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Question Menu interaction speed control

Joined
Feb 21, 2016
Messages
60
I love the high level API's for example interact. But looking at how some menu interactions are done is inhuman like. Is there some way to control the menu interaction speed a bit? to slow it down? because making menu interactions within .1s is something I wouldn't be able to do. With all the options available.
Sometimes the Clouse movement is perfect, not too slow not too fast. But most of the times it is insanely fast, I can't even blink and the menu item is already clicked.

I'm not 100% sure what it does with detectability but I'd love to slow it down a bit so it looks at least a bit more human like. Clouse is supposed to be human like interactions but menu interactions are inhuman most of the time.

Or am I confusing Interact and Clouse doing the actions? Not 100% sure what clouse is other than human movements. But if it is interact, then I might build my own interact API to slow it down if I really have to. But the available interact api would be nice if there was an optional delay so that between interactions such as a right click and the actual menu interaction would be a delay between 2 values.
 
Last edited:
Joined
Feb 21, 2016
Messages
60
You may find a quicker response on Slack (#development) or Discord, see: Join RuneMate Chat | RuneMate

imho a per thread based question is easier for others to check whether the question has already been asked by just using the search.
On discord or Slack all questions & answers get mixed up. Eventually under a pile of other msges.
Discord and Slack are nice if you require quick help but for reference a thread is easier and a thread is more maintainable.
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,243
imho a per thread based question is easier for others to check whether the question has already been asked by just using the search.
On discord or Slack all questions & answers get mixed up. Eventually under a pile of other msges.
Discord and Slack are nice if you require quick help but for reference a thread is easier and a thread is more maintainable.

Yep you're not wrong, it's just that most development related talk is done in those channels and this sub-forum is much quieter :)
 
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