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Leviathan Mate

Party Undercover
Joined
Mar 2, 2023
Messages
588
Wait submitted a new resource:

The Leviathan Mate - Slays the serpent!

Kills The Leviathan, a boss from Desert Treasure II!

Features:
* Perfect prayer
* Avoids rockfalls and moves into the light orb
* Spec switching in enrage phase
* Banking
* Several traversal methods (Ring of shadows, POH fairy ring, Amulet of the eye)
* Death walking
* Break handling

Setup recommendation:
* Normal phase: Highest Ranged DPS gear you have (Bowfa recommended)
* Enrage phase: Webweaver bow for special attack
* Small amount prayer,...

Read more about this resource...
 
Last edited by a moderator:
Joined
Jun 23, 2023
Messages
5
The latest update that seems to have fixed the pathing issues for dodging boulders, but has a new pathing issue.
-during the white orb enrage phase, the bott runs around the orb like a headless chicken and will sometimes do a full lap, taking damage all the way by the time it kills the boss.
using a webweaver the enrage would be over in a matter of seconds if it just stood on the orb spawn and specced.
I think I see the issue, the bot is dodging the enrage boulders, but doing so AWAY from the orb, rather than towards it. it is also prioritizing the dodging of boulders over staying with the orb and simply killing the boss.

--the bot now seems to have forced coordinates for boulder dodging, this is preventing the user from manually relocating the bot, which is an issue when the bot is boulder dodging at the opposite side of the arena to the orb spawn, which combined with the above issue is making the bot really inefficient.

also "Please report missing weapon mapping for item Webweaver bow"
 
Last edited:
Joined
May 16, 2020
Messages
5
The latest update that seems to have fixed the pathing issues for dodging boulders, but has a new pathing issue.
-during the white orb enrage phase, the bott runs around the orb like a headless chicken and will sometimes do a full lap, taking damage all the way by the time it kills the boss.
using a webweaver the enrage would be over in a matter of seconds if it just stood on the orb spawn and specced.
I think I see the issue, the bot is dodging the enrage boulders, but doing so AWAY from the orb, rather than towards it. it is also prioritizing the dodging of boulders over staying with the orb and simply killing the boss.

--the bot now seems to have forced coordinates for boulder dodging, this is preventing the user from manually relocating the bot, which is an issue when the bot is boulder dodging at the opposite side of the arena to the orb spawn, which combined with the above issue is making the bot really inefficient.

also "Please report missing weapon mapping for item Webweaver bow"
This pathing issue during the enrage phase persists
 
Joined
Aug 9, 2019
Messages
2
Ran trail for a few kills no issue, running the paid version and had issues. Starts the fight then stands eating food and avoiding rockfalls. Doesn't attck the boss at all
 
Joined
Feb 8, 2022
Messages
43
@Wait it completes the fight perfectly, average 7 kills per run.

My issue is the banking. It uses tablet to POH, using my jewellery box to travel to ferox enclave, then uses POH tablet, and repeats over and over. I need to pause it, use my POH fairy ring, then press Start again when it is at the Wizard Tower for it to resume.

I would appreciate any help on this, thank you.

EDIT: I haven't had this problem since getting the tablet and using the Ring of Shadows

Code:
20:25:26 [INFO ] [           Leviathan] Traversing to bank
20:25:26 [INFO ] [           Leviathan] Using jewellery box to Ferox Enclave
20:25:27 [DEBUG] [                Menu] Clicking '^Teleport Menu$' 'null' on Ornate Jewellery Box [10134, 1641, 0]
20:25:27 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [10134, 1641, 0] using remote model
20:25:27 [TRACE] [         RemoteModel] Selecting point InteractablePoint(834, 335)
20:25:27 [INFO ] [           Leviathan] Traversing to bank
20:25:27 [INFO ] [           Leviathan] Using jewellery box to Ferox Enclave
20:25:27 [DEBUG] [                Menu] Clicking '^Teleport Menu$' 'null' on Ornate Jewellery Box [10134, 1641, 0]
20:25:27 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [10134, 1641, 0] using remote model
20:25:27 [TRACE] [         RemoteModel] Selecting point InteractablePoint(842, 322)
20:25:27 [DEBUG] [                 MLP] We're not hovering InteractablePoint(842, 322) according to Interactable#isHovered() but our position does equal the desired target.
20:25:27 [INFO ] [           Leviathan] Traversing to bank
20:25:27 [INFO ] [           Leviathan] Using jewellery box to Ferox Enclave
20:25:28 [DEBUG] [                Menu] Clicking '^Teleport Menu$' 'null' on Ornate Jewellery Box [10134, 1641, 0]
20:25:28 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [10134, 1641, 0] using remote model
20:25:28 [TRACE] [         RemoteModel] Selecting point InteractablePoint(853, 314)
20:25:28 [INFO ] [           Leviathan] Traversing to bank
20:25:28 [INFO ] [           Leviathan] Using jewellery box to Ferox Enclave
20:25:28 [DEBUG] [                Menu] Clicking '^Teleport Menu$' 'null' on Ornate Jewellery Box [10134, 1641, 0]
20:25:28 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [10134, 1641, 0] using remote model
20:25:28 [TRACE] [         RemoteModel] Selecting point InteractablePoint(849, 332)
20:25:28 [INFO ] [           Leviathan] Traversing to bank
20:25:28 [INFO ] [           Leviathan] Using jewellery box to Ferox Enclave
20:25:28 [DEBUG] [                Menu] Clicking '^Teleport Menu$' 'null' on Ornate Jewellery Box [10134, 1641, 0]
20:25:29 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [10134, 1641, 0] using remote model
20:25:29 [TRACE] [         RemoteModel] Selecting point InteractablePoint(855, 322)
20:25:29 [INFO ] [           Leviathan] Traversing to bank
 
