- Joined
- Nov 17, 2014
- Messages
- 4,906
Still noit didn't shift items, it modified the interfaces
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Sign up now!Still noit didn't shift items, it modified the interfaces
TIMECENSORED INFO Fascists are about to kill your bot
TIMECENSORED SEVERE police
TIMECENSORED SEVERE ActionWindow#BACKPACK.getTab()'s query did not have 1 result, but instead had 0 []
TIMECENSORED SEVERE police may have closed inventory
//anti jmod
Coordinate tt = player.getPosition();
while (tt == null) tt = player.getPosition();
if (tt.distanceTo(start) > 50) {
logger.severe("police");
ClientUI.showAlert("Fascists are about to kill your bot");
ClientUI.sendTrayNotification("bot detained");
}
Openable inv = InterfaceWindows.getInventory();
if (inv != null && !inv.isOpen()) {
inv.open();
logger.severe("police may have closed inventory");
ClientUI.sendTrayNotification("closed inventory");
}
//end anti jmod
Can you overthrow @Cloud @Arbiter and implement "anti jmod" in the clientin case you trolls still think it's fake, this just happened:
Code:TIMECENSORED INFO Fascists are about to kill your bot TIMECENSORED SEVERE police TIMECENSORED SEVERE ActionWindow#BACKPACK.getTab()'s query did not have 1 result, but instead had 0 [] TIMECENSORED SEVERE police may have closed inventory
Code (admittedly pretty crappy) is this:
Code://anti jmod Coordinate tt = player.getPosition(); while (tt == null) tt = player.getPosition(); if (tt.distanceTo(start) > 50) { logger.severe("police"); ClientUI.showAlert("Fascists are about to kill your bot"); ClientUI.sendTrayNotification("bot detained"); } Openable inv = InterfaceWindows.getInventory(); if (inv != null && !inv.isOpen()) { inv.open(); logger.severe("police may have closed inventory"); ClientUI.sendTrayNotification("closed inventory"); } //end anti jmod
The bot failed to interact with the rift for multiple times while standing directly next to it and getting the rift (as in, the logger printed the rift's toString() successfully).
And it's important to note that getPosition wasn't null. The bot was logged in. Why did the interaction fail many multiple times, something that's never happened over thousands of hours of usage? Why would the character be more than 50 tiles away, coincidentally just after this interaction fails repeatedly? Why would the backpack tab be completely inaccessible (reported by the runemate client itself!) at the exact same moment that the character was somehow so far away?
My guess is that this is either an automated system (more likely) or a chinese team (brits and euros were sleeping when it occurred, americans off from work).
"Secret Police" Time to whip out the tin foil hat mate.
Jmod's can teleport players near them. That's nothing new. It has always been used during bot busting.
Interface thing is can be a client related issue and i doubt that Jmods can alter your interace. I think it is saved locally ? I'm not sure
wow!This is true! I was runecraft botting and my bot some reason opened the Price checker and bot didnt know what to do. I found it and closed it, continued bot for an hour, then banned.
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