Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Request [Megathread] Request Additions/Changes to Web Here

RuneMate Staff
Joined
Oct 2, 2015
Messages
3,225
If you would like to make a suggestion or help with a fix to the default web, please post in this thread using the following format:

--

Obstacle name: The string of name exactly as seen in-game
Obstacle primary location: The location of the object in it's default state
Obstacle primary action: The action of the object in it's default state, exactly as seen in-game
Obstacle secondary location: The location of the object in it's manipulated state
Obstacle secondary action: The action of the object in it's manipulated state, exactly as seen in-game
Is there an alternative route to avoid this obstacle? If yes, post details.
Is this obstacle consistent between games? (Osrs/RS3) If no, post details.
Are there any requirements to traverse this obstacle? This may be quests, achievement diaries, agility requirement, etc.
Any additional, miscellaneous information?

Please attach a picture of the minimap or game map showing the location exact of the object.
Please attach a picture of the object.
Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).

--

To Fix web obstacles, we require:

-The location your character stands before interacting with the obstacle
-The obstacle name
-The obstacle "interact" action
-The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
-The location your character stands when they come out the other side.
-Any requirements (eg 21 Agility or a certain quest)





Thank you to @Snufalufugus for the suggestion to make this thread.
 
Last edited:
Joined
Mar 28, 2017
Messages
286
Not sure if some of these areas in certain dungeons are fixed as of April 20th, I will give it a go whenever I have the chance, but I will leave this here just in case

RuneMate Unsupported Areas via WebPath

I know it's not in the format you wanted, but I think I provided enough information. For details, read notes under URL
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Fix web obstacles, we require:

-The location your character stands before interacting with the obstacle
-The obstacle name
-The obstacle "interact" action
-The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
-The location your character stands when they come out the other side.
-Any requirements (eg 21 Agility or a certain quest)
 
Joined
Dec 28, 2013
Messages
190
Requesting the Woodcutting Guild on Zeah be added. To access you must go through one of two gates:

Obstacle name:
Gate
Obstacle primary location:

Two gates for getting in:

Gate 1: Part on both Coordinate(1657, 3505, 0) and Coordinate(1657, 3504, 0)
Gate 2: Part on both Coordinate(1562, 3488, 0) and Coordinate(1562, 3487, 0)

Obstacle primary action: Open
Obstacle secondary location: Does not change state (opens to let the player through and then immediately closes)
Obstacle secondary action: Does not change state
Is there an alternative route to avoid this obstacle? No
Is this obstacle consistent between games? No, OSRS only (Zeah)
Are there any requirements to traverse this obstacle? 60 Woodcutting and at least 75% Hosidius House Favour

To get Hosidius Favour percent:
Code:
public static double getHosidiusFavourPercent() {
    return ((Varps.getAt(1317).getValue() >> 10) & 0b1111111111) / 10D;
}

Any additional, miscellaneous information? Entering/exiting changes the players X coord by 1.

For Gate 1: 1657 if immediately within the Guild and 1658 if immediately outside
For Gate 2: 1563 if immediately within the Guild and 1652 if immediately outside




Inside the Guild there's a plane change to get to the Redwoods:
Obstacle name: Rope ladder
Obstacle primary location:

Ladder 1: Coordinate(1566, 3493, 0)
Ladder 2: Coordinate(1575, 3493, 0)
Ladder 3: Coordinate(1575, 3483, 0)
Ladder 4: Coordinate(1566, 3483, 0)

Obstacle primary action: Climb-up
Obstacle secondary location: Does not change state
Obstacle secondary action: Does not change state
Is there an alternative route to avoid this obstacle? No
Is this obstacle consistent between games? No, OSRS only (Zeah)
Are there any requirements to traverse this obstacle? No
Any additional, miscellaneous information? Successfully navigating the obstacle will change the players plane to 1. The obstacles also exist on plane 1 (same coordinate except for the plane obviously) with the interaction changed to "Climb-down".




Not sure how the web works but I assume coordinates are static. I can get a list of them and post here if need be to map out the whole guild.
 
