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Celestial Hunter BETA [Deleted]

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Joined
Nov 3, 2013
Messages
277
1c1558a616064c81db6e6c09359b52f4.png

Works great, just one thing I noticed. It will misplace traps once in a while and not loot them. This also makes the script think it has less traps placed and it will attempt to place another
Also can you add protean trap support please?

edit: wrong thread...
 
Last edited:
Joined
Jul 12, 2015
Messages
42
@dog_ That happens to the main version of Celestial hunter, it accidently lays trap on the uncolored part and it thinks it laid less traps and it's just bugged. I can barely get 600 red chimps per 8 hours :l , @Defeat3d pls fix this bruh, thanks alot
 
Joined
Feb 4, 2015
Messages
80
it lost one by lagging and it moved out of the area and placed the 5th trap outside of the designated 5 areas and spam clicked a new trap until one fell over because of the 5 trap max limit. as for the second i have no clue
 
Primate
Joined
Oct 30, 2014
Messages
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it lost one by lagging and it moved out of the area and placed the 5th trap outside of the designated 5 areas and spam clicked a new trap until one fell over because of the 5 trap max limit. as for the second i have no clue
Ah, so RS3 I assume. Looking to fix that up soon.

Thanks for testing. <3
 
Joined
Dec 17, 2014
Messages
836
I get this on start up - Choosing Cross/Plus

java.lang.IllegalStateException: Expected a numerical value for Skill.currentLevel but instead we received null (RS3: 1223da8b)
at app.Ao.this(jsb:243)
at app.Ao.this(jsb:11)
at app.NO.this(dec:100)
at com.runemate.game.api.hybrid.local.Skill.getCurrentLevel(bdc:129)
at productions.celestial.bots.hunter.v3.Hunter.try(y:174)
at productions.celestial.bots.hunter.v3.Hunter.try(y:119)
at com.sun.javafx.application.PlatformImpl.lambda$null$174(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$175(Unknown Source)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(Unknown Source)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$149(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
Joined
Aug 15, 2015
Messages
3
java.lang.NullPointerException
at rm.nUl.else(n:71)
at rm.nuL.execute(n:299)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(crb:3)
at com.runemate.game.api.script.framework.LoopingScript.run(pwb:161)
at com.runemate.game.api.script.framework.AbstractScript.start(ctb:192)
at app.Kl.run(bsb:208)

Starts and works for about a minute or so then closes and gives this error. Happened 4 times now.
 
Primate
Joined
Oct 30, 2014
Messages
3,470
java.lang.NullPointerException
at rm.nUl.else(n:71)
at rm.nuL.execute(n:299)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(crb:3)
at com.runemate.game.api.script.framework.LoopingScript.run(pwb:161)
at com.runemate.game.api.script.framework.AbstractScript.start(ctb:192)
at app.Kl.run(bsb:208)

Starts and works for about a minute or so then closes and gives this error. Happened 4 times now.
@Cloud
 
Does it still bury bones by mistake? Can i use w/o being in fear
It's not by mistake, I just need to add an option to drop them instead. :p
 
Joined
Aug 15, 2015
Messages
3
Another set of error messages
[Hide] java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at rm.coM2.render(pb:91)
at rm.com2.render(wb:111)
at rm.cOm4.render(cb:44)
at rm.coM4.render(zb:28)
at rm.coM4.onPaint(zb:55)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(psc:117)
at app.pn.final(hsb:18629)
at app.pn.paint(hsb:21567)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1200(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) [Hide]


Yeah i think the problem occurs when i switch tabs on the paint too, I attempted to use the script again and it happened exactly that way. Was on the first tab then once i switched to the second tab it closed.
 
Primate
Joined
Oct 30, 2014
Messages
3,470
Another set of error messages
[Hide] java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at rm.coM2.render(pb:91)
at rm.com2.render(wb:111)
at rm.cOm4.render(cb:44)
at rm.coM4.render(zb:28)
at rm.coM4.onPaint(zb:55)
at com.runemate.game.api.script.framework.core.EventDispatcher.process(psc:117)
at app.pn.final(hsb:18629)
at app.pn.paint(hsb:21567)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1200(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) [Hide]


Yeah i think the problem occurs when i switch tabs on the paint too, I attempted to use the script again and it happened exactly that way. Was on the first tab then once i switched to the second tab it closed.
Fixed for next push.
 

mkl

Joined
Mar 9, 2014
Messages
120
I don't know if you already fixed this but when it's laying a trap (rs3 chins) it will click on the next activity while its still laying the trap thus having a 3 second delay after finishing the trap
 
Joined
Apr 5, 2015
Messages
297
Yeah I was going to mention that (going off what mki said), you should add a wait timer, for picking up traps, laying traps, etc. IDK if its anything simular, but I have a private thieving guild bot which black jacks, and the author wrote it so it knows the game ticks it takes to knock him down, and to thiev, how long each thiev action takes, and how long he will stay knocked down, also how long you get stunned for, this is all to prevent wasteless clicking, and create a smooth flow. IDK if its the same for hunter or not, but just thought I'd throw an idea your way!

Bots working great for chins overall, averaging 55k xp/hr at level 80
 
Primate
Joined
Oct 30, 2014
Messages
3,470
Yeah I was going to mention that (going off what mki said), you should add a wait timer, for picking up traps, laying traps, etc. IDK if its anything simular, but I have a private thieving guild bot which black jacks, and the author wrote it so it knows the game ticks it takes to knock him down, and to thiev, how long each thiev action takes, and how long he will stay knocked down, also how long you get stunned for, this is all to prevent wasteless clicking, and create a smooth flow. IDK if its the same for hunter or not, but just thought I'd throw an idea your way!

Bots working great for chins overall, averaging 55k xp/hr at level 80
I know exactly what to do, now I have to find the time and energy to do it. :p The reason the issue is there because it's non-existant on OSRS, which I wrote it on.
 
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