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MaxiHomes

Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
the first time it was Jeff in varrock, second time it was Noella in ardy. seems to be a random occurrence, in the combined 12 hours or so I've run the bot I've only experienced it those two times.
And both times it was stuck just outside the door trying to get in?
 
Log isn't showing up when I press view logs. Will post when I find it.

Yes it is checking the sack!
When you go help->view logs? Or view log on the session? The one on the session doesn't work well because it tries to load the log inside the client and if the log is big it takes forever or doesn't load at all.
 
Banned at user request.
Joined
Aug 7, 2020
Messages
110
And both times it was stuck just outside the door trying to get in?
 

When you go help->view logs? Or view log on the session? The one on the session doesn't work well because it tries to load the log inside the client and if the log is big it takes forever or doesn't load at all.
Found it. For some reason they aren't showing up today when I do help>view logs. Had to search computer for it.
I've now started it 3x, and only had that issue the first time.
Here's the log:
Code:
00:00:00 INFO    [MaxiBots] MaxiHomes V1.1.0 started!
00:00:00 DEBUG    [MaxiBots-Walker] Loaded com/runemate/api/localweb/Falador.nav
00:00:00 DEBUG    [MaxiBots-Walker] Loaded com/runemate/api/localweb/Varrock.nav
00:00:00 DEBUG    [MaxiBots-Walker] Loaded com/runemate/api/localweb/EastArdougne.nav
00:00:00 DEBUG    [MaxiBots-Walker] Loaded com/runemate/api/localweb/Hosidius.nav
00:00:00 DEBUG    [MaxiBots-Walker] Loaded com/runemate/api/localweb/CastleWars.nav
00:00:00 INFO    [MaxiBots-VersionChecker] Currently running the latest version. Checking again in an hour.
00:00:05 INFO    [MaxiBots] Session number is HOME0001134
00:00:11 INFO    [MaxiBots] Status: Initializing...
00:00:11 INFO    [MaxiBots] Status: Opening the spellbook
00:00:11 DEBUG    Hovered InterfaceComponent [548, 57] on the first attempt.
00:00:12 INFO    [MaxiBots] Status: Casting NPC Contact (Amy)
00:00:12 DEBUG    Hovered InterfaceComponent [218, 104] on the first attempt.
00:00:12 DEBUG    Hovered MenuItem{1 : "Amy" : "NPC Contact" : InterfaceComponent [218, 104]} on the first attempt.
00:00:17 INFO    [MaxiBots] Status: Getting contract from Amy
00:00:18 INFO    [MaxiBots] Status: Getting contract from Amy (2)
00:00:19 INFO    [MaxiBots] Status: Getting contract from Amy (3)
00:00:20 INFO    [MaxiBots] Status: Getting contract from Amy (4)
00:00:22 INFO    [MaxiBots] Status: Getting contract from Amy (5)
00:00:22 INFO    [MaxiBots] Contract set to Barbara
00:00:24 INFO    [MaxiBots] Status: Checking plank sack
00:00:24 DEBUG    Hovered InterfaceComponent [548, 54] on the first attempt.
00:00:24 DEBUG    Hovered SpriteItem(name:Plank sack, quantity: 1, index: 2,  origin: INVENTORY) on the first attempt.
00:00:24 DEBUG    Hovered MenuItem{1 : "Check" : "Plank sack" : SpriteItem(name:Plank sack, quantity: 1, index: 2,  origin: INVENTORY)} on the first attempt.
00:00:25 DEBUG    Plank sack quantities - Plank: 0 | Oak plank: 0 | Teak plank: 0 | Mahogany plank: 0
00:00:25 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:25 INFO    [MaxiBots] Status: Opening the bank
00:00:26 DEBUG    Hovered Bank booth [3010, 3354, 0] on the first attempt.
00:00:27 INFO    [MaxiBots] Status: Withdrawing ^\QSteel bar\E$
00:00:28 DEBUG    Hovered InterfaceComponent [12, 10, 10] on the first attempt.
00:00:28 DEBUG    Hovered SpriteItem(name:Steel bar, quantity: 903, index: 669,  origin: BANK) on the first attempt.
00:00:28 DEBUG    Hovered SpriteItem(name:Steel bar, quantity: 903, index: 669,  origin: BANK) on the first attempt.
00:00:28 DEBUG    Hovered MenuItem{4 : "Withdraw-X" : "Steel bar" : InterfaceComponent [12, 12, 669]} on the first attempt.
00:00:31 INFO    [MaxiBots] Status: Withdrawing ^\QTeak plank\E$
00:00:31 DEBUG    Hovered SpriteItem(name:Teak plank, quantity: 6697, index: 670,  origin: BANK) on the first attempt.
00:00:31 DEBUG    Hovered MenuItem{5 : "Withdraw-All" : "Teak plank" : InterfaceComponent [12, 12, 670]} on the first attempt.
00:00:32 INFO    [MaxiBots] Status: Filling plank sack
00:00:33 DEBUG    Hovered SpriteItem(name:Plank sack, quantity: 1, index: 2,  origin: INVENTORY) on the first attempt.
00:00:33 DEBUG    Hovered MenuItem{6 : "Use" : "Plank sack" : InterfaceComponent [15, 3, 2]} on the first attempt.
00:00:34 INFO    [MaxiBots] Status: Withdrawing ^\QTeak plank\E$
00:00:34 DEBUG    Hovered SpriteItem(name:Teak plank, quantity: 6680, index: 670,  origin: BANK) on the first attempt.
00:00:34 DEBUG    Hovered MenuItem{5 : "Withdraw-All" : "Teak plank" : InterfaceComponent [12, 12, 670]} on the first attempt.
00:00:35 INFO    [MaxiBots] Status: Filling plank sack
00:00:35 DEBUG    Hovered SpriteItem(name:Plank sack, quantity: 1, index: 2,  origin: INVENTORY) on the first attempt.
00:00:36 DEBUG    Hovered MenuItem{6 : "Use" : "Plank sack" : InterfaceComponent [15, 3, 2]} on the first attempt.
00:00:37 INFO    [MaxiBots] Status: Filling plank sack (2)
00:00:37 DEBUG    Hovered SpriteItem(name:Plank sack, quantity: 1, index: 2,  origin: INVENTORY) on the first attempt.
00:00:37 DEBUG    Hovered MenuItem{6 : "Use" : "Plank sack" : InterfaceComponent [15, 3, 2]} on the first attempt.
00:00:37 INFO    [MaxiBots] Status: Withdrawing ^\QTeak plank\E$
00:00:38 DEBUG    Hovered SpriteItem(name:Teak plank, quantity: 6663, index: 670,  origin: BANK) on the first attempt.
00:00:38 DEBUG    Hovered MenuItem{5 : "Withdraw-All" : "Teak plank" : InterfaceComponent [12, 12, 670]} on the first attempt.
