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RS3 Developing a bot YOU pick! [VOTE]

Joined
Dec 18, 2014
Messages
398
I would wait before deciding whether or not to create a Dungeoneering bot because it takes a lot of hours and the soon-to-be-released Ultradungeon is apparently going to be maintained by a professional development team of 5 people. Depending on how Ultradungeon evolves, it might be hard to beat.

If you really want to invest a lot of time into this, like, 100+ hours, then my vote is for a questing bot.

Otherwise, a construction bot.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
I would wait before deciding whether or not to create a Dungeoneering bot because it takes a lot of hours and the soon-to-be-released Ultradungeon is apparently going to be maintained by a professional development team of 5 people. Depending on how Ultradungeon evolves, it might be hard to beat.

If you really want to invest a lot of time into this, like, 100+ hours, then my vote is for a questing bot.

Otherwise, a construction bot.
Uh who are the other four besides doppelgänger
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
If you don't think the quality of your team mates don't meet your standard you probably shouldn't team up with them lol

I can only be grateful to use the shared API and paint to make my bot better and more appealing. What supreme leader gets back is a bigger recognition for the PI bots, a wider audience that might become fan like there are celestial and alpha fans.

My bots are not the best, but they function like they should, and people seem to be satisfied with it (1k users+ for Pi Chopper).

I'd say it's win win for both parties.
 
Joined
Nov 26, 2014
Messages
616
I can only be grateful to use the shared API and paint to make my bot better and more appealing. What supreme leader gets back is a bigger recognition for the PI bots, a wider audience that might become fan like there are celestial and alpha fans.

My bots are not the best, but they function like they should, and people seem to be satisfied with it (1k users+ for Pi Chopper).

I'd say it's win win for both parties.
My man! Bertrand!

To add on, it's not so much about being a team so that we can pump out bots like a machine, but rather provide the tools (API) necessary for developers so that they can make bots more easily and quickly, without the haste of having to write all the little methods yourself. That is why we have one rule in our team: You're bots must work and perform optimally.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
I can only be grateful to use the shared API and paint to make my bot better and more appealing. What supreme leader gets back is a bigger recognition for the PI bots, a wider audience that might become fan like there are celestial and alpha fans.

My bots are not the best, but they function like they should, and people seem to be satisfied with it (1k users+ for Pi Chopper).

I'd say it's win win for both parties.

My man! Bertrand!

To add on, it's not so much about being a team so that we can pump out bots like a machine, but rather provide the tools (API) necessary for developers so that they can make bots more easily and quickly, without the haste of having to write all the little methods yourself. That is why we have one rule in our team: You're bots must work and perform optimally.

I get your point, nice concept (y)
 
Joined
Aug 22, 2015
Messages
2
I support the dung bot. I think that would be a challenge to actually make a working one. we do have one but.... it doesnt rlly work right.
 
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