Bot completely broke again when banking :( burnt through all my teleport tablets!

It had me constantly walking around at the Ferox bank - be surprised if I don't get banned for this.

Code:
08:37:37 [INFO ] [           Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [           Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [           Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [           Leviathan] Waiting for boss spawn
08:37:38 [INFO ] [           Leviathan] Waiting for boss spawn
08:40:16 [DEBUG] [                Loot] Available loot: [Awakener's orb [13049, 138, 0]]
08:40:16 [INFO ] [                Loot] Looting Awakener's orb
08:40:16 [DEBUG] [                Menu] Clicking '^Take$' '^Awakener's orb$' on Awakener's orb [13049, 138, 0]
08:40:17 [INFO ] [            Instance] Out of food, teleporting away
08:40:17 [INFO ] [           Leviathan] Teleporting to POH
08:40:17 [INFO ] [            Teleport] Teleporting to house
08:40:17 [DEBUG] [                Menu] Clicking '^Break$' 'null' on SpriteItem(name:Teleport to house, quantity: 4, index: 3,  origin: INVENTORY)
08:40:22 [INFO ] [           Leviathan] Teleporting to POH
08:40:22 [INFO ] [           Leviathan] Teleporting to POH
08:40:22 [INFO ] [           Leviathan] Teleporting to POH
08:40:22 [DEBUG] [                Menu] Clicking '^Ferox Enclave$' 'null' on Ornate Jewellery Box [8982, 681, 0]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [            MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [8982, 681, 0] using remote model
08:40:22 [TRACE] [         RemoteModel] Selecting point InteractablePoint(768, 11)
08:40:23 [DEBUG] [                 MLP] We're not hovering InteractablePoint(768, 11) according to Interactable#isHovered() but our position does equal the desired target.
08:40:23 [INFO ] [           Leviathan] Teleporting to POH
08:40:23 [DEBUG] [                Menu] Clicking '^Ferox Enclave$' 'null' on Ornate Jewellery Box [8982, 681, 0]
08:40:23 [TRACE] [         RemoteModel] Determining interaction point of Ornate Jewellery Box [8982, 681, 0] using remote model
08:40:23 [TRACE] [         RemoteModel] Selecting point InteractablePoint(621, 344)
08:40:29 [INFO ] [           Leviathan] Teleporting to POH
08:40:29 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:29 [INFO ] [                Walk] Walking locally between Coordinate(3153, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:29 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:29 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3142, 3630, 0)
08:40:30 [INFO ] [           Leviathan] Teleporting to POH
08:40:30 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [                Walk] Walking locally between Coordinate(3153, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:30 [INFO ] [           Leviathan] Teleporting to POH
08:40:30 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [                Walk] Walking locally between Coordinate(3151, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:30 [TRACE] [      CoordinatePath] Skipping Coordinate(3142, 3630, 0) since it is our destination
08:40:30 [INFO ] [           Leviathan] Teleporting to POH
08:40:30 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [                Walk] Walking locally between Coordinate(3151, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:30 [TRACE] [      CoordinatePath] Skipping Coordinate(3141, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [           Leviathan] Teleporting to POH
08:40:31 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [                Walk] Walking locally between Coordinate(3150, 3632, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [      CoordinatePath] Skipping Coordinate(3140, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [           Leviathan] Teleporting to POH
08:40:31 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [                Walk] Walking locally between Coordinate(3150, 3632, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [      CoordinatePath] Skipping Coordinate(3139, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [           Leviathan] Teleporting to POH
08:40:31 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [                Walk] Walking locally between Coordinate(3148, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [      CoordinatePath] Skipping Coordinate(3139, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [           Leviathan] Teleporting to POH
08:40:31 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [                Walk] Walking locally between Coordinate(3148, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:32 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3136, 3631, 0)
08:40:32 [DEBUG] [                 MLP] We're not hovering InteractablePoint(1503, 88) according to Interactable#isHovered() but our position does equal the desired target.
08:40:32 [INFO ] [           Leviathan] Teleporting to POH
08:40:32 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [                Walk] Walking locally between Coordinate(3146, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:32 [INFO ] [           Leviathan] Teleporting to POH
08:40:32 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [                Walk] Walking locally between Coordinate(3146, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:32 [INFO ] [           Leviathan] Teleporting to POH
08:40:32 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [                Walk] Walking locally between Coordinate(3144, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:32 [TRACE] [      CoordinatePath] Skipping Coordinate(3134, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [           Leviathan] Teleporting to POH
08:40:33 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [                Walk] Walking locally between Coordinate(3144, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [      CoordinatePath] Skipping Coordinate(3133, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [           Leviathan] Teleporting to POH
08:40:33 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [                Walk] Walking locally between Coordinate(3142, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [      CoordinatePath] Skipping Coordinate(3132, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [           Leviathan] Teleporting to POH
08:40:33 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [                Walk] Walking locally between Coordinate(3142, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [      CoordinatePath] Skipping Coordinate(3131, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [           Leviathan] Teleporting to POH
