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Celestial Livid Farm [Deleted]

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Java Warlord
Joined
Nov 17, 2014
Messages
4,906
everyone


Description
This bot plays the Livid Farm minigame on Lunar Island for produce points (Completionist cape requires 850.000 points) and some good Farming, Magic, Crafting, Construction and Agility experience. For an in-depth guide of the minigame visit the RuneScape Wiki.

Depending on your Magic level, this bot can make a maximum of ~19.000 points per hour.



Requirements
To play the minigame itself it requires the Lunar Spellbook to be active, a Magic level of 70, Agility, Craftig and Farming 60 and Construction 50 (A higher Magic level is strongly recommended for more points).
Wield any kind of Mud staff and have plenty of Astral and Nature runes in your inventory.



Features
        • Supports all activities that earn produce points
        • You can choose which activities to do to eventually save runes
        • Intelligent order of the activities to maximise efficiency
Important notes
For the bot to function as efficient as possible, make sure your minigame interface does not interfere with your inventory interface:
How to do this

Also it is not recommended to play in Legacy mode.

It is also highly recommended to have an interface layout like this:
a5a191924d1fd5a2f07734338d29433e.jpg

The 3D world interface is not overlaid by any of the other windows like backpack, chat etc.

Note that your 3D world interface should also be as big and wide as possible to have a view over the whole farm (like in the picture above).

The gui will inform you for which activities you have the right Magic level for or not.
A red text means you don't fit the level and it will display the points you currently get for the activity per round (red ones will show half of the points you would normally get).
d78b2e03848dc041fe3acff2ade618c5.png

However, you will get the full experience rewards for all skills except Magic, even with points penalty.

Assuming a player has a Magic level of 80, the points per hour will stagnate at about 14.000, while a Magic level of 91 will provide full produce points and accordingly about 19.000 per hour.



Progress reports
d3aeb0101b7aa309dfb3a2fcead74a3b.png

Feel free to post your own progress :)


1.0 - 5.4.2015: Initial release
1.0.1 - 6.4.2015: Minor improvements
 
Last edited:
Joined
Mar 31, 2015
Messages
265
Excited to test this, will probably run it a bit tomorrow.
 
Joined
Feb 4, 2015
Messages
80
mmm doesnt come up with a gui for me? not sure if im doing something wrong or not all the right levels and layout as displayed
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Same problem here with the gui, seems like it'll be a cool release once its running. Goodluck
There is a problem with loading the Gui, I will inform you once it is fixed :)
 
mmm doesnt come up with a gui for me? not sure if im doing something wrong or not all the right levels and layout as displayed

Same problem here with the gui, seems like it'll be a cool release once its running. Goodluck
Hey, just a quick reminder that the bot is working now, so go ahead and try it out :)
 
Joined
Mar 14, 2015
Messages
33
just started using it :) works great!! Only the camera movement makes the bot slower it seems.
Could you make it so it uses the key binding like 1 = cure plant 2 = the ferite soil i think 3 = string 4 = plank make?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
just started using it :) works great!! Only the camera movement makes the bot slower it seems.
Could you make it so it uses the key binding like 1 = cure plant 2 = the ferite soil i think 3 = string 4 = plank make?
First off, thanks for the feedback about the camera. To explain this: The bot rotates the camera towards the object whenever an interaction fails to prevent it getting stuck if, for example, an interface is overlaying the object. Currently there are minor struggles with interactions, so it fails quietly often, hencing the camera to rotate more often than it should.

And for the key binding part, I'm not sure what you mean, so please explain it furthermore and we can see if I can implement this. :)
 
Joined
Apr 5, 2015
Messages
4
Hey man!! Grongratz on getting it working! I'm just about to fire it up now and give it a try :D ill keep you updated how its going
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Hey man!! Grongratz on getting it working! I'm just about to fire it up now and give it a try :D ill keep you updated how its going
Alright! :)
An update with minor improvements is also incoming, it just needs to get reviewed :)
 
Joined
Jun 21, 2014
Messages
350
It needs a delay when stepping on the minimap, or sometimes it will misstep and then keep doing it over and over.
 
Joined
Feb 4, 2015
Messages
80
woo i like it, the mouse sometimes seems to move inhuman like, when livid resets the mouse jumps to the cure plant/soil instantaneously as if it knew thats where its spawning.
And maybe able to have an option to prioritize the cure plants and does all of them then cures all fertilise soil that would stop the clicking to fast onto the next spell between cure and fertilise i think
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
woo i like it, the mouse sometimes seems to move inhuman like, when livid resets the mouse jumps to the cure plant/soil instantaneously as if it knew thats where its spawning.
And maybe able to have an option to prioritize the cure plants and does all of them then cures all fertilise soil that would stop the clicking to fast onto the next spell between cure and fertilise i think
The movements itself are recorded from your movements, but I can add a little delay.
In an upcoming update I will polish the behavior of the bot regarding the order of actions, but I will describe this further once it is released
 
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