08:37:37 [INFO ] [ Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [ Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [ Leviathan] Waiting for boss spawn
08:37:37 [INFO ] [ Leviathan] Waiting for boss spawn
08:37:38 [INFO ] [ Leviathan] Waiting for boss spawn
08:40:16 [DEBUG] [ Loot] Available loot: [Awakener's orb [13049, 138, 0]]
08:40:16 [INFO ] [ Loot] Looting Awakener's orb
08:40:16 [DEBUG] [ Menu] Clicking '^Take$' '^Awakener's orb$' on Awakener's orb [13049, 138, 0]
08:40:17 [INFO ] [ Instance] Out of food, teleporting away
08:40:17 [INFO ] [ Leviathan] Teleporting to POH
08:40:17 [INFO ] [ Teleport] Teleporting to house
08:40:17 [DEBUG] [ Menu] Clicking '^Break$' 'null' on SpriteItem(name:Teleport to house, quantity: 4, index: 3, origin: INVENTORY)
08:40:22 [INFO ] [ Leviathan] Teleporting to POH
08:40:22 [INFO ] [ Leviathan] Teleporting to POH
08:40:22 [INFO ] [ Leviathan] Teleporting to POH
08:40:22 [DEBUG] [ Menu] Clicking '^Ferox Enclave$' 'null' on Ornate Jewellery Box [8982, 681, 0]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [DEBUG] [ MenuItem] Desired target was Ornate Jewellery Box [8982, 681, 0] but actual target was InterfaceComponent [149, 0, 3]
08:40:22 [TRACE] [ RemoteModel] Determining interaction point of Ornate Jewellery Box [8982, 681, 0] using remote model
08:40:22 [TRACE] [ RemoteModel] Selecting point InteractablePoint(768, 11)
08:40:23 [DEBUG] [ MLP] We're not hovering InteractablePoint(768, 11) according to Interactable#isHovered() but our position does equal the desired target.
08:40:23 [INFO ] [ Leviathan] Teleporting to POH
08:40:23 [DEBUG] [ Menu] Clicking '^Ferox Enclave$' 'null' on Ornate Jewellery Box [8982, 681, 0]
08:40:23 [TRACE] [ RemoteModel] Determining interaction point of Ornate Jewellery Box [8982, 681, 0] using remote model
08:40:23 [TRACE] [ RemoteModel] Selecting point InteractablePoint(621, 344)
08:40:29 [INFO ] [ Leviathan] Teleporting to POH
08:40:29 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:29 [INFO ] [ Walk] Walking locally between Coordinate(3153, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:29 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:29 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3142, 3630, 0)
08:40:30 [INFO ] [ Leviathan] Teleporting to POH
08:40:30 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [ Walk] Walking locally between Coordinate(3153, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:30 [INFO ] [ Leviathan] Teleporting to POH
08:40:30 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [ Walk] Walking locally between Coordinate(3151, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:30 [TRACE] [ CoordinatePath] Skipping Coordinate(3142, 3630, 0) since it is our destination
08:40:30 [INFO ] [ Leviathan] Teleporting to POH
08:40:30 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:30 [INFO ] [ Walk] Walking locally between Coordinate(3151, 3634, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:30 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:30 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:30 [TRACE] [ CoordinatePath] Skipping Coordinate(3141, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [ Leviathan] Teleporting to POH
08:40:31 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [ Walk] Walking locally between Coordinate(3150, 3632, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [ CoordinatePath] Skipping Coordinate(3140, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [ Leviathan] Teleporting to POH
08:40:31 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [ Walk] Walking locally between Coordinate(3150, 3632, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [ CoordinatePath] Skipping Coordinate(3139, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [ Leviathan] Teleporting to POH
08:40:31 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [ Walk] Walking locally between Coordinate(3148, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:31 [TRACE] [ CoordinatePath] Skipping Coordinate(3139, 3630, 0) as it's too close to our current destination
08:40:31 [INFO ] [ Leviathan] Teleporting to POH
08:40:31 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:31 [INFO ] [ Walk] Walking locally between Coordinate(3148, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:31 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:31 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:32 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3136, 3631, 0)
08:40:32 [DEBUG] [ MLP] We're not hovering InteractablePoint(1503, 88) according to Interactable#isHovered() but our position does equal the desired target.