08:40:33 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [                Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3130, 3631, 0)
08:40:34 [INFO ] [           Leviathan] Teleporting to POH
08:40:34 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [                Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:34 [INFO ] [           Leviathan] Teleporting to POH
08:40:34 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [                Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:34 [INFO ] [           Leviathan] Teleporting to POH
08:40:34 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [                Walk] Walking locally between Coordinate(3138, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:34 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:34 [DEBUG] [                 MLP] We're not hovering InteractablePoint(1508, 76) according to Interactable#isHovered() but our position does equal the desired target.
08:40:34 [INFO ] [           Leviathan] Teleporting to POH
08:40:34 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [                Walk] Walking locally between Coordinate(3138, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:35 [INFO ] [           Leviathan] Teleporting to POH
08:40:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [                Walk] Walking locally between Coordinate(3136, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:35 [INFO ] [           Leviathan] Teleporting to POH
08:40:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [                Walk] Walking locally between Coordinate(3136, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [      CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:35 [INFO ] [           Leviathan] Teleporting to POH
08:40:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [                Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [      CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:35 [INFO ] [           Leviathan] Teleporting to POH
08:40:35 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [                Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:36 [TRACE] [      CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:36 [INFO ] [           Leviathan] Teleporting to POH
08:40:36 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:36 [INFO ] [                Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:36 [DEBUG] [                Walk] Failed to build immediate path, checking surrounding
08:40:36 [TRACE] [                Path] Using step distance threshold of 9.301540144445966
08:40:36 [TRACE] [      CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:36 [INFO ] [           Leviathan] Teleporting to POH
08:40:36 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:36 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
08:40:36 [TRACE] [         RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
08:40:36 [TRACE] [         RemoteModel] Selecting point InteractablePoint(459, 370)
08:40:37 [DEBUG] [                 MLP] We're not hovering InteractablePoint(459, 370) according to Interactable#isHovered() but our position does equal the desired target.
08:40:37 [INFO ] [           Leviathan] Teleporting to POH
08:40:37 [INFO ] [         Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:37 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
08:40:37 [TRACE] [         RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
08:40:37 [TRACE] [         RemoteModel] Selecting point InteractablePoint(575, 373)
08:40:41 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:41 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:41 [INFO ] [           Leviathan] Walking to nearby bank
08:40:41 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:41 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:41 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [INFO ] [           Leviathan] Walking to nearby bank
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [INFO ] [           Leviathan] Walking to nearby bank
08:40:44 [DEBUG] [                 MLP] We're not hovering InteractablePoint(1575, 97) according to Interactable#isHovered() but our position does equal the desired target.
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:44 [DEBUG] [         BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [INFO ] [           Leviathan] Opening bank
08:40:44 [DEBUG] [                Menu] Clicking '^Bank|Open|Use$' 'null' on Banker(level: 0, position: 3135, 3630, 0)
08:40:45 [TRACE] [         RemoteModel] Determining interaction point of Banker(level: 0, position: 3135, 3629, 0) using remote model
08:40:45 [TRACE] [         RemoteModel] Selecting point InteractablePoint(1037, 797)
08:40:45 [DEBUG] [                 MLP] We're not hovering InteractablePoint(1037, 797) according to Interactable#isHovered() but our position does equal the desired target.
08:40:45 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:45 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:45 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:45 [INFO ] [           Leviathan] Opening bank
08:40:45 [DEBUG] [                Menu] Clicking '^Bank|Open|Use$' 'null' on Bank chest [3130, 3632, 0]
08:40:45 [TRACE] [         RemoteModel] Determining interaction point of Bank chest [3130, 3632, 0] using remote model
08:40:45 [TRACE] [         RemoteModel] Selecting point InteractablePoint(707, 646)
08:40:49 [DEBUG] [GameEventControllerImpl] Genie Handler has been activated!
08:40:49 [DEBUG] [                Menu] Clicking '^Talk-to$' 'null' on Genie(level: 0, position: 3132, 3635, 0)
08:40:49 [TRACE] [         RemoteModel] Determining interaction point of Genie(level: 0, position: 3132, 3635, 0) using remote model
08:40:49 [TRACE] [         RemoteModel] Selecting point InteractablePoint(902, 339)
08:40:50 [DEBUG] [        GenieHandler] Talking to Genie
08:40:52 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:52 [DEBUG] [         BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:52 [WARN ] [         BankHandler] Region path is null, trying surroundings
08:40:52 [INFO ] [           Leviathan] Opening bank
08:40:52 [DEBUG] [                Menu] Clicking '^Bank|Open|Use$' 'null' on Bank chest [3130, 3632, 0]
08:40:52 [TRACE] [         RemoteModel] Determining interaction point of Bank chest [3130, 3632, 0] using remote model
08:40:52 [TRACE] [         RemoteModel] Selecting point InteractablePoint(701, 577)
08:40:54 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:54 [INFO ] [           Leviathan] Depositing non loadout items
08:40:54 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Divine bastion potion(1), quantity: 1, index: 0,  origin: INVENTORY)
