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Sign up now!wtf grumble making scripts my life is over ...
If the tree lasts longer than 2 seconds, it clicks it again. Maybe it should wait for the animation to end. Also sometimes it gets stuck turning the camera to a tree it can't reach. Maybe it should walk to the tree instead.
I'm not sure why you feel the need to express yourself negatively towards one of our contributors, but it surely shouldn't be taking place here. If you have issues with anyone on this site you can make a thread about it in casual or fuck off. This thread is for constructive posts regarding his script only. You have been warned.wtf grumble making scripts my life is over ...
Still a great script, just going to add that it works MUCH better when there's no one else chopping trees in the area.
Is there a way to add boundaries? Like just stay within the area of West Varrock chopping regular trees instead of running further out chasing trees?
Example: I started varrock west, south of trees, ended up here in only one load:
A radius feature is easy to implement, just do new Area.Circular(radius) and then you can check if the tree is within that from a query.I added to the script if the tree is not in an area distance of 4 or the tree is not visible, that it would walk on the minimap to the closest tree.It would be difficult to add certain chop areas to it.Aswell,the best place to chop is at dead tree's which can be found here :
A radius feature is easy to implement, just do new Area.Circular(radius) and then you can check if the tree is within that from a query.
Started the script and came back to find an inv full of unstrung shortbows. Any idea why?
I will look into this and I will push an update in a few mins,sorry for the problem!
EDIT: I have pushed an update(making sure before fletching it does make arrow shafts).I let you personally know when its ready to use.
Please add evergreen support as there are always so many people around dead trees and varrock it's pretty easy to spot the bots.
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