08:40:32 [INFO ] [ Leviathan] Teleporting to POH
08:40:32 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [ Walk] Walking locally between Coordinate(3146, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:32 [INFO ] [ Leviathan] Teleporting to POH
08:40:32 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [ Walk] Walking locally between Coordinate(3146, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:32 [INFO ] [ Leviathan] Teleporting to POH
08:40:32 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:32 [INFO ] [ Walk] Walking locally between Coordinate(3144, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:32 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:32 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:32 [TRACE] [ CoordinatePath] Skipping Coordinate(3134, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [ Leviathan] Teleporting to POH
08:40:33 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [ Walk] Walking locally between Coordinate(3144, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [ CoordinatePath] Skipping Coordinate(3133, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [ Leviathan] Teleporting to POH
08:40:33 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [ Walk] Walking locally between Coordinate(3142, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [ CoordinatePath] Skipping Coordinate(3132, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [ Leviathan] Teleporting to POH
08:40:33 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [ Walk] Walking locally between Coordinate(3142, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [ CoordinatePath] Skipping Coordinate(3131, 3631, 0) as it's too close to our current destination
08:40:33 [INFO ] [ Leviathan] Teleporting to POH
08:40:33 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:33 [INFO ] [ Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:33 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:33 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:33 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3130, 3631, 0)
08:40:34 [INFO ] [ Leviathan] Teleporting to POH
08:40:34 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [ Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:34 [INFO ] [ Leviathan] Teleporting to POH
08:40:34 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [ Walk] Walking locally between Coordinate(3140, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:34 [INFO ] [ Leviathan] Teleporting to POH
08:40:34 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [ Walk] Walking locally between Coordinate(3138, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:34 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:34 [DEBUG] [ MLP] We're not hovering InteractablePoint(1508, 76) according to Interactable#isHovered() but our position does equal the desired target.
08:40:34 [INFO ] [ Leviathan] Teleporting to POH
08:40:34 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:34 [INFO ] [ Walk] Walking locally between Coordinate(3138, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:34 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:34 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:35 [INFO ] [ Leviathan] Teleporting to POH
08:40:35 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [ Walk] Walking locally between Coordinate(3136, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:35 [INFO ] [ Leviathan] Teleporting to POH
08:40:35 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [ Walk] Walking locally between Coordinate(3136, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [ CoordinatePath] Moving with minimap to Coordinate(3129, 3632, 0)
08:40:35 [INFO ] [ Leviathan] Teleporting to POH
08:40:35 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [ Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:35 [TRACE] [ CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:35 [INFO ] [ Leviathan] Teleporting to POH
08:40:35 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:35 [INFO ] [ Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:35 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:35 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:36 [TRACE] [ CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:36 [INFO ] [ Leviathan] Teleporting to POH
08:40:36 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:36 [INFO ] [ Walk] Walking locally between Coordinate(3134, 3630, 0) and Pool of Refreshment [3128, 3633, 0]
08:40:36 [DEBUG] [ Walk] Failed to build immediate path, checking surrounding
08:40:36 [TRACE] [ Path] Using step distance threshold of 9.301540144445966
08:40:36 [TRACE] [ CoordinatePath] Skipping Coordinate(3129, 3632, 0) since it is our destination
08:40:36 [INFO ] [ Leviathan] Teleporting to POH
08:40:36 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:36 [DEBUG] [ Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
08:40:36 [TRACE] [ RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
08:40:36 [TRACE] [ RemoteModel] Selecting point InteractablePoint(459, 370)
08:40:37 [DEBUG] [ MLP] We're not hovering InteractablePoint(459, 370) according to Interactable#isHovered() but our position does equal the desired target.
08:40:37 [INFO ] [ Leviathan] Teleporting to POH
08:40:37 [INFO ] [ Restoration] Drinking from Pool of Refreshment [3128, 3633, 0]
08:40:37 [DEBUG] [ Menu] Clicking '^Drink$' 'null' on Pool of Refreshment [3128, 3633, 0]
08:40:37 [TRACE] [ RemoteModel] Determining interaction point of Pool of Refreshment [3128, 3633, 0] using remote model
08:40:37 [TRACE] [ RemoteModel] Selecting point InteractablePoint(575, 373)
08:40:41 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:41 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:41 [INFO ] [ Leviathan] Walking to nearby bank
08:40:41 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:41 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:41 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:41 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:42 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:42 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [INFO ] [ Leviathan] Walking to nearby bank
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:43 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:43 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:44 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:44 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [INFO ] [ Leviathan] Walking to nearby bank
08:40:44 [DEBUG] [ MLP] We're not hovering InteractablePoint(1575, 97) according to Interactable#isHovered() but our position does equal the desired target.