Last edited:
Joined
Mar 28, 2017
Messages
286
Requesting the Woodcutting Guild on Zeah be added. To access you must go through the gate:

Obstacle name:
Gate
Obstacle primary location: Part on both Coordinate(1657, 3505, 0) and Coordinate(1657, 3504, 0)
Obstacle primary action: Open
Obstacle secondary location: Does not change state (opens to let the player through and then immediately closes)
Obstacle secondary action: Does not change state
Is there an alternative route to avoid this obstacle? No
Is this obstacle consistent between games? No, OSRS only (Zeah)
Are there any requirements to traverse this obstacle? 60 Woodcutting and at least 75% Hosidius House Favour

To get Hosidius Favour percent:
Code:
public static double getHosidiusFavourPercent() {
    return ((Varps.getAt(1317).getValue() >> 10) & 0b1111111111) / 10D;
}

Any additional, miscellaneous information? Immediately upon entering you're put in a dialogue with Berry. Entering/exiting changes the players X coord by 1 (1657 if immediately within the Guild and 1658 if immediately outside)


Not sure how the web works but I assume coordinates are static. I can get a list of them and post here if need be to map out the whole guild.

Weird, when I was testing it out the day I made the Google Doc file (posted above), it worked fine for me. I successfully entered from within Zeah, and exited from within the magic tree area
 
Joined
Dec 28, 2013
Messages
190
Weird, when I was testing it out the day I made the Google Doc file (posted above), it worked fine for me. I successfully entered from within Zeah, and exited from within the magic tree area
Are there other entrances/exits? I've only seen the main gate.

EDIT: Looks like there is another entrance/exit on the opposite side of the Guild. I'll add that data in a second.
EDIT 2: Other entrance/exit added.
EDIT 3: Added obstacle data for accessing the Redwoods.
 
Last edited:
Engineer
Joined
Jul 28, 2013
Messages
2,776
Code:
public static double getHosidiusFavourPercent() {
    return ((Varps.getAt(1317).getValue() >> 10) & 0b1111111111) / 10D;
}
Can you get the varbit instead of the varp please?
 
Joined
Dec 28, 2013
Messages
190
Can you get the varbit instead of the varp please?
Varbit: 4895

You'll still need to divide by 10 to get the percentage.
 
Obstacle name: Sandicrahb
Obstacle primary location: NPC that wanders around Locations:

On Zeah Mainland: Coordinate(1782, 3459, 0)
On Crab Isle: Coordinate(1779, 3418, 0)

Obstacle primary action: Quick-travel (both to/from)
Obstacle secondary location: None
Obstacle secondary action: None
Is there an alternative route to avoid this obstacle? No
Is this obstacle consistent between games? OSRS only
Are there any requirements to traverse this obstacle? 10,000 GP if going from Zeah to Crab Isle, none if coming back.
Any additional, miscellaneous information? No
 
Joined
Mar 14, 2017
Messages
156
Obstacle name: Lever
Obstacle primary location: 3090, 3475, 0
Obstacle primary action: Pull
Is there an alternative route to avoid this obstacle? walking/teleporting to ardougne
Is this obstacle consistent between games? OSRS
Are there any requirements to traverse this obstacle? no
Any additional, miscellaneous information?

Gameobject
Name: Lever
type: WallDecoration
id: 26761
Position: 3090, 3475, 0
Interact: Pull Lever

This chat dialogue only shows up if you havent selected to hide it (chat option number 3 when the choices come up)
continue through chat
Chat option: Yes I'm brave. (Option number 1)

teleports you to 3154, 3924, 0

Pull Lever in this location also
Name: Lever
type: WallDecoration
id: 1815
Position: 3153, 3923, 0
Interact: Pull Lever
(no chat dialogue for this one)

teleports you to 2562, 3311, 0
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Obstacle name: Lever
Obstacle primary location:
3090, 3475, 0
Obstacle primary action: Pull
Is there an alternative route to avoid this obstacle? walking/teleporting to ardougne
Is this obstacle consistent between games? OSRS
Are there any requirements to traverse this obstacle? no
Any additional, miscellaneous information?


