Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Cuppa Tempoross

cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
CuppaJava submitted a new resource:

Cuppa Tempoross - Quell the storm, get the pet!

L2hurhH.png


Defeats the Tempoross boss. Highly customizable and can be optimized for XP or points.


How to use:
  • equip your harpoon of choice (or none if barbarian fishing, or the bot can pick up a basic harpoon)
  • start the bot anywhere within the Ruins of Unkah (the bank area near the Tempoross boat
  • recommended: zoom the camera out all the way, as the bot works better zoomed out
  • select...

Read more about this resource...
 
Last edited by a moderator:
Joined
Jun 7, 2020
Messages
1
would be nice if you could prioritise getting any lost or needed equipment - buckets, hammer and rope - from a bank in-between games to save time and also look a bit less bot-like at the start of new rounds? Other than that you've nailed this one mate!
 
Dimensional Emperor
Joined
Jun 28, 2020
Messages
40
Bot got stuck in tryin got fish harpoonfish despite having full inv. tried to manually cook fish and harpooning tempoross itself but bot still got stuck on the fishing loop after.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
Bot got stuck in tryin got fish harpoonfish despite having full inv. tried to manually cook fish and harpooning tempoross itself but bot still got stuck on the fishing loop after.
I haven't gotten a report like this on Tempoross yet, but it's possible this is a runemate caching bug. A lot of the time when a bot seems to have trouble detecting items in the inv it's caching related. I haven't heard reports of it in a while so I could be wrong, but restarting runemate/osrs may fix this, or clearing your OSRS game cache might fix it.

Especially if you try any other bots and they seem to have issues detecting inv items, this may be the issue. Did it continue to act weird even if you restarted?
 
Joined
Sep 2, 2019
Messages
10
bot always begins by going to the bank. I cannot use the bank. not sure how to work around this, I'm guessing it's trying to deposit 2 extra inventory items I have. Would be awesome if you could remove the bank feature. I would appreciate that very much. Thanks brother!
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
bot always begins by going to the bank. I cannot use the bank. not sure how to work around this, I'm guessing it's trying to deposit 2 extra inventory items I have. Would be awesome if you could remove the bank feature. I would appreciate that very much. Thanks brother!
I usually don't support UIM as it's a really niche case, but I think the fix here would be really simple so I'll look at skipping banking if the user is an UIM. Will tag you when done :)
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
CuppaJava updated Cuppa Tempoross with a new update entry:

Cuppa Tempoross v1.4.10 Released!

Cuppa Tempoross updated to v1.4.10.
  • general drastically improvements prioritizing fishing/cooking
  • when Tempoross is almost defeated, the bot will prioritize finishing loading cooked fish rather than harpooning the spirit pool (as it's more efficient)
  • if the boss' energy is getting very low and the bot isn't doing anything important, it'll run to the spirit pool to prepare
  • won't cook if only a few inventory spaces left, will fish for them first (but will still intermittenly cook between fishing double spots)
  • more fluid camera movement
  • will walk to a random spot on the boat rather than AFKing right at the entrance
  • will click spirit pool faster
  • UIM support: bot will never try to bank on an UIM
  • fixed bug: sometimes double clicking ladder to enter boat
  • edge case fix: will deposit extra admiral pies if not needed

Read the rest of this update entry...
 
Last edited:
Joined
Sep 2, 2019
Messages
10
I usually don't support UIM as it's a really niche case, but I think the fix here would be really simple so I'll look at skipping banking if the user is an UIM. Will tag you when done :)
I totally understand that. It wouldnt make sense to cater to such a small audience. If it is easily to implement a "skip bank" feature, that would be awesome, and I will pay to use your script then :D
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
I totally understand that. It wouldnt make sense to cater to such a small audience. If it is easily to implement a "skip bank" feature, that would be awesome, and I will pay to use your script then :D
The UIM bank skipping was added in my last update, should be working now :) Please feel free to use the lite version first to verify that it's working, as I don't actually have an UIM account to test it on.
 
Joined
Jul 12, 2018
Messages
8
recent bug that just happened, if you use allow camera movement, when you're able to attack temp if someone gets camera angle stuck where it spam clicks the well or what ever it is to fill water bucks on the docks. just thought id throw that out there, other than that its been working amazing went from 70-80 fishing, no bans and been using break.

I would like to ask if maybe we can get a where it opens rewards & a loot tracker?
 
Joined
Apr 22, 2021
Messages
3
working pretty dang good so far, for the most part it's quite human like.
only thing i've noticed is when it is loading the fish cannon, if lightning strikes the ship somewhere, it will stop to go put the fire out, refill the bucket, and go back to shooting. just looks weird that someone would stop 2 fish in, to put fire out not in their way
as well if it is at the front of the boat (like right past the chain), running to put fish in the bins, and a wave comes, it always gets hit, it will try to run back down to the totem instead of clicking the mast.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
if someone gets camera angle stuck where it spam clicks the well
You're right, this happens because of a change I made in the last update. Will revert that change for the next update.

I would like to ask if maybe we can get a where it opens rewards & a loot tracker?
Looting rewards is kinda low priority honestly, as you can stack the rewards for so long and it's just one click to loot them. That being said I'll keep this in mind and likely add it when I get some time.

only thing i've noticed is when it is loading the fish cannon, if lightning strikes the ship somewhere, it will stop to go put the fire out, refill the bucket, and go back to shooting. just looks weird that someone would stop 2 fish in, to put fire out not in their way
By the code, I don't think it'll stop loading to put out a nearby fire, but if the loading ever gets interrupted (to react to a wave or the cannon getting hit) then this could happen. I'll see if I can make it always prio loading rather than refilling water.

as well if it is at the front of the boat (like right past the chain), running to put fish in the bins, and a wave comes, it always gets hit, it will try to run back down to the totem instead of clicking the mast.
I have noticed this as well actually. It's a bit of a weird case that really doesn't happen often at all, but I'll try to make it handle it a bit better.
 
Joined
Apr 22, 2021
Messages
3
You're right, this happens because of a change I made in the last update. Will revert that change for the next update.


Looting rewards is kinda low priority honestly, as you can stack the rewards for so long and it's just one click to loot them. That being said I'll keep this in mind and likely add it when I get some time.


By the code, I don't think it'll stop loading to put out a nearby fire, but if the loading ever gets interrupted (to react to a wave or the cannon getting hit) then this could happen. I'll see if I can make it always prio loading rather than refilling water.


I have noticed this as well actually. It's a bit of a weird case that really doesn't happen often at all, but I'll try to make it handle it a bit better.

hey cuppa, thanks!
i figured id add on here abit, i've been using fishing only with crystal harpoon, and the putting out fires and refilling happens the most out of any the things i mentioned. just looks odd to run and put a fire out, even if its nowhere in the way. also it runs through the fire often, losing all the stuff, not too sure why its doing this alot. other than these things tho its running pretty good.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,101
Last edited:
Top