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:44 [DEBUG] [ BankHandler] Building region path to Banker(level: 0, position: 3134, 3630, 0)
08:40:44 [INFO ] [ Leviathan] Opening bank
08:40:44 [DEBUG] [ Menu] Clicking '^Bank|Open|Use$' 'null' on Banker(level: 0, position: 3135, 3630, 0)
08:40:45 [TRACE] [ RemoteModel] Determining interaction point of Banker(level: 0, position: 3135, 3629, 0) using remote model
08:40:45 [TRACE] [ RemoteModel] Selecting point InteractablePoint(1037, 797)
08:40:45 [DEBUG] [ MLP] We're not hovering InteractablePoint(1037, 797) according to Interactable#isHovered() but our position does equal the desired target.
08:40:45 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:45 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:45 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:45 [INFO ] [ Leviathan] Opening bank
08:40:45 [DEBUG] [ Menu] Clicking '^Bank|Open|Use$' 'null' on Bank chest [3130, 3632, 0]
08:40:45 [TRACE] [ RemoteModel] Determining interaction point of Bank chest [3130, 3632, 0] using remote model
08:40:45 [TRACE] [ RemoteModel] Selecting point InteractablePoint(707, 646)
08:40:49 [DEBUG] [GameEventControllerImpl] Genie Handler has been activated!
08:40:49 [DEBUG] [ Menu] Clicking '^Talk-to$' 'null' on Genie(level: 0, position: 3132, 3635, 0)
08:40:49 [TRACE] [ RemoteModel] Determining interaction point of Genie(level: 0, position: 3132, 3635, 0) using remote model
08:40:49 [TRACE] [ RemoteModel] Selecting point InteractablePoint(902, 339)
08:40:50 [DEBUG] [ GenieHandler] Talking to Genie
08:40:52 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:52 [DEBUG] [ BankHandler] Building region path to Bank chest [3130, 3632, 0]
08:40:52 [WARN ] [ BankHandler] Region path is null, trying surroundings
08:40:52 [INFO ] [ Leviathan] Opening bank
08:40:52 [DEBUG] [ Menu] Clicking '^Bank|Open|Use$' 'null' on Bank chest [3130, 3632, 0]
08:40:52 [TRACE] [ RemoteModel] Determining interaction point of Bank chest [3130, 3632, 0] using remote model
08:40:52 [TRACE] [ RemoteModel] Selecting point InteractablePoint(701, 577)
08:40:54 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:54 [INFO ] [ Leviathan] Depositing non loadout items
08:40:54 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Divine bastion potion(1), quantity: 1, index: 0, origin: INVENTORY)
08:40:54 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:54 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Divine bastion potion(1), quantity: 1, index: 0, origin: INVENTORY)
08:40:55 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Rune arrow, quantity: 54, index: 4, origin: INVENTORY)
08:40:55 [DEBUG] [ OSRSBank] Using action ^Deposit-All$
08:40:55 [DEBUG] [ Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Rune arrow, quantity: 54, index: 4, origin: INVENTORY)
08:40:56 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Smoke rune, quantity: 600, index: 5, origin: INVENTORY)
08:40:56 [DEBUG] [ OSRSBank] Using action ^Deposit-All$
08:40:56 [DEBUG] [ Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Smoke rune, quantity: 600, index: 5, origin: INVENTORY)
08:40:56 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Emerald, quantity: 25, index: 6, origin: INVENTORY)
08:40:56 [WARN ] [ OSRSBank] Action not found in [Cancel]
08:40:56 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Awakener's orb, quantity: 1, index: 7, origin: INVENTORY)
08:40:56 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:56 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Awakener's orb, quantity: 1, index: 7, origin: INVENTORY)
08:40:57 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:40:57 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:40:57 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:40:59 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:40:59 [INFO ] [ Leviathan] Depositing non loadout items
08:40:59 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Emerald, quantity: 25, index: 6, origin: INVENTORY)
08:40:59 [DEBUG] [ OSRSBank] Using action ^Deposit-All$
08:40:59 [DEBUG] [ Menu] Clicking '^Deposit-All$' 'null' on SpriteItem(name:Emerald, quantity: 25, index: 6, origin: INVENTORY)
08:41:00 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:00 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:00 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:02 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:02 [INFO ] [ Leviathan] Depositing non loadout items
08:41:02 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:02 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:02 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:04 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:04 [INFO ] [ Leviathan] Depositing non loadout items
08:41:04 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:04 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:04 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:06 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:06 [INFO ] [ Leviathan] Depositing non loadout items
08:41:06 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:06 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:06 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:08 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:08 [INFO ] [ Leviathan] Depositing non loadout items