00:00:40 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:00:40 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:40 INFO    [MaxiBots] Status: Opening the bank
00:00:40 DEBUG    Hovered Bank booth [3010, 3354, 0] on the first attempt.
00:00:40 INFO    [MaxiBots] Status: ^\QBank booth\E$ interaction failed. Turning the camera
00:00:41 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:41 INFO    [MaxiBots] Status: Opening the bank
00:00:42 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:00:42 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:42 INFO    [MaxiBots] Status: Opening the bank
00:00:43 DEBUG    Hovered Bank booth [3010, 3354, 0] on the first attempt.
00:00:44 DEBUG    Attempting to hover InterfaceComponent [12, 2, 11] since the target of InteractablePoint(477, 29) is less then 4 pixels away.
00:00:44 DEBUG    Attempted to hover InterfaceComponent [12, 2, 11] since InteractablePoint(477, 29) was less than 4 pixels away (success: true)
00:00:44 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:44 INFO    [MaxiBots] Status: Opening the bank
00:00:45 DEBUG    Hovered Bank booth [3010, 3354, 0] on the first attempt.
00:00:46 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:00:47 INFO    [MaxiBots] Status: Banking at nearby bank
00:00:47 INFO    [MaxiBots] Status: Opening the bank
00:00:47 DEBUG    Hovered Bank booth [3010, 3354, 0] on the first attempt.
00:01:04 INFO    [MaxiBots] Path to Castle Wars bank: WebPath[Cost: 28.0, Vertices: BasicItemTeleportVertex(origin=EQUIPMENT, Ring of dueling\([1-8]\), action=Castle Wars, x=2438, y=3088, plane=0) -> CoordinateVertex(x=2438, y=3088, plane=0) -> CoordinateVertex(x=2440, y=3086, plane=0) -> CoordinateVertex(x=2442, y=3084, plane=0)]
00:01:04 INFO    [MaxiBots] Status: Banking at Castle Wars
00:01:04 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:01:04 DEBUG    Hovered InterfaceComponent [548, 55] on the first attempt.
00:01:05 DEBUG    Hovered SpriteItem(name:Ring of dueling(6), quantity: 1, index: 12,  origin: EQUIPMENT) on the first attempt.
00:01:05 DEBUG    Hovered MenuItem{2 : "Castle Wars" : "Ring of dueling(6)" : InterfaceComponent [387, 23]} on the first attempt.
00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
00:01:09 INFO    [MaxiBots] Status: Banking at nearby bank
00:01:09 INFO    [MaxiBots] Status: Opening the bank
00:01:09 DEBUG    Hovered Bank chest [2444, 3083, 0] on the first attempt.
00:01:12 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:12 INFO    [MaxiBots] Status: Banking at nearby bank
00:01:12 INFO    [MaxiBots] Status: Opening the bank
00:01:12 DEBUG    Attempting to hover Bank chest [2444, 3083, 0] since the target of InteractablePoint(297, 166) is less then 4 pixels away.
00:01:12 DEBUG    Attempted to hover Bank chest [2444, 3083, 0] since InteractablePoint(297, 166) was less than 4 pixels away (success: true)
00:01:14 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:14 INFO    [MaxiBots] Status: Banking at nearby bank
00:01:14 INFO    [MaxiBots] Status: Opening the bank
00:01:14 DEBUG    Hovered Bank chest [2444, 3083, 0] on the first attempt.
00:01:16 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:01:16 INFO    [MaxiBots] Status: Banking at nearby bank
00:01:16 INFO    [MaxiBots] Status: Opening the bank
00:01:16 DEBUG    Hovered Bank chest [2444, 3083, 0] on the first attempt.
00:01:36 INFO    [MaxiBots] Path to Castle Wars bank: WebPath[Cost: 28.0, Vertices: BasicItemTeleportVertex(origin=EQUIPMENT, Ring of dueling\([1-8]\), action=Castle Wars, x=2438, y=3088, plane=0) -> CoordinateVertex(x=2438, y=3088, plane=0) -> CoordinateVertex(x=2440, y=3086, plane=0) -> CoordinateVertex(x=2442, y=3084, plane=0)]
00:01:36 INFO    [MaxiBots] Status: Banking at Castle Wars
00:01:36 DEBUG    Timed action (WebPath#getNext()) took 0ms
00:01:36 DEBUG    Hovered InterfaceComponent [548, 55] on the first attempt.
00:01:37 DEBUG    Hovered SpriteItem(name:Ring of dueling(5), quantity: 1, index: 12,  origin: EQUIPMENT) on the first attempt.
00:01:37 DEBUG    Hovered MenuItem{2 : "Castle Wars" : "Ring of dueling(5)" : InterfaceComponent [387, 23]} on the first attempt.
00:01:39 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
00:01:40 INFO    [MaxiBots] ---MaxiHomes V1.1.0 [OSRS] ---
00:01:40 INFO    [MaxiBots] Runtime: 00:01:40
00:01:40 INFO    [MaxiBots] Last status: Banking at Castle Wars
00:01:40 INFO    [MaxiBots] Total profit: 0
00:01:40 INFO    [MaxiBots] Shutting down all executors.
00:01:40 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-RuntimeUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@70098502[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 102]
00:01:40 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-Executor': java.util.concurrent.ThreadPoolExecutor@54eb137a[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 59]
00:01:40 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-VersionChecker': java.util.concurrent.ScheduledThreadPoolExecutor@41b31399[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 1]
00:01:40 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'Session Updater': java.util.concurrent.ScheduledThreadPoolExecutor@2cbbdb4d[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 20]
00:01:40 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-ActivityDurationUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@10267a4d[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 90]
00:01:40 INFO    [MaxiBots] Shutting down the break scheduler
00:01:40 INFO    [MaxiBots] ---Thanks for using MaxiHomes!---
 
