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ExoWizard [Deleted]

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Jul 24, 2014
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9kuycz.jpg


This script is still in beta stage, more options to train Magic will be added later this week.
Low/High Level Alchemy
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Skills Required:
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21 or
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55
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Quests Required:
None
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Items Required:
Nature runes, an equipped Staff of Fire or Fire battlestaff, and items to alch (check http://www.scape-xp.com/runescape-high-alchemy.html).
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Location:
Anywhere, preferably where you can be alone so nobody reports you(such as in your Player-Owned-House).

Details: This script will cast the Low- or High Level Alchemy spell using the Ability-bar combined with keyboard combinations, to make it look extremely legit.

Setup:


  • Layout: Script was made using OldSchool layout, so please use this for the most efficient usage.
    2eo8n4h.jpg
  • Ability-bar: Place the Low- or High Level Alchemy spell in any slot on your ability bar that has a Keybind(such as the numbers 1-9)
  • Armour: Equip a Staff of Fire or a Fire Battlestaff, you can choose the rest of your armour(such as a Bonus XP Aura) yourself.
    1z3m1rb.jpg
  • Inventory: Be sure to have Nature runes, and the item you wish to alch(noted or stackable) anywhere in your inventory.
    2qsxn50.jpg
SOON TO COME:

  • Superheating
  • Teleporting
  • Lunar spells(If someone got this quest done please please please let me borrow your account).
  • Dynamic signatures
  • Paint
 
Last edited:
Engineer
Joined
Jul 28, 2013
Messages
2,776
May I suggest using Actionbar.getFirstAction(String... name) instead of forcing a specific slot?
 
Joined
Jul 24, 2014
Messages
188
May I suggest using Actionbar.getFirstAction(String... name) instead of forcing a specific slot?
May I suggest you fix the interaction thing so I can release my Divination bot? :D

Jks, I'll add that now :)
Adding Low alchemy too, and working on a method to let the script buy new supplies when you're out of supplies
 

wyn

Joined
Jul 10, 2014
Messages
65
May I suggest using Actionbar.getFirstAction(String... name) instead of forcing a specific slot?

Was going to say same thing about the inventory...also not hard to add a equipment check so no issues can occur.
 
Joined
Jul 24, 2014
Messages
188
Was going to say same thing about the inventory...also not hard to add a equipment check so no issues can occur.
There is an equipment check/ability bar check/inventory check, I just wrote it all up in this topic to for being convenient ;)
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Was going to say same thing about the inventory...also not hard to add a equipment check so no issues can occur.
I can verify that he has one (Exile, you should really null check the definitions)
 
Joined
Jul 24, 2014
Messages
188
Updating this script by Saturday with Teleporting, Superheating and a general overhaul :)
 
Joined
Jul 24, 2014
Messages
188
This resource has been removed and is no longer available for download.
 
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