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Hexis Bankstander [Deleted]

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Nov 29, 2018
Messages
23
Will this support saplings? Seems pots/seeds/watering cans even would work fine, but trowel getting deposited might be issue? :)
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Will this support saplings? Seems pots/seeds/watering cans even would work fine, but trowel getting deposited might be issue? :)
Hmm yeah nothing I have in mind rn as it would require me to rewrite the logic.
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Any chance we can get features like random bouts of inactivity?
From what I know about the anticheat system features like that are useless and will most likely just create patterns
 
Joined
Aug 10, 2015
Messages
260
Just started using this and it is freaking sweet! Things I have noticed:

1) The loot tracker resets after depositing the items.
2) Mouse speed seems to be a bit fast (not sure if that is on my end or otherwise).
3) An option to save configuration would be nice as well.

Overall this is working flawlessly for the few hours I have tried it.
 
Joined
Jan 1, 2019
Messages
132
Seems the latest runemate spectre update messed up the bot? Was using it fine like 4 hours ago, updated runemate, and now its messed up. Unless it was just a coincidence, but either way something is broken

Trying to make yew longbows. When trying to withdraw them from the bank it right clicks and clicks "withdraw all" - even though I have it set to 14 (both in the bot setup and as the "x-withdraw" in game). It then continues to try to withdraw even though the inventory is full.

Like i said, it wasn't doing this ~4 hours ago, but now I can't get it to not do this.
 
Last edited:
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Seems the latest runemate spectre update messed up the bot? Was using it fine like 4 hours ago, updated runemate, and now its messed up. Unless it was just a coincidence, but either way something is broken

Trying to make yew longbows. When trying to withdraw them from the bank it right clicks and clicks "withdraw all" - even though I have it set to 14 (both in the bot setup and as the "x-withdraw" in game). It then continues to try to withdraw even though the inventory is full.

Like i said, it wasn't doing this ~4 hours ago, but now I can't get it to not do this.
Sounds like a client issue as I didn’t change anything with the bot. @Cloud ?
 
Joined
Nov 9, 2018
Messages
9
Hi, Please could you fix this not banking items after they have been made an example is when I try and get it to make maple shortbow (u) it then will not bank them afterwards is this fixable or never going to be fixed or too difficult to fix?
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Hi, Please could you fix this not banking items after they have been made an example is when I try and get it to make maple shortbow (u) it then will not bank them afterwards is this fixable or never going to be fixed or too difficult to fix?
It shouldn't even be broken in the first place, could you screenshot your settings used?
 
Joined
Nov 9, 2018
Messages
9
Tried that, still not banking it seems to create them ok but doesn't Bank it? Which is odd as I am sure I remember using this for fletching before? Thanks for helping.
 
Could you try adding (u) to the final item name?
Tried that, still not banking it seems to create them ok but doesn't Bank it? Which is odd as I am sure I remember using this for fletching before? Thanks for helping.
 
Joined
Jan 5, 2018
Messages
113
Great bot, works very well! Only thing I was wondering/didn't know if it is implemented is...

When glassblowing, specifically unpowered orbs, there is different names for when you select the option to make the orb and the actual in game item making the bot continually using the glassblowing pipe on the molten glass. This is because if I put the real in game name of the item (unpowered orb) in, it won't press the item to create...

So i was wondering, is there a way this can be fixed? or implement a way to tell the instructions of the bot to choose option 6?

Thanks!
 
Joined
Nov 9, 2018
Messages
9
Great bot, works very well! Only thing I was wondering/didn't know if it is implemented is...

When glassblowing, specifically unpowered orbs, there is different names for when you select the option to make the orb and the actual in game item making the bot continually using the glassblowing pipe on the molten glass. This is because if I put the real in game name of the item (unpowered orb) in, it won't press the item to create...

So i was wondering, is there a way this can be fixed? or implement a way to tell the instructions of the bot to choose option 6?

Thanks!

I believe this is an error due to I think it is part of the whole problem I am having with trying to make Unfinished bows and then the bot doesn't know what to bank as it doesn't recongnise the end product name as it is different to the one needed to create the unfinished bows.
 
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