Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Hexis Fighter

Joined
Jun 27, 2015
Messages
51
Its not. I have to


Okay guys. I jsut tested it. It actually broke. I will have to investigate what is going on, but in next few days i have very tough finals. WIsh me luck, then ill be back to you. Ill re-write the fighter anyway :)

Thanks for confirming it. I thought there was something on my end.

ps: I've also got finally. The trick is adderall but good luck :)
 
Joined
Jun 22, 2015
Messages
20
@Qosmiof2 I'm assuming you are in high school too. I just finished up my senior year. Good luck on your finals. Hopefully they were 10% of ur grade like mine so you don't have to worry :)
 
I've been called a god before.
Joined
Aug 5, 2014
Messages
3,212
@Qosmiof2 I'm assuming you are in high school too. I just finished up my senior year. Good luck on your finals. Hopefully they were 10% of ur grade like mine so you don't have to worry :)
Yeah i am. Second year of high school :p
 
This is a title...
Joined
Jun 5, 2016
Messages
4
Thanks for the update, it works now. I only found two problems:
1. When I tested it on cows by the crafting guild (in Rimmington), it didn't show the word "cow" when I wanted to select it in the gui. It worked for the cow calves, but not for the cow, it just said "null". Selecting "null" made it attack cows so I guess null represented cows in that instance.

2. You spelled "breaks" wrong (you wrote "breakes")
 
So I decided to test out problem #1 on the cows in Lumbridge (east of the river). This time was different. It didn't list cows or cow calves, it just showed "null" and the name of the npc there. Selecting null made the player attack BOTH cows and cow calves instead of there being a separate option for calves like before. I don't know what could be causing this, but other than this very minor problem, the bot is working well.

Keep up the good work :)
 
I've been called a god before.
Joined
Aug 5, 2014
Messages
3,212
Thanks! its working now.
Except for the the Attack if under level part.
Edit: started working after a couple restarts.
Edit 2: Nvm still broken.

Fixing now.

Thanks for the update, it works now. I only found two problems:
1. When I tested it on cows by the crafting guild (in Rimmington), it didn't show the word "cow" when I wanted to select it in the gui. It worked for the cow calves, but not for the cow, it just said "null". Selecting "null" made it attack cows so I guess null represented cows in that instance.

2. You spelled "breaks" wrong (you wrote "breakes")
 
So I decided to test out problem #1 on the cows in Lumbridge (east of the river). This time was different. It didn't list cows or cow calves, it just showed "null" and the name of the npc there. Selecting null made the player attack BOTH cows and cow calves instead of there being a separate option for calves like before. I don't know what could be causing this, but other than this very minor problem, the bot is working well.

Keep up the good work :)

Wow man. I appreciate this kind of reports. Thank you. Getting right onto it :)
 
Joined
Nov 3, 2015
Messages
25
java.lang.NullPointerException
at com.runemate.game.api.hybrid.local.hud.interfaces.Inventory.try(wza:24)
at nul.iIIiIIiiiiii.this(heb:151)
at nul.iIIiIIiiiiii.this(heb:62)
at com.runemate.game.api.hybrid.local.hud.interfaces.Inventory.getItems(wza:236)
at com.runemate.game.api.hybrid.local.hud.interfaces.Inventory.getItems(wza:163)
at com.runemate.game.api.hybrid.local.hud.interfaces.Inventory.containsAnyOf(wza:161)
at bot.prn.enum(f:180)
at com.osrs.fighter.Fighter.onLoop(s:50)
at com.runemate.game.api.script.framework.LoopingScript.run(xta:29)
at com.runemate.game.api.script.framework.AbstractScript.start(cna:97)
at nul.iIIiIIiIIIii.run(hxa:6)
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,224
OSRS - Upon choosing "start"

I'm at Barbarian Village

Code:
java.rmi.RemoteException: Unable to retrieve the value of ai.ax for 31871039; nested exception is:
    java.lang.ClassCastException: required class ai but encountered class gg
    at aux.IiiIIiiiII.try(ab:780)
    at aux.IiiIIiiiII.int32(ab:600)
    at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:322)
    at sun.rmi.transport.Transport$1.run(Transport.java:177)
    at sun.rmi.transport.Transport$1.run(Transport.java:174)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.rmi.transport.Transport.serviceCall(Transport.java:173)
    at sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:553)
    at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:808)
    at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:667)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.ClassCastException: required class ai but encountered class gg
    at java.lang.invoke.MethodHandleNatives.raiseException(MethodHandleNatives.java:373)
    at aux.IiiIIiiiII.try(ab:920)
    ... 15 more

EDIT:

Fixed by going back to fixed screen mode
 
Joined
Jul 25, 2016
Messages
4
Hi, it works great for Lesser Demons on RS3. I have revolution on but bot doesn't use %50 abilities. I use A and E buttons for %50 abilities. They are also on action bar.
 
I've been called a god before.
Joined
Aug 5, 2014
Messages
3,212
Hi, it works great for Lesser Demons on RS3. I have revolution on but bot doesn't use %50 abilities. I use A and E buttons for %50 abilities. They are also on action bar.
Yup that is not supported. Sorry.
 
Top