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Sign up now!Yeah, them trailing you will attract a lot of attention.I think dismissing them instead of waiting till they dissapear is a lot less bot-like too.
That's where my dismissTask comes in handyYeah, them trailing you will attract a lot of attention.
I know it's already been suggested somewhere that we have the option to ignore or dismiss but i think randoms such as the genie and others that give lamps shouldn't be ignored. @Cloud
https://www.runemate.com/community/threads/dismiss-osrs-random-event-npcs.1037/I think dismissing them instead of waiting till they dissapear is a lot less bot-like too.
I think dismissing them instead of waiting till they dissapear is a lot less bot-like too.
Let the user select what to do with each random event, since every single one of them are already programmed into it.But a normal player wouldn't dismiss everyone, I ave been playing legit lately due to my ban, and I dont dissmiss them all.
Let the user select what to do with each random event, since every single one of them are already programmed into it.
How about setting a certain percentage of chance the bot does the random event?
Genie random: 65% chance on complete - 20% on ignore - 15% chance on dismissing after randomly generated time
Capt'n Arnav: 35% chance on complete - 30% on ignore - 25% of dismissing after randomly generated time
....
Addition to this could the bot sending a message to the server after still being in the random event after say 5-10 minutes? This message would indicate that there is an error with completing this random and it will automatically tell all other botters their client and turn their chance on complete to 0%. The bot that got stuck would of course log out and explain the bot user what happened in a pop up window or something.
Ooh no, I meant that players should be able to decide these percentages in the advanced settings.It shouldn't be decided by static values, this is the sort of thing player sense should be used for giving a different play style for all with slight session adjustments
Though the player should have correct math, right? I like the ideaOoh no, I meant that players should be able to decide these percentages in the advanced settings.
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