08:40:54 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:54 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Divine bastion potion(1), quantity: 1, index: 0,  origin: INVENTORY)
08:40:55 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Rune arrow, quantity: 54, index: 4,  origin: INVENTORY)
08:40:55 [DEBUG] [            OSRSBank] Using action ^Deposit-All$
08:40:55 [DEBUG] [                Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Rune arrow, quantity: 54, index: 4,  origin: INVENTORY)
08:40:56 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Smoke rune, quantity: 600, index: 5,  origin: INVENTORY)
08:40:56 [DEBUG] [            OSRSBank] Using action ^Deposit-All$
08:40:56 [DEBUG] [                Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Smoke rune, quantity: 600, index: 5,  origin: INVENTORY)
08:40:56 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Emerald, quantity: 25, index: 6,  origin: INVENTORY)
08:40:56 [WARN ] [            OSRSBank] Action not found in [Cancel]
08:40:56 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Awakener's orb, quantity: 1, index: 7,  origin: INVENTORY)
08:40:56 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:56 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Awakener's orb, quantity: 1, index: 7,  origin: INVENTORY)
08:40:57 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:40:57 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:57 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:40:59 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:59 [INFO ] [           Leviathan] Depositing non loadout items
08:40:59 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Emerald, quantity: 25, index: 6,  origin: INVENTORY)
08:40:59 [DEBUG] [            OSRSBank] Using action ^Deposit-All$
08:40:59 [DEBUG] [                Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Emerald, quantity: 25, index: 6,  origin: INVENTORY)
08:41:00 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:00 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:00 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:02 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:02 [INFO ] [           Leviathan] Depositing non loadout items
08:41:02 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:02 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:02 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:04 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:04 [INFO ] [           Leviathan] Depositing non loadout items
08:41:04 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:04 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:04 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:06 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:06 [INFO ] [           Leviathan] Depositing non loadout items
08:41:06 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:06 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:06 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:08 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:08 [INFO ] [           Leviathan] Depositing non loadout items
08:41:08 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:08 [WARN ] [            OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:08 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:08 [INFO ] [           Leviathan] Depositing non loadout items
08:41:08 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:08 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:08 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [           Leviathan] Depositing non loadout items
08:41:10 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:10 [WARN ] [            OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [           Leviathan] Depositing non loadout items
08:41:10 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:10 [WARN ] [            OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [           Leviathan] Depositing non loadout items
08:41:10 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:10 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:10 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:12 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:12 [INFO ] [           Leviathan] Depositing non loadout items
08:41:12 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:12 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:12 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:14 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:14 [INFO ] [           Leviathan] Depositing non loadout items
08:41:14 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:14 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:14 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:16 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:16 [INFO ] [           Leviathan] Depositing non loadout items
08:41:16 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:16 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:16 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:18 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:18 [INFO ] [           Leviathan] Depositing non loadout items
08:41:18 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:18 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:18 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:20 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:20 [INFO ] [           Leviathan] Depositing non loadout items
08:41:20 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:20 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:20 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:22 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:22 [INFO ] [           Leviathan] Depositing non loadout items
08:41:22 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:22 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:22 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:24 [DEBUG] [        BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:41:24 [INFO ] [           Leviathan] Taking a break until 11:03:56
08:41:24 [DEBUG] [               Break] Attempt 1
08:41:24 [INFO ] [       OSRSRunescape] Logging out
08:41:24 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:25 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:25 [DEBUG] [               Break] Attempt 2
08:41:25 [INFO ] [       OSRSRunescape] Logging out
08:41:25 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:26 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:27 [DEBUG] [               Break] Attempt 3
08:41:27 [INFO ] [       OSRSRunescape] Logging out