Last edited:
Joined
Jan 1, 2019
Messages
132
Just ran into another one-off issue that's probably an easy fix. In ardy or hosidius, if the bot misclicks on an npc that's thieveable, and succeeds, the bot will get stuck the next time it banks b/c of the coin pouch in your inventory (since it's unbankable). Simply opening it would fix it, since it does *try* to bank it but it just can't
 
Last edited:
Banned at user request.
Joined
Aug 7, 2020
Messages
110
Had another Failed Path crash. This time I was in the home but hadn't completed the contract yet. My logs still MIA i'll post this one when I find.

Me & Kick stress testin you. Lol
 
Correct. It crashed/errored out on the tile right in front of the door

Both of my crashes have been different that this. It's a weird little rare hiccup.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
Just ran into another one-off issue that's probably an easy fix. In ardy or hosidius, if the bot misclicks on an npc that's thieveable, and succeeds, the bot will get stuck the next time it banks b/c of the coin pouch in your inventory (since it's unbankable). Simply opening it would fix it, since it does *try* to bank it but it just can't
Ah damn. So you'd want it to open Coin pouch (that's what it's called isn't it?) if it has one? Is the action Open?
 
Had another Failed Path crash. This time I was in the home but hadn't completed the contract yet. My logs still MIA i'll post this one when I find.

Me & Kick stress testin you. Lol
 


Both of my crashes have been different that this. It's a weird little rare hiccup.
In your case it might be a specific coordinate you stand on that it just can't build a path for some reason, even though moving 1 coordinate over results in a path being built. I had a similar issue with Barbara's house that i fixed a couple versions ago. Logs are in C:\Users\%USERNAME%\RuneMate\logs.
If you put that in file explorer it should go to the correct folder. %USERNAME% is an environment variable substitution and should automatically replace with your windows account username when you hit enter.
 
Joined
Jan 1, 2019
Messages
132
Had another Failed Path crash. This time I was in the home but hadn't completed the contract yet. My logs still MIA i'll post this one when I find.

Me & Kick stress testin you. Lol
 


Both of my crashes have been different that this. It's a weird little rare hiccup.
anything I can do to make this as best as it can be, love this bot tbh. gonna use it to 99 (96 rn)

Ah damn. So you'd want it to open Coin pouch (that's what it's called isn't it?) if it has one? Is the action Open?
either that or it can destroy it, it just has to get rid of it somehow. The options on it are open-all, open, and destroy.
 
Banned at user request.
Joined
Aug 7, 2020
Messages
110
In your case it might be a specific coordinate you stand on that it just can't build a path for some reason, even though moving 1 coordinate over results in a path being built. I had a similar issue with Barbara's house that i fixed a couple versions ago.
The first time I experience this it was on Barbara's house contract (I logged back into Castle wars).
This last time, with the log below, it was in Varrock and I logged back into the house in Varrock.