08:41:08 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:08 [WARN ] [ OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:08 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:08 [INFO ] [ Leviathan] Depositing non loadout items
08:41:08 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:08 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:08 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [ Leviathan] Depositing non loadout items
08:41:10 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:10 [WARN ] [ OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [ Leviathan] Depositing non loadout items
08:41:10 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:10 [WARN ] [ OSRSBank] Action not found in [Cancel, Walk here, Examine]
08:41:10 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:10 [INFO ] [ Leviathan] Depositing non loadout items
08:41:10 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:10 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:10 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:12 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:12 [INFO ] [ Leviathan] Depositing non loadout items
08:41:12 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:12 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:12 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:14 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:14 [INFO ] [ Leviathan] Depositing non loadout items
08:41:14 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:14 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:14 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:16 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:16 [INFO ] [ Leviathan] Depositing non loadout items
08:41:16 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:16 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:16 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:18 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:18 [INFO ] [ Leviathan] Depositing non loadout items
08:41:18 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:18 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:18 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:20 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:20 [INFO ] [ Leviathan] Depositing non loadout items
08:41:20 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:20 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:20 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:22 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:22 [INFO ] [ Leviathan] Depositing non loadout items
08:41:22 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:22 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:22 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:24 [DEBUG] [ BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:41:24 [INFO ] [ Leviathan] Taking a break until 11:03:56
08:41:24 [DEBUG] [ Break] Attempt 1
08:41:24 [INFO ] [ OSRSRunescape] Logging out
08:41:24 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:25 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:25 [DEBUG] [ Break] Attempt 2
08:41:25 [INFO ] [ OSRSRunescape] Logging out
08:41:25 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:26 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:27 [DEBUG] [ Break] Attempt 3
08:41:27 [INFO ] [ OSRSRunescape] Logging out
08:41:27 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:28 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:28 [DEBUG] [ Break] Attempt 4
08:41:29 [INFO ] [ OSRSRunescape] Logging out
08:41:29 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:29 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:30 [DEBUG] [ Break] Attempt 5
08:41:30 [INFO ] [ OSRSRunescape] Logging out
08:41:30 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:31 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:32 [DEBUG] [ Break] Attempt 6
08:41:32 [INFO ] [ OSRSRunescape] Logging out
08:41:32 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:32 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:33 [DEBUG] [ Break] Attempt 7
08:41:33 [INFO ] [ OSRSRunescape] Logging out
08:41:33 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:34 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:35 [DEBUG] [ Break] Attempt 8
08:41:35 [INFO ] [ OSRSRunescape] Logging out
08:41:35 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:35 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:36 [DEBUG] [ Break] Attempt 9
08:41:36 [INFO ] [ OSRSRunescape] Logging out
08:41:36 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:37 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:38 [DEBUG] [ Break] Attempt 10
08:41:38 [INFO ] [ OSRSRunescape] Logging out
08:41:38 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:38 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:39 [INFO ] [ Leviathan] Coming back from our break
08:41:40 [INFO ] [ Break] Break finished at 11:03:56
08:41:40 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:40 [INFO ] [ Leviathan] Depositing non loadout items
08:41:40 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:40 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:40 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:42 [DEBUG] [ BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:41:42 [INFO ] [ Leviathan] Taking a break until 11:04:15