08:41:27 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:28 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:28 [DEBUG] [               Break] Attempt 4
08:41:29 [INFO ] [       OSRSRunescape] Logging out
08:41:29 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:29 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:30 [DEBUG] [               Break] Attempt 5
08:41:30 [INFO ] [       OSRSRunescape] Logging out
08:41:30 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:31 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:32 [DEBUG] [               Break] Attempt 6
08:41:32 [INFO ] [       OSRSRunescape] Logging out
08:41:32 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:32 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:33 [DEBUG] [               Break] Attempt 7
08:41:33 [INFO ] [       OSRSRunescape] Logging out
08:41:33 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:34 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:35 [DEBUG] [               Break] Attempt 8
08:41:35 [INFO ] [       OSRSRunescape] Logging out
08:41:35 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:35 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:36 [DEBUG] [               Break] Attempt 9
08:41:36 [INFO ] [       OSRSRunescape] Logging out
08:41:36 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:37 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:38 [DEBUG] [               Break] Attempt 10
08:41:38 [INFO ] [       OSRSRunescape] Logging out
08:41:38 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:38 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:39 [INFO ] [           Leviathan] Coming back from our break
08:41:40 [INFO ] [               Break] Break finished at 11:03:56
08:41:40 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:40 [INFO ] [           Leviathan] Depositing non loadout items
08:41:40 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:40 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:40 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:42 [DEBUG] [        BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:41:42 [INFO ] [           Leviathan] Taking a break until 11:04:15
08:41:42 [DEBUG] [               Break] Attempt 1
08:41:42 [INFO ] [       OSRSRunescape] Logging out
08:41:42 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:43 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:44 [DEBUG] [               Break] Attempt 2
08:41:44 [INFO ] [       OSRSRunescape] Logging out
08:41:44 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:45 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:45 [DEBUG] [               Break] Attempt 3
08:41:45 [INFO ] [       OSRSRunescape] Logging out
08:41:45 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:46 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:47 [DEBUG] [               Break] Attempt 4
08:41:47 [INFO ] [       OSRSRunescape] Logging out
08:41:47 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:48 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:48 [DEBUG] [               Break] Attempt 5
08:41:48 [INFO ] [       OSRSRunescape] Logging out
08:41:48 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:49 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:50 [DEBUG] [               Break] Attempt 6
08:41:50 [INFO ] [       OSRSRunescape] Logging out
08:41:50 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:51 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:51 [DEBUG] [               Break] Attempt 7
08:41:51 [INFO ] [       OSRSRunescape] Logging out
08:41:51 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:52 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:53 [DEBUG] [               Break] Attempt 8
08:41:53 [INFO ] [       OSRSRunescape] Logging out
08:41:53 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:54 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:54 [DEBUG] [               Break] Attempt 9
08:41:54 [INFO ] [       OSRSRunescape] Logging out
08:41:54 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:55 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:56 [DEBUG] [               Break] Attempt 10
08:41:56 [INFO ] [       OSRSRunescape] Logging out
08:41:56 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:41:57 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:41:57 [INFO ] [           Leviathan] Coming back from our break
08:41:58 [INFO ] [               Break] Break finished at 11:04:15
08:41:58 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:58 [INFO ] [           Leviathan] Depositing non loadout items
08:41:59 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:41:59 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:59 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:01 [DEBUG] [        BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:01 [INFO ] [           Leviathan] Taking a break until 11:04:33
08:42:01 [DEBUG] [               Break] Attempt 1
08:42:01 [INFO ] [       OSRSRunescape] Logging out
08:42:01 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:01 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:02 [DEBUG] [               Break] Attempt 2
08:42:02 [INFO ] [       OSRSRunescape] Logging out
08:42:02 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:03 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:04 [DEBUG] [               Break] Attempt 3
08:42:04 [INFO ] [       OSRSRunescape] Logging out
08:42:04 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:04 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:05 [DEBUG] [               Break] Attempt 4
08:42:05 [INFO ] [       OSRSRunescape] Logging out
08:42:05 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:06 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:07 [DEBUG] [               Break] Attempt 5
08:42:07 [INFO ] [       OSRSRunescape] Logging out
08:42:07 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:07 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:08 [DEBUG] [               Break] Attempt 6
08:42:08 [INFO ] [       OSRSRunescape] Logging out
08:42:08 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:09 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:10 [DEBUG] [               Break] Attempt 7
08:42:10 [INFO ] [       OSRSRunescape] Logging out
08:42:10 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:11 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:11 [DEBUG] [               Break] Attempt 8
08:42:11 [INFO ] [       OSRSRunescape] Logging out
08:42:11 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:12 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:13 [DEBUG] [               Break] Attempt 9
08:42:13 [INFO ] [       OSRSRunescape] Logging out