Code:
01:37:07 DEBUG    Timed action (WebPath#getNext()) took 53ms

01:37:07 DEBUG    Attempting to hover Coordinate.Minimap(3224, 3440, 0) since the target of InteractablePoint(630, 40) is less then 4 pixels away.
01:37:07 DEBUG    Attempted to hover Coordinate.Minimap(3224, 3440, 0) since InteractablePoint(630, 40) was less than 4 pixels away (success: false)
01:37:07 DEBUG    We're not hovering Coordinate.Minimap(3224, 3440, 0) according to Interactable#isHovered() but our position does equal the desired target.
01:37:07 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
01:37:07 INFO    [MaxiBots] Status: Walking to Jeff's house (13)
01:37:07 INFO    [MaxiBots] Status: Walking to Jeff's house (14)
01:37:08 INFO    [MaxiBots] Status: Walking to Jeff's house (15)
01:37:08 INFO    [MaxiBots] Status: Walking to Jeff's house (16)
01:37:08 INFO    [MaxiBots] Status: Walking to Jeff's house (17)
01:37:09 INFO    [MaxiBots] Status: Walking to Jeff's house (18)
01:37:09 DEBUG    Timed action (WebPath#getNext()) took 53ms
01:37:09 DEBUG    Attempting to hover Coordinate.Minimap(3232, 3444, 0) since the target of InteractablePoint(648, 33) is less then 4 pixels away.
01:37:09 DEBUG    Attempted to hover Coordinate.Minimap(3232, 3444, 0) since InteractablePoint(648, 33) was less than 4 pixels away (success: true)
01:37:09 DEBUG    [WebPath] Incremented the last successful step index cache to 15.
01:37:09 INFO    [MaxiBots] Status: Walking to Jeff's house (19)
01:37:09 INFO    [MaxiBots] Status: Walking to Jeff's house (20)
01:37:10 INFO    [MaxiBots] Status: Walking to Jeff's house (21)
01:37:10 INFO    [MaxiBots] Status: Walking to Jeff's house (22)
01:37:10 DEBUG    Timed action (WebPath#getNext()) took 53ms
01:37:10 DEBUG    Attempting to hover Coordinate.Minimap(3238, 3444, 0) since the target of InteractablePoint(666, 42) is less then 4 pixels away.
01:37:10 DEBUG    Attempted to hover Coordinate.Minimap(3238, 3444, 0) since InteractablePoint(666, 42) was less than 4 pixels away (success: true)
01:37:10 DEBUG    [WebPath] Incremented the last successful step index cache to 18.
01:37:10 INFO    [MaxiBots] Status: Walking to Jeff's house (23)
01:37:11 INFO    [MaxiBots] Status: Walking to Jeff's house (24)
01:37:11 INFO    [MaxiBots] Status: Walking to Jeff's house (25)
01:37:12 INFO    [MaxiBots] Status: Walking to Jeff's house (26)
01:37:12 INFO    [MaxiBots] Status: Walking to Jeff's house (27)
01:37:12 INFO    [MaxiBots] Status: Walking to Jeff's house (28)
01:37:12 DEBUG    Timed action (WebPath#getNext()) took 53ms
01:37:12 DEBUG    Attempting to hover Coordinate.Minimap(3238, 3451, 0) since the target of InteractablePoint(620, 49) is less then 4 pixels away.
01:37:12 DEBUG    Attempted to hover Coordinate.Minimap(3238, 3451, 0) since InteractablePoint(620, 49) was less than 4 pixels away (success: true)
01:37:12 DEBUG    [WebPath] Incremented the last successful step index cache to 28.
01:37:13 INFO    [MaxiBots] Status: Walking to Jeff's house (29)
01:37:13 INFO    [MaxiBots] Status: Walking to Jeff's house (30)
01:37:13 INFO    [MaxiBots] Status: Walking to Jeff's house (31)
01:37:13 INFO    [MaxiBots] Status: Walking to Jeff's house (32)
01:37:14 INFO    [MaxiBots] Status: Walking to Jeff's house (33)
01:37:14 INFO    [MaxiBots] Status: Walking to Jeff's house (34)
01:37:14 INFO    [MaxiBots] Status: Walking to Jeff's house (35)
01:37:15 INFO    [MaxiBots] Status: Walking to Jeff's house (36)
01:37:15 INFO    [MaxiBots] Status: Walking to Jeff's house (37)
01:37:15 INFO    [MaxiBots] Status: Walking to Jeff's house (38)
01:37:16 INFO    [MaxiBots] Status: Walking to Jeff's house (39)
01:37:16 INFO    [MaxiBots] Status: Walking to Jeff's house (40)
01:37:16 INFO    [MaxiBots] Status: Walking to Jeff's house (41)
01:37:17 INFO    [MaxiBots] Status: Walking to Jeff's house (42)
01:37:17 INFO    [MaxiBots] Status: Walking to Jeff's house (43)
01:37:17 INFO    [MaxiBots] Status: Interacting with Shelves
01:37:18 DEBUG    Attempting to hover Shelves [3241, 3447, 0] since the target of InteractablePoint(179, 163) is less then 4 pixels away.
01:37:18 DEBUG    Attempted to hover Shelves [3241, 3447, 0] since InteractablePoint(179, 163) was less than 4 pixels away (success: true)
01:37:20 INFO    [MaxiBots] Status: Interacting with Shelves (2)
01:37:20 DEBUG    Hovered Shelves [3241, 3447, 0] on the first attempt.
01:37:21 INFO    [MaxiBots] Status: Interacting with Shelves space
01:37:21 DEBUG    Hovered Shelves space [3241, 3447, 0] on the first attempt.
01:37:22 INFO    [MaxiBots] Status: Interacting with Shelves space (2)
01:37:22 DEBUG    Hovered Shelves space [3241, 3447, 0] on the first attempt.
01:37:22 INFO    [MaxiBots] Status: Shelves space interaction failed. Turning the camera
01:37:23 INFO    [MaxiBots] Status: Interacting with Table
01:37:23 DEBUG    Attempting to hover Table [3238, 3452, 0] since the target of InteractablePoint(140, 150) is less then 4 pixels away.
01:37:23 DEBUG    Attempted to hover Table [3238, 3452, 0] since InteractablePoint(140, 150) was less than 4 pixels away (success: false)
01:37:23 DEBUG    We're not hovering Table [3238, 3452, 0] according to Interactable#isHovered() but our position does equal the desired target.
01:37:23 INFO    [MaxiBots] Status: Table interaction failed. Turning the camera
01:37:24 INFO    [MaxiBots] Status: Interacting with Table
