- Joined
- Jul 24, 2014
- Messages
- 188
- Thread Author
- #1
Is it possible to create a daemon within a script in RuneMate?
For example:
In a combat script you have 2 tasks, "attack", and "loot".
In combat you need food, you can solve this by creating a 3rd task called "eat".
The only problem is that if using this, you can only eat before/after the fight, and sometimes it's necessary to eat in the middle of a fight.
It woud be ideally to create a daemon called "EatDaemon", that basically activates whenever the condition is met, and even interrupts the current actions.
Something like the Interface closer.
For example:
In a combat script you have 2 tasks, "attack", and "loot".
In combat you need food, you can solve this by creating a 3rd task called "eat".
The only problem is that if using this, you can only eat before/after the fight, and sometimes it's necessary to eat in the middle of a fight.
It woud be ideally to create a daemon called "EatDaemon", that basically activates whenever the condition is met, and even interrupts the current actions.
Something like the Interface closer.