Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Fabreze Fighter[BETA] [Deleted]

Status
Not open for further replies.
Joined
Sep 9, 2017
Messages
2
Those are already supported
Oh, for me I only see Strength, Attack, Defense, Ranging and Magic potions. I tried with ticking on Strength, Attack and Defense potion to see if it would drink my Super Combat potions but it doesn't.
 
#1 Fabric Cleaner
Joined
Mar 18, 2017
Messages
393
Oh, for me I only see Strength, Attack, Defense, Ranging and Magic potions. I tried with ticking on Strength, Attack and Defense potion to see if it would drink my Super Combat potions but it doesn't.
It should drink Super strength, Super attack, and Super defence potions if you have them in your inventory and your stats are not already boosted, if you choose the strength tickbox it will look for and drink any potion with the word strength in it when your strength level is not yet boosted, if you tick the attack box it will look for and drink any potion with the word attack in it if your attack level is not yet boosted...etc
 
Last edited:
Misfits
Joined
Nov 21, 2016
Messages
1,445
It should drink Super strength, Super attack, and Super defence potions if you have them in your inventory and your stats are not already boosted, if you choose the strength tickbox it will look for and drink any potion with the word strength in it when your strength level is not yet boosted, if you tick the attack box it will look for and drink any potion with the word attack in it if your attack level is not yet boosted...etc
What about the super combat?

U know "Super combat" the green all in one
 

v8p

Joined
Sep 23, 2019
Messages
3
Great script overall!

Any chance you could implement regular "Combat Potion (4)"s and "Antipoison (4)"/"Antidote ++" Potions along with the already pre-existent Super Attack/Strength/Defense options?

Also perhaps the option to "equip (weapon name) for special attack"?

Would be greatly appreciated!
 
Joined
Oct 2, 2015
Messages
56
Only feature im missing is the "loot everything over X gp".

One flaw (not a big one) is that it eats food to pick up earth runes (example) when i already have earth runes in inventory.
 
Joined
Sep 21, 2019
Messages
8
The option to loot by item id would also be nice so you could differentiate telling it to loot all of an item or only noted forms of that item. Additionally, an option in the loot interface to say you're only looting stackable items. Currently, i believe the script wont attempt to pick up anything if the inventory is "full" (unless the eat food to make room option is on, which i don't want to use)
 
Joined
Oct 2, 2015
Messages
56
Only feature im missing is the "loot everything over X gp".

One flaw (not a big one) is that it eats food to pick up earth runes (example) when i already have earth runes in inventory.

Okay used the bot for 1-80 slayer now.

1. Make an option to STOP when the red text in chat says your task is done.
2. If chat says like "Nieve wants you to stick with your slayer task" or "You are not assigned to kill these" make it STOP. This is when killing monster in nieve dungeon or kalphite in the slayer dungeon east of the shantay pass. Could also work with a failsafe that if it havent been in combat for more than 3minutes, make it stop. Cuz if it havent been in combat for than 3 minutes, it is something wrong, right?

3. If using prayer potions, option to LOGOUT when last prayer potion is out. Died so many times to slayer tasks where i use overhead prayers, example black demons.

4. Smaller "fix" is that it doesnt save all settings, example: "Logout if out of food". and "Loot" option.
 
Joined
Nov 20, 2018
Messages
27
says no interface randomly?

tried having it kill chickens. tried both Chicken and chicken and it just sits here.
 
Last edited:
Joined
Oct 31, 2015
Messages
9
Great bot! One main problem I noticed is that if the monster has death animation, the player just stands idling there waiting for the death animation to be complete before moving on to the next NPC target. This makes it appear bot like since human player will move on to the NPC without waiting for the death animation to be complete.
 
Joined
Jan 23, 2020
Messages
3
Hi, great job on the bot!
Can't figure out how to set the banking option. The banking tab in the UI is inaccessible. Help
 
Joined
May 19, 2019
Messages
12
Pretty good, couple issues:
1. My item loot list keeps multiplying. I think this happens when I update (save over) a profile by entering the same name and hitting save. This seems to only affect the item list, not like the npc list. (building up a list to use for slayer, i add to it over time)
2. No ironman loot detection. Will spam try and pickup items that other players leave.

Otherwise, very great for a free script!
 
Joined
Dec 31, 2019
Messages
10
As a combat bot, performs exceptionally well. Is it possible to make it loot before attacking another monster? That way the character isn't running to attack -> Running back to Loot -> Running to continue attacking. Would look more human.
 
Joined
Mar 21, 2020
Messages
1
webpath to bank is null. the error that i got when i was fighting cows in lumbridge, i believe its because the gate isnt being recognised by the script, overall an awesome bot will be using it minus the banking option until its fixed :D
 
Joined
Jan 5, 2018
Messages
113
I was wondering if you could add divine super combat potions as well as saving a loadout for a monster so i dont have to type their drop tables everytime :)!
 
Status
Not open for further replies.
Top