01:37:24 DEBUG    Attempting to hover Table [3238, 3452, 0] since the target of InteractablePoint(202, 101) is less then 4 pixels away.
01:37:24 DEBUG    Attempted to hover Table [3238, 3452, 0] since InteractablePoint(202, 101) was less than 4 pixels away (success: false)
01:37:24 DEBUG    We're not hovering Table [3238, 3452, 0] according to Interactable#isHovered() but our position does equal the desired target.
01:37:24 INFO    [MaxiBots] Status: Table interaction failed. Turning the camera
01:37:24 INFO    [MaxiBots] Status: Interacting with Table
01:37:25 DEBUG    Attempting to hover Table [3238, 3452, 0] since the target of InteractablePoint(228, 90) is less then 4 pixels away.
01:37:25 DEBUG    Attempted to hover Table [3238, 3452, 0] since InteractablePoint(228, 90) was less than 4 pixels away (success: false)
01:37:25 DEBUG    We're not hovering Table [3238, 3452, 0] according to Interactable#isHovered() but our position does equal the desired target.
01:37:25 INFO    [MaxiBots] Status: Table interaction failed. Turning the camera
01:37:25 INFO    [MaxiBots] Status: Walking to Table
01:37:25 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:25 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:25 DEBUG    [MaxiBots-Walker] Path building finished after 7ms
01:37:25 INFO    [MaxiBots] Status: Walking to Table (2)
01:37:25 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:25 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:26 INFO    [MaxiBots] Status: Walking to Table (3)
01:37:26 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:26 INFO    [MaxiBots] Status: Walking to Table (4)
01:37:26 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Path building finished after 5ms
01:37:26 INFO    [MaxiBots] Status: Walking to Table (5)
01:37:26 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:26 DEBUG    [MaxiBots-Walker] Path building finished after 7ms
01:37:27 INFO    [MaxiBots] Status: Walking to Table (6)
01:37:27 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:27 INFO    [MaxiBots] Status: Walking to Table (7)
01:37:27 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Path building finished after 4ms
01:37:27 INFO    [MaxiBots] Status: Walking to Table (8)
01:37:27 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:27 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:28 INFO    [MaxiBots] Status: Walking to Table (9)
01:37:28 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:28 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:28 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:28 INFO    [MaxiBots] Status: Walking to Table (10)
01:37:28 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:28 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:28 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:29 INFO    [MaxiBots] Status: Walking to Table (11)
01:37:29 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:29 INFO    [MaxiBots] Status: Walking to Table (12)
01:37:29 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Path building finished after 5ms
01:37:29 INFO    [MaxiBots] Status: Walking to Table (13)
01:37:29 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:29 INFO    [MaxiBots] Status: Walking to Table (14)
01:37:29 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:29 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:30 INFO    [MaxiBots] Status: Walking to Table (15)
01:37:30 DEBUG    [MaxiBots-Walker] Attempting to build a RegionPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:30 DEBUG    [MaxiBots-Walker] Building a custom WebPath. Coordinate(3240, 3447, 0) -> Table [3238, 3452, 0]
01:37:30 DEBUG    [MaxiBots-Walker] Path building finished after 6ms
01:37:30 DEBUG    Max failed path rebuilds reached, stopping the bot
01:37:30 INFO    [MaxiBots] Status: Max failed path rebuilds reached, stopping the bot
01:37:30 INFO    [MaxiBots] ---MaxiHomes V1.1.0 [OSRS] ---
01:37:30 INFO    [MaxiBots] Runtime: 01:37:30
01:37:30 INFO    [MaxiBots] Last status: Max failed path rebuilds reached, stopping the bot
01:37:30 INFO    [MaxiBots] Total profit: 0
01:37:30 INFO    [MaxiBots] Shutting down all executors.
01:37:30 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-RuntimeUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@45bd6880[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 5852]
01:37:30 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-Executor': java.util.concurrent.ThreadPoolExecutor@42527765[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 5796]
01:37:30 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-VersionChecker': java.util.concurrent.ScheduledThreadPoolExecutor@331fa844[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2]
01:37:30 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'Session Updater': java.util.concurrent.ScheduledThreadPoolExecutor@78394dba[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 1170]
01:37:30 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-ActivityDurationUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@56eec355[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 5835]
01:37:30 INFO    [MaxiBots] Shutting down the break scheduler
01:37:30 INFO    [MaxiBots] ---Thanks for using MaxiHomes!---
01:37:30 INFO    Max failed path rebuilds reached, stopping the bot
 
