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Sign up now!I wasn't immediately referencing your code, i was just expanding on the example you gave for simplicity.Nevertheless the me.distance.other is a variable its just how I prefer to have my naming conventions when writing sudo code
I mean this is pretty much irrelevant to the discussion but i dont see how distance calculations could possibly be wrong, assuming you're selecting the correct entities to begin with.Runemate occassionally spits out the wrong value especially when calculating distance as with almost any client and you want to have some fail safe or a brief update period to verify that the value coming through is actually correct.
PlayerSense is merely an API for persisent key-value mapping, how or where you apply it in your code is completely unrelated.I dont know how you do yours but you couldnt accurately or even effceintly implement advanced playersense into code which is just 100's of if statements.
Yes their are more advanced computations but most people who this is aimed at don't actually ever use them correctly and when you put that with their poor basic programming language it stems the overheads and this is because its much easier to optimize a if statement than it is calculations.
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