08:41:42 [DEBUG] [ Break] Attempt 1
08:41:42 [INFO ] [ OSRSRunescape] Logging out
08:41:42 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:43 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:44 [DEBUG] [ Break] Attempt 2
08:41:44 [INFO ] [ OSRSRunescape] Logging out
08:41:44 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:45 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:45 [DEBUG] [ Break] Attempt 3
08:41:45 [INFO ] [ OSRSRunescape] Logging out
08:41:45 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:46 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:47 [DEBUG] [ Break] Attempt 4
08:41:47 [INFO ] [ OSRSRunescape] Logging out
08:41:47 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:48 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:48 [DEBUG] [ Break] Attempt 5
08:41:48 [INFO ] [ OSRSRunescape] Logging out
08:41:48 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:49 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:50 [DEBUG] [ Break] Attempt 6
08:41:50 [INFO ] [ OSRSRunescape] Logging out
08:41:50 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:51 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:51 [DEBUG] [ Break] Attempt 7
08:41:51 [INFO ] [ OSRSRunescape] Logging out
08:41:51 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:52 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:53 [DEBUG] [ Break] Attempt 8
08:41:53 [INFO ] [ OSRSRunescape] Logging out
08:41:53 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:54 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:54 [DEBUG] [ Break] Attempt 9
08:41:54 [INFO ] [ OSRSRunescape] Logging out
08:41:54 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:55 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:56 [DEBUG] [ Break] Attempt 10
08:41:56 [INFO ] [ OSRSRunescape] Logging out
08:41:56 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:41:57 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:41:57 [INFO ] [ Leviathan] Coming back from our break
08:41:58 [INFO ] [ Break] Break finished at 11:04:15
08:41:58 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:41:58 [INFO ] [ Leviathan] Depositing non loadout items
08:41:59 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:41:59 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:41:59 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:01 [DEBUG] [ BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:01 [INFO ] [ Leviathan] Taking a break until 11:04:33
08:42:01 [DEBUG] [ Break] Attempt 1
08:42:01 [INFO ] [ OSRSRunescape] Logging out
08:42:01 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:01 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:02 [DEBUG] [ Break] Attempt 2
08:42:02 [INFO ] [ OSRSRunescape] Logging out
08:42:02 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:03 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:04 [DEBUG] [ Break] Attempt 3
08:42:04 [INFO ] [ OSRSRunescape] Logging out
08:42:04 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:04 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:05 [DEBUG] [ Break] Attempt 4
08:42:05 [INFO ] [ OSRSRunescape] Logging out
08:42:05 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:06 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:07 [DEBUG] [ Break] Attempt 5
08:42:07 [INFO ] [ OSRSRunescape] Logging out
08:42:07 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:07 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:08 [DEBUG] [ Break] Attempt 6
08:42:08 [INFO ] [ OSRSRunescape] Logging out
08:42:08 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:09 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:10 [DEBUG] [ Break] Attempt 7
08:42:10 [INFO ] [ OSRSRunescape] Logging out
08:42:10 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:11 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:11 [DEBUG] [ Break] Attempt 8
08:42:11 [INFO ] [ OSRSRunescape] Logging out
08:42:11 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:12 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:13 [DEBUG] [ Break] Attempt 9
08:42:13 [INFO ] [ OSRSRunescape] Logging out
08:42:13 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:14 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:14 [DEBUG] [ Break] Attempt 10
08:42:14 [INFO ] [ OSRSRunescape] Logging out
08:42:14 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:15 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:16 [INFO ] [ Leviathan] Coming back from our break
08:42:17 [INFO ] [ Break] Break finished at 11:04:33
08:42:17 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:17 [INFO ] [ Leviathan] Depositing non loadout items
08:42:17 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:17 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:17 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:19 [DEBUG] [ BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:19 [INFO ] [ Leviathan] Taking a break until 11:04:51
08:42:19 [DEBUG] [ Break] Attempt 1
08:42:19 [INFO ] [ OSRSRunescape] Logging out
08:42:19 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:20 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:20 [DEBUG] [ Break] Attempt 2
08:42:20 [INFO ] [ OSRSRunescape] Logging out