I watched the bot really struggle to get into Ross' house in Ardougne. The door to this house shuts automatically, and it looked like it kept missclicking onto the door instead of the drawer inside once it opened.
It would then go to behind the house and loop around. It ran out of run energy doing this and I had to pause and get inside the house myself.

Also, had another incident with the bot getting stuck opening and closing bank. This time it happened after the bot had been running successfully for a while - not on startup.
 
Last edited:
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
@The Dingo @kickpointy Hey guys, so i've debugged the path building issue and it appears to be a client issue. I've sent a message to cloud about it and i think i know why it happens. I also think i've found a workaround for it but i won't be able to implement it until tomorrow as i will have to go to each contract house and add more vertices to the custom web files and it's nearly midnight so i'm off to bed.
 
Joined
Jan 1, 2019
Messages
132
@The Dingo @kickpointy Hey guys, so i've debugged the path building issue and it appears to be a client issue. I've sent a message to cloud about it and i think i know why it happens. I also think i've found a workaround for it but i won't be able to implement it until tomorrow as i will have to go to each contract house and add more vertices to the custom web files and it's nearly midnight so i'm off to bed.
appreciate all ur hard work <3
 
Banned at user request.
Joined
Aug 7, 2020
Messages
110
appreciate all ur hard work <3
Same. It runs great when it's running.