Gameobject
Name: Lever
type: WallDecoration
id: 26761
Position: 3090, 3475, 0
Interact: Pull Lever

This chat dialogue only shows up if you havent selected to hide it (chat option number 3 when the choices come up)
continue through chat
Chat option: Yes I'm brave. (Option number 1)

teleports you to 3154, 3924, 0

Pull Lever in this location also
Name: Lever
type: WallDecoration
id: 1815
Position: 3153, 3923, 0
Interact: Pull Lever
(no chat dialogue for this one)

teleports you to 2562, 3311, 0
Should already be supported considering I've seen it do that to get to yanille quicker before when I didn't have any teleports and was in varrock.
 
Joined
Nov 24, 2015
Messages
70
Obstacle name:"Heavy door"
Obstacle primary location:Heavy door [2852, 3551, 1] and Heavy door [2852, 3552, 1]
Obstacle primary action:"Open"
Obstacle secondary location: [2853, 3551, 1] and the other door [2853, 3552, 1]
Obstacle secondary action:only "Examine"
Is there an alternative route to avoid this obstacle? Nope
Is this obstacle consistent between games?OSRS
Are there any requirements to traverse this obstacle? none
Any additional, miscellaneous information?

Please attach a picture of the minimap or game map showing the location exact of the object.
d57e719b4c.png

Please attach a picture of the object.
aba32a8c76.png

Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).
Door 1 closed
0349277f5f.png

Door 1 opened
412657a169.png

Door 2 closed
e547a038c0.png

Door 2 opened
fd8046b366.png
 
Last edited:
Engineer
Joined
Jul 28, 2013
Messages
2,776
Obstacle name:"Heavy door"
Obstacle primary location:Heavy door [2852, 3551, 1] and Heavy door [2852, 3552, 1]
Obstacle primary action:"Open"
Obstacle secondary location: [2853, 3551, 1] and the other door [2853, 3552, 1]
Obstacle secondary action:only "Examine"
Is there an alternative route to avoid this obstacle? Nope
Is this obstacle consistent between games?OSRS
Are there any requirements to traverse this obstacle? none
Any additional, miscellaneous information?

Please attach a picture of the minimap or game map showing the location exact of the object.
d57e719b4c.png

Please attach a picture of the object.
aba32a8c76.png

Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).
Door 1 closed
0349277f5f.png

Door 1 opened
412657a169.png

Door 2 closed
e547a038c0.png

Door 2 opened
fd8046b366.png
Where is that located at in game?
 
Joined
Nov 24, 2015
Messages
70
When you interact with it do you automatically get moved through it? Also can I borrow an account that can access it so I can add support?
Yes it automatically goes through it and sure! I can also provide you account! Do you want me to pm it to you?
 
-The location your character stands before interacting with the obstacle (2853, 3551, 1)
-The obstacle name "Heavy door"
-The obstacle "interact" action "Open"
-The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
-The location your character stands when they come out the other side.
(2852, 3551,1)
-Any requirements (eg 21 Agility or a certain quest) None

Keeps walking normally if you manually walk 1 step away from the door, seems to be only problem when going out and not in

Seems to get stuck here
https://puu.sh/wRGkU/ecbe7e0020.gif
 
Yes it automatically goes through it and sure! I can also provide you account! Do you want me to pm it to you?
 
-The location your character stands before interacting with the obstacle (2853, 3551, 1)
-The obstacle name "Heavy door"
-The obstacle "interact" action "Open"
-The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
-The location your character stands when they come out the other side.
(2852, 3551,1)
-Any requirements (eg 21 Agility or a certain quest) None

Keeps walking normally if you manually walk 1 step away from the door, seems to be only problem when going out and not in

Seems to get stuck here
https://puu.sh/wRGkU/ecbe7e0020.gif
Could something be done with this? Seems like its just looping going through the door until you manually walk away from it?
 
Super Bot Author
Joined
Jun 24, 2016
Messages
151
The door to enter the Crafting Guild (RS3)

Obstacle name:
Guild Door
Obstacle primary location: 2933, 3289, 0
Obstacle primary action: Open
Obstacle secondary location: Does not change
Obstacle secondary action: Does not change
The location your character stands before interacting with the obstacle: 2933, 3289, 0
The location your character stands when they come out the other side: 2933, 3288, 0
Is there an alternative route to avoid this obstacle? No
Are there any requirements to traverse this obstacle? Level 40 Crafting.