08:42:13 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:14 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:14 [DEBUG] [               Break] Attempt 10
08:42:14 [INFO ] [       OSRSRunescape] Logging out
08:42:14 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:15 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:16 [INFO ] [           Leviathan] Coming back from our break
08:42:17 [INFO ] [               Break] Break finished at 11:04:33
08:42:17 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:17 [INFO ] [           Leviathan] Depositing non loadout items
08:42:17 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:17 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:17 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:19 [DEBUG] [        BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:19 [INFO ] [           Leviathan] Taking a break until 11:04:51
08:42:19 [DEBUG] [               Break] Attempt 1
08:42:19 [INFO ] [       OSRSRunescape] Logging out
08:42:19 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:20 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:20 [DEBUG] [               Break] Attempt 2
08:42:20 [INFO ] [       OSRSRunescape] Logging out
08:42:20 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:21 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:22 [DEBUG] [               Break] Attempt 3
08:42:22 [INFO ] [       OSRSRunescape] Logging out
08:42:22 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:23 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:23 [DEBUG] [               Break] Attempt 4
08:42:23 [INFO ] [       OSRSRunescape] Logging out
08:42:23 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:24 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:25 [DEBUG] [               Break] Attempt 5
08:42:25 [INFO ] [       OSRSRunescape] Logging out
08:42:25 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:26 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:26 [DEBUG] [               Break] Attempt 6
08:42:26 [INFO ] [       OSRSRunescape] Logging out
08:42:26 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:27 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:28 [DEBUG] [               Break] Attempt 7
08:42:28 [INFO ] [       OSRSRunescape] Logging out
08:42:28 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:29 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:29 [DEBUG] [               Break] Attempt 8
08:42:29 [INFO ] [       OSRSRunescape] Logging out
08:42:29 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:30 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:31 [DEBUG] [               Break] Attempt 9
08:42:31 [INFO ] [       OSRSRunescape] Logging out
08:42:31 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:32 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:32 [DEBUG] [               Break] Attempt 10
08:42:33 [INFO ] [       OSRSRunescape] Logging out
08:42:33 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:33 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:34 [INFO ] [           Leviathan] Coming back from our break
08:42:35 [INFO ] [               Break] Break finished at 11:04:51
08:42:35 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:35 [INFO ] [           Leviathan] Depositing non loadout items
08:42:35 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:35 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:35 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:37 [DEBUG] [        BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:37 [INFO ] [           Leviathan] Taking a break until 11:05:09
08:42:37 [DEBUG] [               Break] Attempt 1
08:42:37 [INFO ] [       OSRSRunescape] Logging out
08:42:37 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:38 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:38 [DEBUG] [               Break] Attempt 2
08:42:38 [INFO ] [       OSRSRunescape] Logging out
08:42:38 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:39 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:40 [DEBUG] [               Break] Attempt 3
08:42:40 [INFO ] [       OSRSRunescape] Logging out
08:42:40 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:40 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:41 [DEBUG] [               Break] Attempt 4
08:42:41 [INFO ] [       OSRSRunescape] Logging out
08:42:41 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:42 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:43 [DEBUG] [               Break] Attempt 5
08:42:43 [INFO ] [       OSRSRunescape] Logging out
08:42:43 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:44 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:44 [DEBUG] [               Break] Attempt 6
08:42:44 [INFO ] [       OSRSRunescape] Logging out
08:42:44 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:45 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:46 [DEBUG] [               Break] Attempt 7
08:42:46 [INFO ] [       OSRSRunescape] Logging out
08:42:46 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:47 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:47 [DEBUG] [               Break] Attempt 8
08:42:47 [INFO ] [       OSRSRunescape] Logging out
08:42:47 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:48 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:49 [DEBUG] [               Break] Attempt 9
08:42:49 [INFO ] [       OSRSRunescape] Logging out
08:42:49 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:50 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:50 [DEBUG] [               Break] Attempt 10
08:42:50 [INFO ] [       OSRSRunescape] Logging out
08:42:50 [INFO ] [     ControlPanelTab] Opening LOGOUT
08:42:51 [WARN ] [     ControlPanelTab] Failed to open parent LOGOUT
08:42:52 [INFO ] [           Leviathan] Coming back from our break
08:42:53 [INFO ] [               Break] Break finished at 11:05:09
08:42:53 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:53 [INFO ] [           Leviathan] Depositing non loadout items
08:42:53 [INFO ] [            OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:53 [DEBUG] [            OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:53 [DEBUG] [                Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8,  origin: INVENTORY)
08:42:55 [INFO ] [           Leviathan] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [            RuneMate] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [         AbstractBot] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [           Leviathan] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [                Loop] Stopping The Leviathan Mate v1.2.6 by Wait
 