I experienced what is probably another 1 off event. The bot stopped and said it was out of planks when there were still plenty in bank.

Code:
00:36:12 INFO    [MaxiBots] Status: Banking at Hosidius
00:36:12 INFO    [MaxiBots] Status: Opening the bank
00:36:12 DEBUG    Attempting to hover Bank booth [1747, 3598, 0] since the target of InteractablePoint(114, 33) is less then 4 pixels away.
00:36:12 DEBUG    Attempted to hover Bank booth [1747, 3598, 0] since InteractablePoint(114, 33) was less than 4 pixels away (success: false)
00:36:12 DEBUG    We're not hovering Bank booth [1747, 3598, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:36:12 INFO    [MaxiBots] Status: ^\QBank booth\E$ interaction failed. Turning the camera
00:36:15 INFO    [MaxiBots] Status: Banking at nearby bank
00:36:15 INFO    [MaxiBots] Status: Opening the bank
00:36:15 DEBUG    Attempting to hover Banker(level: 0, position: 1746, 3599, 0) since the target of InteractablePoint(204, 36) is less then 4 pixels away.
00:36:15 DEBUG    Attempted to hover Banker(level: 0, position: 1746, 3599, 0) since InteractablePoint(204, 36) was less than 4 pixels away (success: true)
00:36:15 DEBUG    Hovered MenuItem{5 : "Bank" : "Banker" : Banker(level: 0, position: 1746, 3599, 0)} on the first attempt.
00:36:17 INFO    [MaxiBots] Status: Banking at nearby bank
00:36:17 INFO    [MaxiBots] Status: Opening the bank
00:36:17 DEBUG    Hovered Banker(level: 0, position: 1746, 3599, 0) on the first attempt.
00:36:18 DEBUG    Hovered MenuItem{1 : "Bank" : "Banker" : Banker(level: 0, position: 1746, 3599, 0)} on the first attempt.
00:36:18 SEVERE    [MaxiBots] Out of ^\QTeak plank\E$
00:36:18 INFO    [MaxiBots] Status: Finished all activities, stopping the bot
00:36:19 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:36:19 INFO    [MaxiBots] Status: Finished all activities, stopping the bot (2)
00:36:19 DEBUG    Hovered InterfaceComponent [548, 37] on the first attempt.
00:36:19 DEBUG    Hovered InterfaceComponent [182, 12] on the first attempt.
00:36:20 INFO    [MaxiBots] ---MaxiHomes V1.1.0 [OSRS] ---
00:36:20 INFO    [MaxiBots] Runtime: 00:36:20
00:36:20 INFO    [MaxiBots] Last status: Finished all activities, stopping the bot (2)
00:36:20 INFO    [MaxiBots] Total profit: 0
00:36:20 INFO    [MaxiBots] Shutting down all executors.
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-RuntimeUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@7c3f6132[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2182]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-Executor': java.util.concurrent.ThreadPoolExecutor@24ced8b7[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2081]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-VersionChecker': java.util.concurrent.ScheduledThreadPoolExecutor@459f0d05[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 1]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'Session Updater': java.util.concurrent.ScheduledThreadPoolExecutor@784fb968[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 437]
00:36:20 INFO    [MaxiBots] Shutting down the break scheduler
00:36:20 INFO    [MaxiBots] ---Thanks for using MaxiHomes!---
00:36:20 INFO    Logout task executed, stopping the bot. Reason: Finished all activities, stopping the bot
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
Same. It runs great when it's running.

I experienced what is probably another 1 off event. The bot stopped and said it was out of planks when there were still plenty in bank.

