- Joined
- Feb 23, 2019
- Messages
- 34
- Thread Author
- #1
I see that on some of @tyb51's scripts that there are mouse overlays. The only posts that I can find are old and say that it can't be implemented. Assuming that information is outdated, is there a publicized way to show the mouse's position for debugging purposes? I've noticed that when my script tries to interact with a walking NPC it tends to frantically jump all over the place before going to the desired NPC.