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Resolved Development Toolkit ActionBar

Joined
Dec 18, 2014
Messages
398
Can this be fixed? Every single ability on the bar has a null name and a false Ready and Activatable status, even though things like NPC Contact are obviously activatable.
eKf6zaw.png

QVJw70k.png

This made me think for the longest time that activate() doesn't work. In fact, I'm still not sure it works, but apparently others are using activate() without issue.
 
Last edited:
Joined
Jan 18, 2015
Messages
156
Can this be fixed? Every single ability on the bar has a null name and a false Ready and Activatable status, even though things like NPC Contact are abviously activatable.
eKf6zaw.png

QVJw70k.png

This made me think for the longest time that activate() doesn't work. In fact, I'm still not sure it works, but apparently others are using activate() without issue.

why arent u using repair pouch?
 
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