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Celestial Transmutation [Deleted]

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The Pip Collector
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Yea I meant the presets. It would just make it faster
Ok i'll add presets for the next update :) . But the next update won't be pushed until the client is on Java 8 u 40 because i have added some API available only from the latest updates, so you will have to wait until @Cloud or @Arbiter mandate Java 8 u 40.
 
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Some improvements:
1. Instead of moving the pointer to the addy ores (I'm transmuting em), could you make it so that it clicks "create" instead?
2. Reduction of pointer speed, because it seems almost inhuman with veeery fast speed + 100% accurate/precise clicks every single time.
 
The Pip Collector
Joined
Sep 14, 2014
Messages
445
Some improvements:
1. Instead of moving the pointer to the addy ores (I'm transmuting em), could you make it so that it clicks "create" instead?
2. Reduction of pointer speed, because it seems almost inhuman with veeery fast speed + 100% accurate/precise clicks every single time.
Sometimes people have complained that its too slow. Hence i increased the speed. It works normally for me, not very fast. For clicking on the addy ores, i haven't figured out a way to check to see if the item is already selected, before clicking/space barring create, so i just manually make it go there each time to ensure that the correct item is selected. As for clicking the create, it s varied randomly between whether it will click on the create button or press space bar via player sense
 
Joined
Jan 13, 2015
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Some improvements:
1. Instead of moving the pointer to the addy ores (I'm transmuting em), could you make it so that it clicks "create" instead?
2. Reduction of pointer speed, because it seems almost inhuman with veeery fast speed + 100% accurate/precise clicks every single time.

That's kind of the reason why I stopped using it. Even though the money is great, it's just too bot like to use on my main. Also the formula for money/hour is wrong. It's not factoring in supply costs. It should be (items/hr)*(result-item cost)
 
The Pip Collector
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Since some of you have pointed out concerns with the mouse speed, i have reduced it in the next update. However, it will move the mouse to click on the item to be produced to ensure 100% accuracy when making the required product. Keep in mind that Mouse speed variation does not make you a bot just because the mouse moves too fast or too slow, and it is known across developers. So when you say it makes you look like a bot, you couldn't be more wrong.
 
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Joined
Jan 27, 2015
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1,557
Since some of you have pointed out concerns with the mouse speed, i have reduced it in the next update. However, it will move the mouse to click on the item to be produced to ensure 100% accuracy when making the required product. Keep in mind that Mouse speed variation does not make you a bot just because the mouse moves too fast or too slow, and it is known across developers. So when you say it makes you look like a bot, you couldn't be more wrong.
You could make the mouse speed optional though; for people suiciding.
PS: if I don't get banned or run out of supplies tonight, then I might get a 7h or something proggy.
 
Joined
Jun 21, 2014
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Since some of you have pointed out concerns with the mouse speed, i have reduced it in the next update. However, it will move the mouse to click on the item to be produced to ensure 100% accuracy when making the required product. Keep in mind that Mouse speed variation does not make you a bot just because the mouse moves too fast or too slow, and it is known across developers. So when you say it makes you look like a bot, you couldn't be more wrong.
I don't really see the point in setting speed on the script when users already have the option to change mouse speed in the RuneMate settings.
 
The Pip Collector
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I don't really see the point in setting speed on the script when users already have the option to change mouse speed in the RuneMate settings.
Most users don't even know about that, and will bitch or whine that the mouse is too slow.
 
Joined
Mar 16, 2015
Messages
71
for me the script is great, everything on it.
just have 1 error: when it clicks the energy and the divination tab item selection appears, if for example im making maple logs and the maple logs are the 1st thing to show up in this tab, the bot also clicks and re-select what is preselected (in this case maple logs)...its a little bit suspicious for any jaxmod.

thank you infinite inferno!! :D keep the good work
 
The Pip Collector
Joined
Sep 14, 2014
Messages
445
for me the script is great, everything on it.
just have 1 error: when it clicks the energy and the divination tab item selection appears, if for example im making maple logs and the maple logs are the 1st thing to show up in this tab, the bot also clicks and re-select what is preselected (in this case maple logs)...its a little bit suspicious for any jaxmod.

thank you infinite inferno!! :D keep the good work
Its not a bug. Its to make sure that the correct item has been selected. i still haven't figured out a way to check whether it has already been selected or not, so until i do, its going to do that.
 
Script has been updated
- Removed speed multiplier. Users can now set their own speed within the settings of runemate
- Added preset support. Choose only 1 preset from the options in the Gui
 
Joined
Mar 16, 2015
Messages
71
ty infinite!!!!
its not working quite good...sometimes stops a few minutes after transmutation is done lowering profit/h around 200-300 less items per minute ...or click on the energy again when is already transmuting.....or even when everything has been transmuted....stucking there...in some way i prefer the old script

edit: another thing: you don't need to unload on back when is a preset loaded..just click on the preset and will unload the current inv and load the new one.

ty again for your work!!
 
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The Pip Collector
Joined
Sep 14, 2014
Messages
445
ty infinite!!!!
its not working quite good...sometimes stops a few minutes after transmutation is done lowering profit/h around 200-300 less items per minute ...or click on the energy again when is already transmuting.....or even when everything has been transmuted....stucking there...in some way i prefer the old script

edit: another thing: you don't need to unload on back when is a preset loaded..just click on the preset and will unload the current inv and load the new one.

ty again for your work!!
This is why i hate presets. Too damn annoying.
 
The Pip Collector
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445
yes you were right pal ;)
Mistake on my part with the transmutation re clicking. I accidentaly added a timeout for it. Will be fixed next update. And about presets, will fix that 2 :) . And i just pushed an update.
 
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The Pip Collector
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Sep 14, 2014
Messages
445
thank you very much infinite :D !!
As soon as it shows on my thread that 1.0.4 has been pushed, that means that presets were fixed and so was the transmutation. Just to make sure, if you click the preset button, it will deposit the items and the energy, and then it will withdraw the energy and the items?
 
The Pip Collector
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Sep 14, 2014
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Infinite Inferno updated CP Transmutation with a new update entry:

CP Transmutation v1.0.4 Released!

CP Transmutation updated to v1.0.4.

Read the rest of this update entry...
 
ty infinite!!!!
its not working quite good...sometimes stops a few minutes after transmutation is done lowering profit/h around 200-300 less items per minute ...or click on the energy again when is already transmuting.....or even when everything has been transmuted....stucking there...in some way i prefer the old script

edit: another thing: you don't need to unload on back when is a preset loaded..just click on the preset and will unload the current inv and load the new one.

ty again for your work!!
Try it out now.
 
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