- Joined
- Jan 13, 2015
- Messages
- 132
- Thread Author
- #1
God Wars Dungeon Bandos/Zammy (SAFE)
Pros
-Somewhat campable for long periods of time if you're maxed.
-Instance provides account security as no one will report you
-Good money 3m/hr
Cons
-Different levels of skill levels will make it hard to make a script for everyone
-Zammy is kind of risky since he can wombo combo you with his special attack
-Somewhat hard to code the fighting since you need to risk a decent amount for testing and also
you need to implement abilities, looting, and prayer/health all at once seamlessly
Ganodermic Beasts/Dark Beasts/Airuts (SAFE)
Pros
-Good money 2m/hr
-Easy to code, camplable for forever with bone crusher and demon horn.
Cons
-High Slayer requirement
Muspahs/Nihils (SAFE)
Pros
-Great money 2.5m/hr
-Easy to camp for 1-2 hours
Cons
-High quest requirements
Celestial Dragons
-Good money 2m/hr
-Easy to camps lots of notables
Cons
-High quest requirements
Spiritual Mages (SOMEWHAT SAFE)
Pros
-Good money 2-3m/hr if alching
-Easy to kill
Cons
-Slayer requirement of 83
-Needs banking support which is kind of bad since it's a long trek unless you have done the quest
Acension monsters (SOMEWHAT SAFE)
Pros
-Somewhat crowded
-Easy to camp
-Good money 3m/hr
Cons
-slayer requirement
Elven City Rangers/Melee (SOMEWHAT SAFE)
Pros
-Good money 2-3m/hr
-Easy to bank
Cons
-Near a high population, making it somewhat unsafe
-Quest requirements. MEP2
Dragons (UNSAFE)
-Meh money 1-2m/hr
Cons
-Better money making methods out there
Aquanites (SAFE)
-Decent money 2m/hr (untested, rates are from a friend)
-Easily campable for forever
Cons
-Slayer requirement
Transmutating Runite Ore (SOMEWHAT SAFE-SAFE)
Pros
-Decent money 2.5m/hr
-Easy to code
Cons
-High capital requirement of about 100m or so.
-Somewhat hard to buy energies. 5k energies/4 hours
-High Divination requirement
Nature Runes/Runecrafting (UNSAFE)
Pros
-Decent money 2m/hr
Cons
-somewhat high traffic. Not very safe
-High RC requirement
Make Leather spell (SOMEWHAT SAFE
Pros
-Decent money 2m/hr
Cons
-High livid farm requirement
-High capital requirement and hard to buy items. Highly reliant on prices.
Flipping (SAFE)
Pros
-Good money given a decent amount of starting gold. Average of about 5% starting gold/hr.
Cons
-Somewhat hard to code
-No one will want to release it.
Alching (SOMEWHAT SAFE)
Pros
-Decent money 2m/hr
Cons
-Hard to find the items that make 2k/alch
-Items usually requires a lot of capital to buy cap.
Skilling
LRC (SAFE)
Pros
-Somewhat easy to code?
Cons
-not much. Just drop all the gold ores/coal ores.
Livid Farm (SAFE)
Pros
-Only consistent way to train farming.
-Completionist requirement and unlock some good spells
Cons
-Need to do quests and costs money
Pfiddirnas (SAFE)
-Easy to code
-Everyone's afking so no one will report
Cons
-Quests
Pros
-Somewhat campable for long periods of time if you're maxed.
-Instance provides account security as no one will report you
-Good money 3m/hr
Cons
-Different levels of skill levels will make it hard to make a script for everyone
-Zammy is kind of risky since he can wombo combo you with his special attack
-Somewhat hard to code the fighting since you need to risk a decent amount for testing and also
you need to implement abilities, looting, and prayer/health all at once seamlessly
Ganodermic Beasts/Dark Beasts/Airuts (SAFE)
Pros
-Good money 2m/hr
-Easy to code, camplable for forever with bone crusher and demon horn.
Cons
-High Slayer requirement
Muspahs/Nihils (SAFE)
Pros
-Great money 2.5m/hr
-Easy to camp for 1-2 hours
Cons
-High quest requirements
Celestial Dragons
-Good money 2m/hr
-Easy to camps lots of notables
Cons
-High quest requirements
Spiritual Mages (SOMEWHAT SAFE)
Pros
-Good money 2-3m/hr if alching
-Easy to kill
Cons
-Slayer requirement of 83
-Needs banking support which is kind of bad since it's a long trek unless you have done the quest
Acension monsters (SOMEWHAT SAFE)
Pros
-Somewhat crowded
-Easy to camp
-Good money 3m/hr
Cons
-slayer requirement
Elven City Rangers/Melee (SOMEWHAT SAFE)
Pros
-Good money 2-3m/hr
-Easy to bank
Cons
-Near a high population, making it somewhat unsafe
-Quest requirements. MEP2
Dragons (UNSAFE)
-Meh money 1-2m/hr
Cons
-Better money making methods out there
Aquanites (SAFE)
-Decent money 2m/hr (untested, rates are from a friend)
-Easily campable for forever
Cons
-Slayer requirement
Transmutating Runite Ore (SOMEWHAT SAFE-SAFE)
Pros
-Decent money 2.5m/hr
-Easy to code
Cons
-High capital requirement of about 100m or so.
-Somewhat hard to buy energies. 5k energies/4 hours
-High Divination requirement
Nature Runes/Runecrafting (UNSAFE)
Pros
-Decent money 2m/hr
Cons
-somewhat high traffic. Not very safe
-High RC requirement
Make Leather spell (SOMEWHAT SAFE
Pros
-Decent money 2m/hr
Cons
-High livid farm requirement
-High capital requirement and hard to buy items. Highly reliant on prices.
Flipping (SAFE)
Pros
-Good money given a decent amount of starting gold. Average of about 5% starting gold/hr.
Cons
-Somewhat hard to code
-No one will want to release it.
Alching (SOMEWHAT SAFE)
Pros
-Decent money 2m/hr
Cons
-Hard to find the items that make 2k/alch
-Items usually requires a lot of capital to buy cap.
Skilling
LRC (SAFE)
Pros
-Somewhat easy to code?
Cons
-not much. Just drop all the gold ores/coal ores.
Livid Farm (SAFE)
Pros
-Only consistent way to train farming.
-Completionist requirement and unlock some good spells
Cons
-Need to do quests and costs money
Pfiddirnas (SAFE)
-Easy to code
-Everyone's afking so no one will report
Cons
-Quests