Please attach a picture of the minimap or game map showing the location exact of the object.
crafting guild.PNG

Please attach a picture of the object.
crafting guild door.png

It would be great if this could be added so that I don't need to use a custom web for my mining bot, thanks in advance.
 
Joined
Aug 25, 2017
Messages
270
Obstacle name: Cave Entrance
Obstacle primary location: 2925,3406,0
Obstacle primary action: Enter

Is there an alternative route to avoid this obstacle?No
Is this obstacle consistent between games?Don't believe it exists in OSRS
Are there any requirements to traverse this obstacle?No
Any additional, miscellaneous information? Taverley slayer dungeon for low level slayer mobs.

Please attach a picture of the minimap or game map showing the location exact of the object.
upload_2017-8-28_19-2-7.png
Please attach a picture of the object.
upload_2017-8-28_19-2-38.png
Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).
upload_2017-8-28_19-11-14.png
upload_2017-8-28_19-11-48.png
 
Obstacle name: Entrance
Obstacle primary action: Climb-down

Is there an alternative route to avoid this obstacle?No
Is this obstacle consistent between games?Don't believe it exists in OSRS
Are there any requirements to traverse this obstacle?No
Any additional, miscellaneous information? Stronghold of security Entrance
upload_2017-8-28_19-15-41.png
upload_2017-8-28_19-16-31.png

 
Obstacle name: Gate of War
Obstacle primary action: Open

Is there an alternative route to avoid this obstacle?various ways through
Is this obstacle consistent between games?Don't believe it exists in OSRS
Are there any requirements to traverse this obstacle?No
Any additional, miscellaneous information? Stronghold of security floor 1 doors
Gate coords:
1: 1859,5238,0
2: 1858, 5238, 0
3: 1859, 5235,0
4: 1858, 5235,0
5: 1865,5227,0
6: 1865,5226,0
7: 1868,5227,0
8: 1868,5226,0
9: 1876,5239,0
10: 1876,5240,0
11: 71,48,0
12: 71,47,0
13: 59,26,0
14: 70,34,0
15: 59,25,0
16: 62,26,0
17: 71,34,0
18: 76,52,0
19: 71,31,0
20: 86,21,0
21: 82,16,0
22: 52,3,0
23: 53,3,0
24: 86,20,0

upload_2017-8-28_19-38-9.png

upload_2017-8-28_19-18-29.png

upload_2017-8-28_19-18-51.png

Obstacle name: Portal
Obstacle primary action: Enter

Is there an alternative route to avoid this obstacle?various ways through Gate of Wars
Is this obstacle consistent between games?Don't believe it exists in OSRS
Are there any requirements to traverse this obstacle?Combat level, 20? not sure.
Any additional, miscellaneous information? Stronghold of security floor 1(war) portal
End coords: 1914,5222,0

upload_2017-8-28_19-39-34.png
 
Joined
Aug 25, 2017
Messages
270
Edgeville dungeon entrance. Also the building the trapdoor is in is not supported by the web.
upload_2017-9-9_17-5-57.png
Obstacle name: Trapdoor
Obstacle primary action: Enter
Is there an alternative route to avoid this obstacle? through door to hill giants with brass key.
Is this obstacle consistent between games? Believe so.
Are there any requirements to traverse this obstacle?
no
Any additional, miscellaneous information? opens
End coords: 3096,9868, 0

Opened trapdoor info:
upload_2017-9-9_17-8-53.pngmodel 12605

 
upload_2017-9-9_17-11-25.pngPrevious trapdoor also leads to this metal door. This is closed.



This is open:
upload_2017-9-9_17-12-46.png
upload_2017-9-9_17-13-36.pngit becomes 2 objects when opened.
 

Attachments

  • upload_2017-9-9_17-8-23.png
    upload_2017-9-9_17-8-23.png
    815.5 KB · Views: 3
  • upload_2017-9-9_17-13-20.png
    upload_2017-9-9_17-13-20.png
    437.2 KB · Views: 3
Top