More problems. Banked and then got stuck trying to get no the row boat for ages before timing out:

Code:
00:00:19 [DEBUG] [         BankHandler] Successfully withdrew 24 of ^MANTA.RAY$
00:00:19 [INFO ] [            OSRSBank] Closing bank
00:00:19 [DEBUG] [                Menu] Clicking '^Close$' 'null' on InterfaceComponent [12, 2, 11]
00:00:19 [INFO ] [           Leviathan] Current region: 14484
00:00:19 [INFO ] [           Leviathan] Heading to The Scar
00:00:19 [INFO ] [           Leviathan] Heading to The Scar
00:00:19 [TRACE] [         RemoteModel] Determining interaction point of Catalytic Guardian(level: 0, position: 3611, 9472, 0) using remote model
00:00:19 [TRACE] [         RemoteModel] Selecting point InteractablePoint(581, 539)
00:00:22 [INFO ] [           Leviathan] Current region: 14484
00:00:22 [INFO ] [           Leviathan] Heading to The Scar
00:00:22 [INFO ] [           Leviathan] Heading to The Scar
00:00:22 [TRACE] [         RemoteModel] Determining interaction point of Catalytic Guardian(level: 0, position: 3611, 9472, 0) using remote model
00:00:22 [TRACE] [         RemoteModel] Selecting point InteractablePoint(761, 519)
00:00:22 [INFO ] [           Leviathan] Current region: 8036
00:00:22 [INFO ] [           Leviathan] Traversing The Scar
00:00:22 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:23 [INFO ] [           Leviathan] Current region: 8036
00:00:23 [INFO ] [           Leviathan] Traversing The Scar
00:00:23 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:23 [INFO ] [           Leviathan] Current region: 8036
00:00:23 [INFO ] [           Leviathan] Traversing The Scar
00:00:23 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:23 [INFO ] [           Leviathan] Current region: 8036
00:00:23 [INFO ] [           Leviathan] Traversing The Scar
00:00:23 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:24 [INFO ] [           Leviathan] Current region: 8036
00:00:24 [INFO ] [           Leviathan] Traversing The Scar
00:00:24 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:24 [INFO ] [           Leviathan] Current region: 8036
00:00:24 [INFO ] [           Leviathan] Traversing The Scar
00:00:24 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:24 [INFO ] [           Leviathan] Current region: 8036
00:00:24 [INFO ] [           Leviathan] Traversing The Scar
00:00:24 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:24 [INFO ] [           Leviathan] Current region: 8036
00:00:24 [INFO ] [           Leviathan] Traversing The Scar
00:00:24 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:25 [INFO ] [           Leviathan] Current region: 8036
00:00:25 [INFO ] [           Leviathan] Traversing The Scar
00:00:25 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:25 [INFO ] [           Leviathan] Current region: 8036
00:00:25 [INFO ] [           Leviathan] Traversing The Scar
00:00:25 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:25 [INFO ] [           Leviathan] Current region: 8036
00:00:25 [INFO ] [           Leviathan] Traversing The Scar
00:00:25 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:26 [INFO ] [           Leviathan] Current region: 8036
00:00:26 [INFO ] [           Leviathan] Traversing The Scar
00:00:26 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:26 [INFO ] [           Leviathan] Current region: 8036
00:00:26 [INFO ] [           Leviathan] Traversing The Scar
00:00:26 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:26 [INFO ] [           Leviathan] Current region: 8036
00:00:26 [INFO ] [           Leviathan] Traversing The Scar
00:00:26 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:26 [INFO ] [           Leviathan] Current region: 8036
00:00:26 [INFO ] [           Leviathan] Traversing The Scar
00:00:26 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:27 [INFO ] [           Leviathan] Current region: 8036
00:00:27 [INFO ] [           Leviathan] Traversing The Scar
00:00:27 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:27 [INFO ] [           Leviathan] Current region: 8036
00:00:27 [INFO ] [           Leviathan] Traversing The Scar
00:00:27 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:27 [INFO ] [           Leviathan] Current region: 8036
00:00:27 [INFO ] [           Leviathan] Traversing The Scar
00:00:27 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:27 [INFO ] [           Leviathan] Current region: 8036
00:00:27 [INFO ] [           Leviathan] Traversing The Scar
00:00:27 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:28 [INFO ] [           Leviathan] Current region: 8036
00:00:28 [INFO ] [           Leviathan] Traversing The Scar
00:00:28 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:28 [INFO ] [           Leviathan] Current region: 8036
00:00:28 [INFO ] [           Leviathan] Traversing The Scar
00:00:28 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:28 [INFO ] [           Leviathan] Current region: 8036
00:00:28 [INFO ] [           Leviathan] Traversing The Scar
00:00:28 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:28 [INFO ] [           Leviathan] Current region: 8036
00:00:28 [INFO ] [           Leviathan] Traversing The Scar
00:00:28 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:29 [INFO ] [           Leviathan] Current region: 8036
00:00:29 [INFO ] [           Leviathan] Traversing The Scar
00:00:29 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:29 [INFO ] [           Leviathan] Current region: 8036
00:00:29 [INFO ] [           Leviathan] Traversing The Scar
00:00:29 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:29 [INFO ] [           Leviathan] Current region: 8036
00:00:29 [INFO ] [           Leviathan] Traversing The Scar
00:00:29 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:30 [INFO ] [           Leviathan] Current region: 8036
00:00:30 [INFO ] [           Leviathan] Traversing The Scar
00:00:30 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:30 [INFO ] [           Leviathan] Current region: 8036
00:00:30 [INFO ] [           Leviathan] Traversing The Scar
