ioworth dungeon for kurasks. ( spirit tree > keeps using port sarim )
Cant you just make it use crystal teleport seed to go?
22:21:59 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:04 [DEBUG] [ TraverseState] traverse pos Coordinate(3184, 3508, 0) in region 12598, start Coordinate(2443, 3083, 0), start region 9776
22:22:04 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:04 [DEBUG] [ Neck DI] DI: MenuAction(option=Automated, target=, identifier=1295, param0=72, param1=85, opcode=3, itemId=-1, entity=Spirit tree [3184, 3509, 0])
22:22:04 [TRACE] [ RemoteModel] Determining interaction point of Spirit tree [3184, 3509, 0] using remote model
22:22:04 [TRACE] [ RemoteModel] Selecting point InteractablePoint(281, 149)
22:22:05 [DEBUG] [ TraverseState] traverse pos Coordinate(3184, 3508, 0) in region 12598, start Coordinate(2443, 3083, 0), start region 9776
22:22:05 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:08 [DEBUG] [ TraverseState] traverse pos Coordinate(3184, 3508, 0) in region 12598, start Coordinate(2443, 3083, 0), start region 9776
22:22:08 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:08 [DEBUG] [ Neck DI] DI: MenuAction(option=Automated, target=, identifier=1295, param0=72, param1=85, opcode=3, itemId=-1, entity=Spirit tree [3184, 3509, 0])
22:22:08 [TRACE] [ RemoteModel] Determining interaction point of Spirit tree [3184, 3509, 0] using remote model
22:22:08 [TRACE] [ RemoteModel] Selecting point InteractablePoint(290, 130)
22:22:09 [DEBUG] [ TraverseState] traverse pos Coordinate(3184, 3508, 0) in region 12598, start Coordinate(2443, 3083, 0), start region 9776
22:22:09 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:13 [DEBUG] [ TraverseState] traverse pos Coordinate(3184, 3508, 0) in region 12598, start Coordinate(2443, 3083, 0), start region 9776
22:22:13 [DEBUG] [ TraverseState] Traverse method Spirit Tree (House / Ring of Wealth / ArdyCloak): Prifddinas
22:22:14 [DEBUG] [ Neck DI] DI: MenuAction(option=Automated, target=, identifier=1295, param0=72, param1=85, opcode=3, itemId=-1, entity=Spirit tree [3184, 3509, 0])
 
Joined
Dec 7, 2021
Messages
2
I've noticed a few things, bot basically breaks when it's asked to skip a task when you're obtaining tasks through npc contact. It withdraws and deposits food back and fourth until I stop the script or turn off the option to skip tasks. Tasks like cave crawlers, the bot won't bring any food or any antipoisons, so it will go to the slayer cave and get 20 kills before teleporting out and heading back to repeat. Cave horror task feels very sketchy because it kills one, runs away to attack the next and then runs back for the loot. I think this has more to do with just how far spread apart the cave horrors are compared to other slayer tasks. Overall, the bot is incredible. Just a few things that i've noticed after about 50 hours using the script. Everything else works like a dream
 
Joined
May 6, 2023
Messages
2
kraken tasks don't work properly, regardless of what spell i choose, the bot never takes the runes for the spell
 
Joined
Jun 23, 2023
Messages
3
Hey, looks like the bot can't figure out how to get off lunar isle (trying to go to island of stone for basilisk knights). It brought itself to lunar isle via my house portal, banked, and then was clicking back and forth in the bank "traversing to jorm prison" rather than talking to a banker to get kicked off lunar isle.
 
Joined
Jul 10, 2023
Messages
21
Bot is broken tried since yesterday multiple times.
Keeps trying to teleport to house, and now to watch tower.