Code:
00:36:12 INFO    [MaxiBots] Status: Banking at Hosidius
00:36:12 INFO    [MaxiBots] Status: Opening the bank
00:36:12 DEBUG    Attempting to hover Bank booth [1747, 3598, 0] since the target of InteractablePoint(114, 33) is less then 4 pixels away.
00:36:12 DEBUG    Attempted to hover Bank booth [1747, 3598, 0] since InteractablePoint(114, 33) was less than 4 pixels away (success: false)
00:36:12 DEBUG    We're not hovering Bank booth [1747, 3598, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:36:12 INFO    [MaxiBots] Status: ^\QBank booth\E$ interaction failed. Turning the camera
00:36:15 INFO    [MaxiBots] Status: Banking at nearby bank
00:36:15 INFO    [MaxiBots] Status: Opening the bank
00:36:15 DEBUG    Attempting to hover Banker(level: 0, position: 1746, 3599, 0) since the target of InteractablePoint(204, 36) is less then 4 pixels away.
00:36:15 DEBUG    Attempted to hover Banker(level: 0, position: 1746, 3599, 0) since InteractablePoint(204, 36) was less than 4 pixels away (success: true)
00:36:15 DEBUG    Hovered MenuItem{5 : "Bank" : "Banker" : Banker(level: 0, position: 1746, 3599, 0)} on the first attempt.
00:36:17 INFO    [MaxiBots] Status: Banking at nearby bank
00:36:17 INFO    [MaxiBots] Status: Opening the bank
00:36:17 DEBUG    Hovered Banker(level: 0, position: 1746, 3599, 0) on the first attempt.
00:36:18 DEBUG    Hovered MenuItem{1 : "Bank" : "Banker" : Banker(level: 0, position: 1746, 3599, 0)} on the first attempt.
00:36:18 SEVERE    [MaxiBots] Out of ^\QTeak plank\E$
00:36:18 INFO    [MaxiBots] Status: Finished all activities, stopping the bot
00:36:19 DEBUG    Hovered InterfaceComponent [12, 2, 11] on the first attempt.
00:36:19 INFO    [MaxiBots] Status: Finished all activities, stopping the bot (2)
00:36:19 DEBUG    Hovered InterfaceComponent [548, 37] on the first attempt.
00:36:19 DEBUG    Hovered InterfaceComponent [182, 12] on the first attempt.
00:36:20 INFO    [MaxiBots] ---MaxiHomes V1.1.0 [OSRS] ---
00:36:20 INFO    [MaxiBots] Runtime: 00:36:20
00:36:20 INFO    [MaxiBots] Last status: Finished all activities, stopping the bot (2)
00:36:20 INFO    [MaxiBots] Total profit: 0
00:36:20 INFO    [MaxiBots] Shutting down all executors.
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-RuntimeUpdater': java.util.concurrent.ScheduledThreadPoolExecutor@7c3f6132[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2182]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-Executor': java.util.concurrent.ThreadPoolExecutor@24ced8b7[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2081]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'MaxiBots-VersionChecker': java.util.concurrent.ScheduledThreadPoolExecutor@459f0d05[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 1]
00:36:20 DEBUG    [MaxiBots-ThreadManager] Shutting down executor 'Session Updater': java.util.concurrent.ScheduledThreadPoolExecutor@784fb968[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 437]
00:36:20 INFO    [MaxiBots] Shutting down the break scheduler
00:36:20 INFO    [MaxiBots] ---Thanks for using MaxiHomes!---
00:36:20 INFO    Logout task executed, stopping the bot. Reason: Finished all activities, stopping the bot
Yeah okay, might have to make it check multiple times before stopping like in my other bots. For some reason the bank quantity returns 0 before returning the actual amount
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
Awesome, man. I ran it today for a long session with zero issues before update.
Thanks for your effort! Btw, the banking logic is very nicely done.
Good to hear. Getting the when to bank logic working correctly, especially with the plank sack was insanely more difficult than it should have been lol. And the game doesn't store any data about what's in your plank sack on the client side so we have no way of knowing what's in it without manually tracking it.
 
Banned at user request.
Joined
Aug 7, 2020
Messages
110
Good to hear. Getting the when to bank logic working correctly, especially with the plank sack was insanely more difficult than it should have been lol. And the game doesn't store any data about what's in your plank sack on the client side so we have no way of knowing what's in it without manually tracking it.
I can imagine! I'm no programmer, but using VisualRM has given me appreciation for how difficult it can be to achieve seemingly simple tasks. Add actual code to that and it seems like a shit storm. Lol
 
Joined
Jan 1, 2019
Messages
132
it won't even let me start the bot now. as soon as I start it and choose Expert, it stops immediately and just says "initializing". Tried it three times now and it's happened every time, stopping within the first 10 seconds.

edit: nvm I'm dumb I'm not on lunars, haha
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,863
it won't even let me start the bot now. as soon as I start it and choose Expert, it stops immediately and just says "initializing". Tried it three times now and it's happened every time, stopping within the first 10 seconds.

edit: nvm I'm dumb I'm not on lunars, haha
Haha woops
 
I had it logging the reason but i'm now making it put a message in the client as well so it's obvious
 
Joined
Jan 1, 2019
Messages
132
Haha woops
I am getting an issue at Norman's house in Fally though, it won't open the door and instead tries to click on the staircase from outside. If I pause and open the door manually it works, otherwise it gets stuck outside just clicking the stairs. Has happened all 3 times I've gotten that contract
 
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