00:00:30 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:30 [INFO ] [           Leviathan] Current region: 8036
00:00:30 [INFO ] [           Leviathan] Traversing The Scar
00:00:30 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:30 [INFO ] [           Leviathan] Current region: 8036
00:00:30 [INFO ] [           Leviathan] Traversing The Scar
00:00:30 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:30 [INFO ] [           Leviathan] Current region: 8036
00:00:30 [INFO ] [           Leviathan] Traversing The Scar
00:00:31 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:31 [INFO ] [           Leviathan] Current region: 8036
00:00:31 [INFO ] [           Leviathan] Traversing The Scar
00:00:31 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:31 [INFO ] [           Leviathan] Current region: 8036
00:00:31 [INFO ] [           Leviathan] Traversing The Scar
00:00:31 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:31 [INFO ] [           Leviathan] Current region: 8036
00:00:31 [INFO ] [           Leviathan] Traversing The Scar
00:00:31 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:31 [INFO ] [           Leviathan] Current region: 8036
00:00:31 [INFO ] [           Leviathan] Traversing The Scar
00:00:31 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:32 [INFO ] [           Leviathan] Current region: 8036
00:00:32 [INFO ] [           Leviathan] Traversing The Scar
00:00:32 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:32 [INFO ] [           Leviathan] Current region: 8036
00:00:32 [INFO ] [           Leviathan] Traversing The Scar
00:00:32 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:32 [INFO ] [           Leviathan] Current region: 8036
00:00:32 [INFO ] [           Leviathan] Traversing The Scar
00:00:32 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:32 [INFO ] [           Leviathan] Current region: 8036
00:00:32 [INFO ] [           Leviathan] Traversing The Scar
00:00:32 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:33 [INFO ] [           Leviathan] Current region: 8036
00:00:33 [INFO ] [           Leviathan] Traversing The Scar
00:00:33 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:33 [INFO ] [           Leviathan] Current region: 8036
00:00:33 [INFO ] [           Leviathan] Traversing The Scar
00:00:33 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:33 [INFO ] [           Leviathan] Current region: 8036
00:00:33 [INFO ] [           Leviathan] Traversing The Scar
00:00:33 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:33 [INFO ] [           Leviathan] Current region: 8036
00:00:33 [INFO ] [           Leviathan] Traversing The Scar
00:00:33 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:34 [INFO ] [           Leviathan] Current region: 8036
00:00:34 [INFO ] [           Leviathan] Traversing The Scar
00:00:34 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:34 [INFO ] [           Leviathan] Current region: 8036
00:00:34 [INFO ] [           Leviathan] Traversing The Scar
00:00:34 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:34 [INFO ] [           Leviathan] Current region: 8036
00:00:34 [INFO ] [           Leviathan] Traversing The Scar
00:00:34 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:34 [INFO ] [           Leviathan] Current region: 8036
00:00:34 [INFO ] [           Leviathan] Traversing The Scar
00:00:34 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:35 [INFO ] [           Leviathan] Current region: 8036
00:00:35 [INFO ] [           Leviathan] Traversing The Scar
00:00:35 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:35 [INFO ] [           Leviathan] Current region: 8036
00:00:35 [INFO ] [           Leviathan] Traversing The Scar
00:00:35 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:35 [INFO ] [           Leviathan] Current region: 8036
00:00:35 [INFO ] [           Leviathan] Traversing The Scar
00:00:35 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:36 [INFO ] [           Leviathan] Current region: 8036
00:00:36 [INFO ] [           Leviathan] Traversing The Scar
00:00:36 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:36 [INFO ] [           Leviathan] Current region: 8036
00:00:36 [INFO ] [           Leviathan] Traversing The Scar
00:00:36 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:36 [INFO ] [           Leviathan] Current region: 8036
00:00:36 [INFO ] [           Leviathan] Traversing The Scar
00:00:36 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:36 [INFO ] [           Leviathan] Current region: 8036
00:00:36 [INFO ] [           Leviathan] Traversing The Scar
00:00:36 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:37 [INFO ] [           Leviathan] Current region: 8036
00:00:37 [INFO ] [           Leviathan] Traversing The Scar
00:00:37 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:37 [INFO ] [           Leviathan] Current region: 8036
00:00:37 [INFO ] [           Leviathan] Traversing The Scar
00:00:37 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:37 [INFO ] [           Leviathan] Current region: 8036
00:00:37 [INFO ] [           Leviathan] Traversing The Scar
00:00:37 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:37 [INFO ] [           Leviathan] Current region: 8036
00:00:37 [INFO ] [           Leviathan] Traversing The Scar
00:00:37 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:38 [INFO ] [           Leviathan] Current region: 8036
00:00:38 [INFO ] [           Leviathan] Traversing The Scar
00:00:38 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:38 [INFO ] [           Leviathan] Current region: 8036
00:00:38 [INFO ] [           Leviathan] Traversing The Scar
00:00:38 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:38 [INFO ] [           Leviathan] Current region: 8036
00:00:38 [INFO ] [           Leviathan] Traversing The Scar
00:00:38 [INFO ] [           Leviathan] Walking to the Rowboat
00:00:39 [INFO ] [           Leviathan] Current region: 8036
 
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