14:02:50 [DEBUG] [ Loadout] Equip Duration: 28 ms
14:02:54 [DEBUG] [ SlayerMain] restock check Bloodveld
14:02:54 [DEBUG] [ NeckBot] Change state from STARTING to TRAVERSING
14:02:54 [DEBUG] [ BaseState] Deactivate STARTING
14:02:54 [DEBUG] [ BaseState] Activate TRAVERSING
14:02:54 [DEBUG] [ SlayerMain] Traversing to Bloodveld at Catacombs of Kourend - Kills: 0, Tasks Completed: 0
14:02:55 [DEBUG] [ TraverseState] traverse pos Coordinate(1665, 10056, 0) in region 6813, start Coordinate(1665, 10056, 0), start region 6813
14:02:55 [DEBUG] [ TraverseState] In pathing regions
14:02:55 [DEBUG] [ TraverseState] Path to target
14:02:55 [DEBUG] [ TraverseState] Rebuilding path to Coordinate(1690, 10014, 0) from Coordinate(1665, 10056, 0)
14:02:55 [WARN ] [ QuestDefinitions] Error occurred when decoding QuestDefinition for row 2
java.lang.IllegalArgumentException: 'row' must have a tableId of 0
at com.runemate.game.api.hybrid.cache.elements.CacheQuestDefinition.decode(CacheQuestDefinition.java:48) ~[?:?]
at com.runemate.game.api.hybrid.local.QuestDefinitions.createDefinition(QuestDefinitions.java:65) ~[?:?]
at com.runemate.game.api.hybrid.local.QuestDefinitions.loadByCacheId(QuestDefinitions.java:35) ~[?:?]
at com.runemate.game.api.hybrid.local.Quest$OSRS.getDefinition(Quest.java:378) ~[?:?]
at com.runemate.game.api.hybrid.local.Quest$OSRS.getStatus(Quest.java:412) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiIiIii(fa:167) ~[?:?]
at java.util.stream.Collectors.lambda$uniqKeysMapAccumulator$1(Collectors.java:180) ~[?:?]
at java.util.stream.ReduceOps$3ReducingSink.accept(ReduceOps.java:169) ~[?:?]
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:992) ~[?:?]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) ~[?:?]
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiiiIii(fa:167) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiIiIii(fa:81) ~[?:?]
at com.runemate.web.HierarchicalWebPathBuilder.build(ka:153) ~[?:?]
at com.runemate.game.api.hybrid.web.WebPathRequest.build(WebPathRequest.java:84) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:222) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:135) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:197) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.executeLoop(yd:185) ~[?:?]
at com.neck_flexed.scripts.slayer.state.TraverseState.executeLoop(qa:100) ~[?:?]
at com.neck_flexed.scripts.common.NeckBot.onLoop(db:368) ~[?:?]
at com.runemate.game.api.script.framework.LoopingBot.run(LoopingBot.java:80) ~[?:?]
at com.runemate.game.api.script.framework.AbstractBot.start(vq:205) ~[RuneMate.jar:?]
at nul.iIIIIIiiiIiIiI.run(jy:385) ~[RuneMate.jar:?]
14:02:55 [DEBUG] [ Navigation] Unable to find source subGraph Vertex[x=1665, y=10056, z=0], falling back to dummy
14:02:55 [WARN ] [ Navigation] Failed to resolve subgraph of Vertex[x=2931, y=4717, z=2]
14:03:08 [DEBUG] [ WebPath] Next step is SpellTeleportVertex(spell=YANILLE_TELEPORT), #398 in the path at distance 7877.0
14:03:08 [DEBUG] [ WebPath] Next step is SpellTeleportVertex(spell=YANILLE_TELEPORT), #398 in the path at distance 7877.0
14:03:08 [INFO ] [ Magic] Activating YANILLE_TELEPORT with action Yanille
14:03:08 [INFO ] [ ControlPanelTab] Opening MAGIC
14:03:09 [DEBUG] [ Menu] Clicking '^Yanille$' '^Watchtower Teleport$' on InterfaceComponent [218, 43]
14:03:12 [DEBUG] [ WebPath] Updating last successful index to 0
