hey
@nukemdukem
pathing is always a bit tricky to improve yeah, but i can keep it in mind
i recognize the wiki recommends this, but i personally don't really consider it worth it tbh. by my understanding itll only save maybe 10 seconds of running per task, and itll burn through waaay more runes and need to recharge more often. im considering making it an option though
i'll try to take a look into this soon, thank you
so the logic is that if the guard is in a direction that can be lured (eg facing the opposite direction) itll run under and teleport. but if it cant be lured, it'll hop. if it's taking too long to scroll through the list, you might have your worldhop list sorted non-default; if you have the list sorted by number, the bot should only need to scroll briefly to the next world (after being near the current world anyway)