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Cuppa Gauntlet

cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava submitted a new resource:

Cuppa Gauntlet - Diamonds are a bot's best friend.

Note: This bot is specifically for the Regular Gauntlet only. For the Corrupted Gauntlet, check out Cuppa CorruptedGauntlet

NyyNUAj.png



Requirements:
  • Song of the Elves completed
  • Reasonably high combat stats; Augury & Rigour recommended
  • a stable internet connection & stable PC fps; if...

Read more about this resource...
 
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cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.1.1 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.1.1.
Cuppa Gauntlet & Cuppa CorruptedGauntlet [Beta] v0.1.0:
- Split Gauntlet & CorruptedGauntlet into two separate bots. Cuppa CorruptedGauntlet can do either (for convenience if you want to do a mix), but Cuppa Gauntlet can only do regular gauntlet. This split is because the final price(s) for the bots will be different, though the difference is small now.
- Drastically reworked & improved the Hunllef tile calculation logic. Now much more accurately calculates the "best" tile to run to (to avoid dangerous tiles & tornados), and avoids recalculating it more than it needs to. Essentially, makes much more decisive movements during the Hunllef fight.
- Updated the calculation of how far we are from tornados, so it has a better understanding of how close they are.
- Tweaked the value to eat at slightly in the Hunllef fight, so it won't be taking quite such large risks.
- Tweaks to how much the bot wants to avoid tornados.
- If the bot encounters a Corrupted/Cystalline spike, it'll now pick up & grind it rather than ignoring it.
- Pretty drastically improved item pick up speed, when picking up large stacks.
- Faster tab switching, for inventory & prayer.
- Cleaned up a lot of unneeded code, improving efficiency in general.
- Probably other stuff, I don't remember everything.

Cuppa Gauntlet & Cuppa CorruptedGauntlet [Beta] v0.1.1:
- Just fixed an issue causing tabs to not open properly for some botters.

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.2.0 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.2.0.
- completely rewrote the prayer handling system (means no more running around during prep with Protect From Missiles on like a dummy)
- added food eaten during boss fight to the death log (so we know how much food the bot entered the fight with)
- fixed a bug causing the bot to rarely walk directly onto a dangerous tile
- fixed a bug causing crashes for some botters (hopefully)
- waits until we have more shards before grinding all of it (to waste less time)

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.2.1 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.2.1.
- (hopefully) fixed a bug causing the bot to sometimes get stuck toggling protect from prayers
- bot will now drop paddlefish closer to the range after first rotation
- bot won't randomly kill a med monster when it doesn't need shards
- failsafe to better handle the situation where the bot "can't find the next step"
- fix for bot rarely getting stuck being "Close to our flag" in the Hunllef fight
- reduced delay after lighting node
- better handling of edge case data

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.2.3 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.2.3.
Cuppa Gauntlet & Cuppa CorruptedGauntlet v0.2.2 (small fixes in v0.2.3)
- fixed phase 3 hunllef "safe" tiles
- bot shouldn't kill NPCs when all the shards it needs are on the floor
- general code optimizations, removed some unused code, speed up other code, to have less wasted processing time

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.2.4 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.2.4.
- slightly improved speed at picking up items from different stacks
- lowered the amount of small monsters it kills in the first rotation (should be slightly quicker prep)
- adjusted the tile weightings so the bot is alright with walking closer (for tighter turns)
- made the bot eat slightly less when there's no tornados, and slightly more when there is tornados

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.3.1 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.3.1.
Cuppa Gauntlet & Cuppa CorruptedGauntlet v0.3.0 and v0.3.1
- added (optional!) Direct Input; Direct Input is an experimental Runemate feature that allows the bot to perform certain actions without needing to move the mouse; This can make the Hunllef fight more responsive, though you can turn it off in RUNEMATE'S SETTINGS (the gear icon) if you don't want to use it
- made the amount of potions/grym leafs to collect a customizable option
- made steel skin an optional toggle (only relevant if you don't have augury/rigour)
- improved the accuracy of how many shards need to be collected (to collect less extra shards)
- optimized the code more, so it does certain checks less often, and will iterate slightly faster (most noticable when picking up items, but shaves ~50-100ms of processing off every bot cycle)
- fixed an issue causing the bot to sometimes mistakenly fight demi-bosses/hunllef with the sceptre
- fixed a time waste that arose from scouting certain rooms

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet [BETA SALE] v0.3.6 Released!

Cuppa Gauntlet [BETA SALE] updated to v0.3.6.
Cuppa Gauntlet & CorruptGauntlet v0.3.5 & v0.3.6
- fixed an issue where the bot could get stuck swapping scout/current rooms
- fixed an issue with "Steeping through route to our null"
- fixed an issue causing some walking back and forth in the start room
- fixed a bug where the bot would briefly walk out of the room after teleporting
- reworking how the bot decides a room is illuminated
- improved the items required list to be more clear
- minor logging changes

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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,268
CuppaJava updated Cuppa Gauntlet [BETA SALE] with a new update entry:

Cuppa Gauntlet v1.0.0 Released!

Cuppa Gauntlet updated to v1.0.0.
- if we're being attacked by a strong monster while fighting a demi boss, it'll safespot the strong monster on the demi boss
- bot will now eat & equip the correct weapon in the prep room before walking into the fight
- tweaked hunllef tile weightings to avoid tornados even more, better handle 1 tile paths, and avoid stepping onto tiles just spawned
- fixed an issue where it'd (momentarily) try to walk somewhere unwalkable when dropping items
- fixed an issue where drops could be ignored if they were just outside the current room
- fixed a bug calculating how much paddlefish to drop when collecting 4+ grym leafs
- prints more useful logging info

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Last edited:
cuppa.drink(java);
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Mar 13, 2018
Messages
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Last edited:
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
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Last edited:
cuppa.drink(java);
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Mar 13, 2018
Messages
7,268
think this could do it on a 1 def pure?
I replied to your DM as well, but just in case anyone else reads this in the future and is curious: yeah it's definitely possible to get kills using this bot on a pure :)

It's hard to say exactly how many kills to deaths it'd get, but someone was running Cuppa CorruptGauntlet even on a pure and he was getting some CG kills.
 
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