14:03:12 [DEBUG] [ Prayer] Quick-prayers are already set correctly
14:03:12 [DEBUG] [ TraverseState] traverse pos Coordinate(1671, 10055, 0) in region 6813, start Coordinate(1665, 10056, 0), start region 6813
14:03:12 [DEBUG] [ TraverseState] In pathing regions
14:03:12 [DEBUG] [ TraverseState] Path to target
14:03:12 [DEBUG] [ WebPath] Next step is SpellTeleportVertex(spell=YANILLE_TELEPORT), #398 in the path at distance 7870.0
14:03:12 [DEBUG] [ WebPath] Next step is SpellTeleportVertex(spell=YANILLE_TELEPORT), #398 in the path at distance 7870.0
14:03:12 [INFO ] [ Magic] Activating YANILLE_TELEPORT with action Yanille
14:03:12 [DEBUG] [ Menu] Clicking '^Yanille$' '^Watchtower Teleport$' on InterfaceComponent [218, 43]
14:03:14 [DEBUG] [ TraverseState] traverse pos Coordinate(1671, 10055, 0) in region 6813, start Coordinate(1665, 10056, 0), start region 6813
14:03:14 [DEBUG] [ TraverseState] In pathing regions
14:03:14 [DEBUG] [ TraverseState] Path to target
14:03:14 [DEBUG] [ TraverseState] Rebuilding path to Coordinate(1690, 10014, 0) from Coordinate(1671, 10055, 0)
14:03:14 [WARN ] [ QuestDefinitions] Error occurred when decoding QuestDefinition for row 2
java.lang.IllegalArgumentException: 'row' must have a tableId of 0
at com.runemate.game.api.hybrid.cache.elements.CacheQuestDefinition.decode(CacheQuestDefinition.java:48) ~[?:?]
at com.runemate.game.api.hybrid.local.QuestDefinitions.createDefinition(QuestDefinitions.java:65) ~[?:?]
at com.runemate.game.api.hybrid.local.QuestDefinitions.loadByCacheId(QuestDefinitions.java:35) ~[?:?]
at com.runemate.game.api.hybrid.local.Quest$OSRS.getDefinition(Quest.java:378) ~[?:?]
at com.runemate.game.api.hybrid.local.Quest$OSRS.getStatus(Quest.java:412) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiIiIii(fa:167) ~[?:?]
at java.util.stream.Collectors.lambda$uniqKeysMapAccumulator$1(Collectors.java:180) ~[?:?]
at java.util.stream.ReduceOps$3ReducingSink.accept(ReduceOps.java:169) ~[?:?]
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:992) ~[?:?]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) ~[?:?]
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiiiIii(fa:167) ~[?:?]
at nul.iIiiiiiIiiiI.IIIiiiiIiIii(fa:81) ~[?:?]
at com.runemate.web.HierarchicalWebPathBuilder.build(ka:153) ~[?:?]
at com.runemate.game.api.hybrid.web.WebPathRequest.build(WebPathRequest.java:84) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:222) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:135) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.short(yd:197) ~[?:?]
at com.neck_flexed.scripts.common.traverse.Traverser.executeLoop(yd:185) ~[?:?]
at com.neck_flexed.scripts.slayer.state.TraverseState.executeLoop(qa:100) ~[?:?]
at com.neck_flexed.scripts.common.NeckBot.onLoop(db:368) ~[?:?]
at com.runemate.game.api.script.framework.LoopingBot.run(LoopingBot.java:80) ~[?:?]
at com.runemate.game.api.script.framework.AbstractBot.start(vq:205) ~[RuneMate.jar:?]
at nul.iIIIIIiiiIiIiI.run(jy:385) ~[RuneMate.jar:?]
14:03:14 [WARN ] [ Navigation] Failed to resolve subgraph of Vertex[x=2931, y=4717, z=2]
14:03:19 [DEBUG] [ WebPath] Next step is BasicVertex(position=Coordinate(1683, 10061, 0)), #76 in the path at distance 18.0
14:03:22 [DEBUG] [ WebPath] Next step is BasicVertex(position=Coordinate(1680, 10061, 0)), #76 in the path at distance 15.0
14:03:22 [DEBUG] [ WebPath] Updating last successful index to 15
 
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