08:42:20 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:21 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:22 [DEBUG] [ Break] Attempt 3
08:42:22 [INFO ] [ OSRSRunescape] Logging out
08:42:22 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:23 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:23 [DEBUG] [ Break] Attempt 4
08:42:23 [INFO ] [ OSRSRunescape] Logging out
08:42:23 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:24 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:25 [DEBUG] [ Break] Attempt 5
08:42:25 [INFO ] [ OSRSRunescape] Logging out
08:42:25 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:26 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:26 [DEBUG] [ Break] Attempt 6
08:42:26 [INFO ] [ OSRSRunescape] Logging out
08:42:26 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:27 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:28 [DEBUG] [ Break] Attempt 7
08:42:28 [INFO ] [ OSRSRunescape] Logging out
08:42:28 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:29 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:29 [DEBUG] [ Break] Attempt 8
08:42:29 [INFO ] [ OSRSRunescape] Logging out
08:42:29 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:30 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:31 [DEBUG] [ Break] Attempt 9
08:42:31 [INFO ] [ OSRSRunescape] Logging out
08:42:31 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:32 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:32 [DEBUG] [ Break] Attempt 10
08:42:33 [INFO ] [ OSRSRunescape] Logging out
08:42:33 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:33 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:34 [INFO ] [ Leviathan] Coming back from our break
08:42:35 [INFO ] [ Break] Break finished at 11:04:51
08:42:35 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:35 [INFO ] [ Leviathan] Depositing non loadout items
08:42:35 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:35 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:35 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:37 [DEBUG] [ BreakHandler] Processing Break(taken=false, start=10:44:22, length=00:19:33)
08:42:37 [INFO ] [ Leviathan] Taking a break until 11:05:09
08:42:37 [DEBUG] [ Break] Attempt 1
08:42:37 [INFO ] [ OSRSRunescape] Logging out
08:42:37 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:38 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:38 [DEBUG] [ Break] Attempt 2
08:42:38 [INFO ] [ OSRSRunescape] Logging out
08:42:38 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:39 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:40 [DEBUG] [ Break] Attempt 3
08:42:40 [INFO ] [ OSRSRunescape] Logging out
08:42:40 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:40 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:41 [DEBUG] [ Break] Attempt 4
08:42:41 [INFO ] [ OSRSRunescape] Logging out
08:42:41 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:42 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:43 [DEBUG] [ Break] Attempt 5
08:42:43 [INFO ] [ OSRSRunescape] Logging out
08:42:43 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:44 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:44 [DEBUG] [ Break] Attempt 6
08:42:44 [INFO ] [ OSRSRunescape] Logging out
08:42:44 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:45 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:46 [DEBUG] [ Break] Attempt 7
08:42:46 [INFO ] [ OSRSRunescape] Logging out
08:42:46 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:47 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:47 [DEBUG] [ Break] Attempt 8
08:42:47 [INFO ] [ OSRSRunescape] Logging out
08:42:47 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:48 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:49 [DEBUG] [ Break] Attempt 9
08:42:49 [INFO ] [ OSRSRunescape] Logging out
08:42:49 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:50 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:50 [DEBUG] [ Break] Attempt 10
08:42:50 [INFO ] [ OSRSRunescape] Logging out
08:42:50 [INFO ] [ ControlPanelTab] Opening LOGOUT
08:42:51 [WARN ] [ ControlPanelTab] Failed to open parent LOGOUT
08:42:52 [INFO ] [ Leviathan] Coming back from our break
08:42:53 [INFO ] [ Break] Break finished at 11:05:09
08:42:53 [DEBUG] [InventoryLoadoutHandler] Unsatisfied Inventory Loadout items: [LoadoutItem(pattern=^Divine bastion potion\([3-4]\)$, loosePattern=^Divine bastion potion\([3-4]\)$, quantity=2, noted=false, strict=true), LoadoutItem(pattern=^MANTA.RAY$, loosePattern=^MANTA.RAY$, quantity=24, noted=false, strict=true)]
08:42:53 [INFO ] [ Leviathan] Depositing non loadout items
08:42:53 [INFO ] [ OSRSBank] Depositing 0 SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:53 [DEBUG] [ OSRSBank] Using action ^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$
08:42:53 [DEBUG] [ Menu] Clicking '^Deposit-5|Deposit-1|Deposit-10|Deposit-2|Deposit-All$' 'null' on SpriteItem(name:Lamp, quantity: 1, index: 8, origin: INVENTORY)
08:42:55 [INFO ] [ Leviathan] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [ RuneMate] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [ AbstractBot] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [ Leviathan] Failed a bank action 20 times in a row: Depositing non loadout items
08:42:55 [INFO ] [ Loop] Stopping The Leviathan Mate v1.2.6 by Wait